Index: ui/gfx/point3.h |
diff --git a/ui/gfx/point3.h b/ui/gfx/point3.h |
new file mode 100644 |
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+++ b/ui/gfx/point3.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_POINT3_H_ |
+#define UI_GFX_POINT3_H_ |
+#pragma once |
+ |
+#include <cmath> |
+ |
+#include "ui/gfx/point.h" |
+ |
+namespace gfx { |
+ |
+// A point has an x, y and z coordinate. |
+class Point3f { |
+ public: |
+ Point3f() : x_(0), y_(0), z_(0) {} |
+ |
+ Point3f(float x, float y, float z) : x_(x), y_(y), z_(z) {} |
+ |
+ Point3f(const Point& point) : x_(point.x()), y_(point.y()), z_(0) {} |
+ |
+ ~Point3f() {} |
+ |
+ float x() const { return x_; } |
+ float y() const { return y_; } |
+ float z() const { return z_; } |
+ |
+ void set_x(float x) { x_ = x; } |
+ void set_y(float y) { y_ = y; } |
+ void set_z(float z) { z_ = z; } |
+ |
+ void SetPoint(float x, float y, float z) { |
+ x_ = x; |
+ y_ = y; |
+ z_ = z; |
+ } |
+ |
+ // Returns the squared euclidean distance between two points. |
+ float SquaredDistanceTo(const Point3f& other) const { |
+ float dx = x_ - other.x_; |
+ float dy = y_ - other.y_; |
+ float dz = z_ - other.z_; |
+ return dx * dx + dy * dy + dz * dz; |
+ } |
+ |
+ Point AsPoint() const { |
+ return Point(static_cast<int>(std::floor(x_)), |
+ static_cast<int>(std::floor(y_))); |
+ } |
+ |
+ private: |
+ float x_; |
+ float y_; |
+ float z_; |
+ |
+ // copy/assign are allowed. |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_POINT3_H_ |