| Index: content/browser/renderer_host/render_widget_host.h
|
| diff --git a/content/browser/renderer_host/render_widget_host.h b/content/browser/renderer_host/render_widget_host.h
|
| index 49b7129bb52557c318efc86cf0283f07e378217c..6fc6ef559ac88121dd8cdc0aedd4d1707053739d 100644
|
| --- a/content/browser/renderer_host/render_widget_host.h
|
| +++ b/content/browser/renderer_host/render_widget_host.h
|
| @@ -590,6 +590,21 @@ class RenderWidgetHost : public IPC::Channel::Listener,
|
| // would be queued) results in very slow scrolling.
|
| WheelEventQueue coalesced_mouse_wheel_events_;
|
|
|
| +#if defined(TOUCH_UI)
|
| + // True if a touch move event was sent to the renderer view and we are waiting
|
| + // for a corresponding ACK message.
|
| + bool touch_move_pending_;
|
| +
|
| + // If a touch move event comes in while we are waiting for an ACK for a
|
| + // previously sent touch move event, it will be stored here. A touch event
|
| + // stores the location of the moved point, instead of the amount that it
|
| + // moved. So it is not necessary to coalesce the move events (as is done for
|
| + // mouse wheel events). Storing the most recent event for dispatch is
|
| + // sufficient.
|
| + WebKit::WebTouchEvent queued_touch_event_;
|
| + bool touch_event_is_queued_;
|
| +#endif
|
| +
|
| // The time when an input event was sent to the RenderWidget.
|
| base::TimeTicks input_event_start_time_;
|
|
|
|
|