Index: ui/gfx/compositor/compositor_gl.cc |
diff --git a/ui/gfx/compositor/compositor_gl.cc b/ui/gfx/compositor/compositor_gl.cc |
index cd2c4824b90c17e1201728130004e824208b8ad2..c16a76551c8c4ed030abd61f2d93b91abbccca31 100644 |
--- a/ui/gfx/compositor/compositor_gl.cc |
+++ b/ui/gfx/compositor/compositor_gl.cc |
@@ -162,30 +162,7 @@ void TextureGL::Draw(const ui::Transform& transform) { |
glBindTexture(GL_TEXTURE_2D, texture_id_); |
GLfloat m[16]; |
- const SkMatrix& matrix = t.matrix(); |
- |
- // Convert 3x3 view transform matrix (row major) into 4x4 GL matrix (column |
- // major). Assume 2-D rotations/translations restricted to XY plane. |
- |
- m[ 0] = matrix[0]; |
- m[ 1] = matrix[3]; |
- m[ 2] = 0; |
- m[ 3] = matrix[6]; |
- |
- m[ 4] = matrix[1]; |
- m[ 5] = matrix[4]; |
- m[ 6] = 0; |
- m[ 7] = matrix[7]; |
- |
- m[ 8] = 0; |
- m[ 9] = 0; |
- m[10] = 1; |
- m[11] = 0; |
- |
- m[12] = matrix[2]; |
- m[13] = matrix[5]; |
- m[14] = 0; |
- m[15] = matrix[8]; |
+ transform.matrix().asColMajorf(m); |
const GLfloat vertices[] = { -1., -1., +0., +0., +1., |
+1., -1., +0., +1., +1., |