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Unified Diff: ui/gfx/transform.h

Issue 7044062: Use SkMatrix44 for the underlying implementation of ui::Transform (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Created 9 years, 6 months ago
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Index: ui/gfx/transform.h
diff --git a/ui/gfx/transform.h b/ui/gfx/transform.h
index 3fdfc3235a36c79eab4508d7481e9c05e8a83278..983a1ae639d46cd88dff158eba03eb24406a44bd 100644
--- a/ui/gfx/transform.h
+++ b/ui/gfx/transform.h
@@ -8,7 +8,7 @@
#include "base/basictypes.h"
#include "base/compiler_specific.h"
-#include "third_party/skia/include/core/SkMatrix.h"
+#include "third_party/skia/experimental/SkMatrix44.h"
namespace gfx {
class Point;
@@ -17,9 +17,8 @@ class Rect;
namespace ui {
-// 3x3 transformation matrix. Transform is cheap and explicitly allows
+// 4x4 transformation matrix. Transform is cheap and explicitly allows
// copy/assign.
-// TODO: make this a 4x4.
class Transform {
public:
Transform();
@@ -57,24 +56,22 @@ class Transform {
void ConcatTranslate(float x, float y);
// Applies a transformation on the current transformation
- // (i.e. 'this = this * transform;'). Returns true if the result can be
- // represented.
- bool PreconcatTransform(const Transform& transform);
+ // (i.e. 'this = this * transform;').
+ void PreconcatTransform(const Transform& transform);
// Applies a transformation on the current transformation
- // (i.e. 'this = transform * this;'). Returns true if the result can be
- // represented.
- bool ConcatTransform(const Transform& transform);
+ // (i.e. 'this = transform * this;').
+ void ConcatTransform(const Transform& transform);
// Does the transformation change anything?
bool HasChange() const;
// Applies the transformation on the point. Returns true if the point is
// transformed successfully.
- bool TransformPoint(gfx::Point* point);
+ void TransformPoint(gfx::Point* point);
- // Applies the reverse transformation on the point. Returns true if the point
- // is transformed successfully.
+ // Applies the reverse transformation on the point. Returns true if the
+ // transformation can be inverted
bool TransformPointReverse(gfx::Point* point);
// Applies transformation on the rectangle. Returns true if the rectangle is
@@ -86,10 +83,14 @@ class Transform {
bool TransformRectReverse(gfx::Rect* rect);
// Returns the underlying matrix.
- const SkMatrix& matrix() const { return matrix_; }
+ const SkMatrix44& matrix() const { return matrix_; }
private:
- SkMatrix matrix_;
+ void TransformPointInternal(const SkMatrix44& xform, gfx::Point* point);
+ bool ComputeInverse();
+ SkMatrix44 matrix_;
sky 2011/06/09 17:20:29 newline between 90 and 91.
+ SkMatrix44 inverse_;
+ bool hasInverse_;
// copy/assign are allowed.
};
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