| Index: ui/gfx/transform.h
|
| diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h
|
| index 3fdfc3235a36c79eab4508d7481e9c05e8a83278..3e8ba8e85c0c77b47f180487ae92e4ff94b6b7c4 100644
|
| --- a/ui/gfx/transform.h
|
| +++ b/ui/gfx/transform.h
|
| @@ -6,20 +6,24 @@
|
| #define UI_GFX_TRANSFORM_H_
|
| #pragma once
|
|
|
| +#include "base/template_util.h"
|
| #include "base/basictypes.h"
|
| #include "base/compiler_specific.h"
|
| -#include "third_party/skia/include/core/SkMatrix.h"
|
| +#include "third_party/skia/include/utils/SkMatrix44.h"
|
| +#include "ui/gfx/point.h"
|
| +
|
| +#include <cmath>
|
|
|
| namespace gfx {
|
| -class Point;
|
| class Rect;
|
| +template <typename T> class Point3;
|
| +typedef Point3<float> Point3f;
|
| }
|
|
|
| namespace ui {
|
|
|
| -// 3x3 transformation matrix. Transform is cheap and explicitly allows
|
| +// 4x4 transformation matrix. Transform is cheap and explicitly allows
|
| // copy/assign.
|
| -// TODO: make this a 4x4.
|
| class Transform {
|
| public:
|
| Transform();
|
| @@ -57,43 +61,109 @@ class Transform {
|
| void ConcatTranslate(float x, float y);
|
|
|
| // Applies a transformation on the current transformation
|
| - // (i.e. 'this = this * transform;'). Returns true if the result can be
|
| - // represented.
|
| - bool PreconcatTransform(const Transform& transform);
|
| + // (i.e. 'this = this * transform;').
|
| + void PreconcatTransform(const Transform& transform);
|
|
|
| // Applies a transformation on the current transformation
|
| - // (i.e. 'this = transform * this;'). Returns true if the result can be
|
| - // represented.
|
| - bool ConcatTransform(const Transform& transform);
|
| + // (i.e. 'this = transform * this;').
|
| + void ConcatTransform(const Transform& transform);
|
|
|
| // Does the transformation change anything?
|
| bool HasChange() const;
|
|
|
| // Applies the transformation on the point. Returns true if the point is
|
| // transformed successfully.
|
| - bool TransformPoint(gfx::Point* point);
|
| + template <class T>
|
| + bool TransformPoint(T& point) const;
|
|
|
| - // Applies the reverse transformation on the point. Returns true if the point
|
| - // is transformed successfully.
|
| - bool TransformPointReverse(gfx::Point* point);
|
| + // Applies the reverse transformation on the point. Returns true if the
|
| + // transformation can be inverted
|
| + template <class T>
|
| + bool TransformPointReverse(T& point) const;
|
|
|
| // Applies transformation on the rectangle. Returns true if the rectangle is
|
| // transformed successfully.
|
| - bool TransformRect(gfx::Rect* rect);
|
| + bool TransformRect(gfx::Rect* rect) const;
|
|
|
| // Applies the reverse transformation on the rectangle. Returns true if the
|
| // rectangle is transformed successfully.
|
| - bool TransformRectReverse(gfx::Rect* rect);
|
| + bool TransformRectReverse(gfx::Rect* rect) const;
|
|
|
| // Returns the underlying matrix.
|
| - const SkMatrix& matrix() const { return matrix_; }
|
| + const SkMatrix44& matrix() const { return matrix_; }
|
|
|
| private:
|
| - SkMatrix matrix_;
|
| + template <class T>
|
| + void TransformPointInternal(const SkMatrix44& xform, T& point) const;
|
| +
|
| + template <typename T>
|
| + static int SymmetricRound(const T& value);
|
| +
|
| + SkMatrix44 matrix_;
|
|
|
| // copy/assign are allowed.
|
| };
|
|
|
| -} // namespace ui
|
| +template <class T>
|
| +bool Transform::TransformPoint(T& point) const {
|
| + TransformPointInternal(matrix_, point);
|
| + return true;
|
| +}
|
| +
|
| +template <class T>
|
| +bool Transform::TransformPointReverse(T& point) const {
|
| + // TODO(sad): Try to avoid trying to invert the matrix.
|
| + SkMatrix44 inverse;
|
| + if (!matrix_.invert(&inverse))
|
| + return false;
|
| +
|
| + TransformPointInternal(inverse, point);
|
| + return true;
|
| +}
|
| +
|
| +template <class T>
|
| +void Transform::TransformPointInternal(const SkMatrix44& xform,
|
| + T& point) const {
|
| + SkScalar p[4] = {
|
| + point.x(),
|
| + point.y(),
|
| + point.z(),
|
| + 1 };
|
| +
|
| + xform.map(p);
|
| +
|
| + if (p[3] != 1 && abs(p[3]) > 0) {
|
| + point.SetPoint(p[0]/p[3], p[1]/p[3], p[2]/p[3]);
|
| + } else {
|
| + point.SetPoint(p[0], p[1], p[2]);
|
| + }
|
| +}
|
| +
|
| +template <>
|
| +inline void Transform::TransformPointInternal<gfx::Point>(
|
| + const SkMatrix44& xform,
|
| + gfx::Point& point) const {
|
| +
|
| + SkScalar p[4] = {
|
| + SkIntToScalar(point.x()),
|
| + SkIntToScalar(point.y()),
|
| + 0,
|
| + 1 };
|
| +
|
| + xform.map(p);
|
| +
|
| + point.SetPoint(SymmetricRound(p[0]),
|
| + SymmetricRound(p[1]));
|
| +}
|
| +
|
| +template <typename T>
|
| +int Transform::SymmetricRound(const T& x) {
|
| + return static_cast<int>(
|
| + x > 0.0f
|
| + ? std::floor(x + 0.5f)
|
| + : std::ceil(x - 0.5f));
|
| +}
|
| +
|
| +}// namespace ui
|
|
|
| #endif // UI_GFX_TRANSFORM_H_
|
|
|