Index: content/gpu/gpu_child_thread.cc |
diff --git a/content/gpu/gpu_child_thread.cc b/content/gpu/gpu_child_thread.cc |
index 8612a66a2e0070c9d146eb11f05c60c66b7ef78e..d3e6e949b60707fedc11760844073f4df73412da 100644 |
--- a/content/gpu/gpu_child_thread.cc |
+++ b/content/gpu/gpu_child_thread.cc |
@@ -116,7 +116,11 @@ bool GpuChildThread::OnControlMessageReceived(const IPC::Message& msg) { |
} |
void GpuChildThread::OnInitialize() { |
- logging::SetLogMessageHandler(GpuProcessLogMessageHandler); |
+ // We don't need to pipe log messages if we are running the GPU thread in |
+ // the browser process. |
+ if (!CommandLine::ForCurrentProcess()->HasSwitch(switches::kSingleProcess) && |
+ !CommandLine::ForCurrentProcess()->HasSwitch(switches::kInProcessGPU)) |
+ logging::SetLogMessageHandler(GpuProcessLogMessageHandler); |
// Load the GL implementation and locate the bindings before starting the GPU |
// watchdog because this can take a lot of time and the GPU watchdog might |