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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform.h" | 5 #include "ui/gfx/transform.h" |
6 | 6 #include "ui/gfx/point3.h" |
7 #include <cmath> | |
8 | |
9 #include "ui/gfx/point.h" | |
10 #include "ui/gfx/rect.h" | 7 #include "ui/gfx/rect.h" |
11 #include "ui/gfx/skia_util.h" | 8 #include "ui/gfx/skia_util.h" |
12 | 9 |
| 10 namespace { |
| 11 |
| 12 static int SymmetricRound(float x) { |
| 13 return static_cast<int>( |
| 14 x > 0 |
| 15 ? std::floor(x + 0.5f) |
| 16 : std::ceil(x - 0.5f)); |
| 17 } |
| 18 |
| 19 static const float EPSILON = 1e-6f; |
| 20 |
| 21 static bool ApproximatelyEqual(float a, float b) { |
| 22 if (a == 0) { |
| 23 return fabs(b) < EPSILON; |
| 24 } |
| 25 if (b == 0) { |
| 26 return fabs(a) < EPSILON; |
| 27 } |
| 28 return fabs(a - b) / std::max(fabs(a), fabs(b)) < EPSILON; |
| 29 } |
| 30 |
| 31 } // namespace |
| 32 |
13 namespace ui { | 33 namespace ui { |
14 | 34 |
15 Transform::Transform() { | 35 Transform::Transform() { |
16 matrix_.reset(); | 36 matrix_.reset(); |
17 } | 37 } |
18 | 38 |
19 Transform::~Transform() {} | 39 Transform::~Transform() {} |
20 | 40 |
| 41 bool Transform::operator==(const Transform& rhs) const { |
| 42 for (int i = 0; i < 4; ++i) { |
| 43 for (int j = 0; j < 4; ++j) { |
| 44 if (!ApproximatelyEqual(matrix_.get(i,j), rhs.matrix_.get(i,j))) { |
| 45 return false; |
| 46 } |
| 47 } |
| 48 } |
| 49 return true; |
| 50 } |
| 51 |
| 52 bool Transform::operator!=(const Transform& rhs) const { |
| 53 return !(*this == rhs); |
| 54 } |
| 55 |
21 void Transform::SetRotate(float degree) { | 56 void Transform::SetRotate(float degree) { |
22 matrix_.setRotate(SkFloatToScalar(degree)); | 57 matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
23 } | 58 } |
24 | 59 |
25 void Transform::SetScaleX(float x) { | 60 void Transform::SetScaleX(float x) { |
26 matrix_.setScaleX(SkFloatToScalar(x)); | 61 matrix_.set(0, 0, SkFloatToScalar(x)); |
27 } | 62 } |
28 | 63 |
29 void Transform::SetScaleY(float y) { | 64 void Transform::SetScaleY(float y) { |
30 matrix_.setScaleY(SkFloatToScalar(y)); | 65 matrix_.set(1, 1, SkFloatToScalar(y)); |
31 } | 66 } |
32 | 67 |
33 void Transform::SetScale(float x, float y) { | 68 void Transform::SetScale(float x, float y) { |
34 matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 69 matrix_.setScale( |
| 70 SkFloatToScalar(x), |
| 71 SkFloatToScalar(y), |
| 72 matrix_.get(2, 2)); |
35 } | 73 } |
36 | 74 |
37 void Transform::SetTranslateX(float x) { | 75 void Transform::SetTranslateX(float x) { |
38 matrix_.setTranslateX(SkFloatToScalar(x)); | 76 matrix_.set(0, 3, SkFloatToScalar(x)); |
39 } | 77 } |
40 | 78 |
41 void Transform::SetTranslateY(float y) { | 79 void Transform::SetTranslateY(float y) { |
42 matrix_.setTranslateY(SkFloatToScalar(y)); | 80 matrix_.set(1, 3, SkFloatToScalar(y)); |
43 } | 81 } |
44 | 82 |
45 void Transform::SetTranslate(float x, float y) { | 83 void Transform::SetTranslate(float x, float y) { |
46 matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 84 matrix_.setTranslate( |
| 85 SkFloatToScalar(x), |
| 86 SkFloatToScalar(y), |
| 87 matrix_.get(2, 3)); |
47 } | 88 } |
48 | 89 |
49 void Transform::ConcatRotate(float degree) { | 90 void Transform::ConcatRotate(float degree) { |
50 matrix_.postRotate(SkFloatToScalar(degree)); | 91 SkMatrix44 rot; |
| 92 rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| 93 matrix_.postConcat(rot); |
51 } | 94 } |
52 | 95 |
53 void Transform::ConcatScale(float x, float y) { | 96 void Transform::ConcatScale(float x, float y) { |
54 matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 97 SkMatrix44 scale; |
| 98 scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); |
| 99 matrix_.postConcat(scale); |
55 } | 100 } |
56 | 101 |
57 void Transform::ConcatTranslate(float x, float y) { | 102 void Transform::ConcatTranslate(float x, float y) { |
58 matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 103 SkMatrix44 translate; |
| 104 translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); |
| 105 matrix_.postConcat(translate); |
59 } | 106 } |
60 | 107 |
61 bool Transform::PreconcatTransform(const Transform& transform) { | 108 void Transform::PreconcatTransform(const Transform& transform) { |
62 return matrix_.setConcat(matrix_, transform.matrix_); | 109 if (!transform.matrix_.isIdentity()) { |
| 110 matrix_.preConcat(transform.matrix_); |
| 111 } |
63 } | 112 } |
64 | 113 |
65 bool Transform::ConcatTransform(const Transform& transform) { | 114 void Transform::ConcatTransform(const Transform& transform) { |
66 return matrix_.setConcat(transform.matrix_, matrix_); | 115 if (!transform.matrix_.isIdentity()) { |
| 116 matrix_.postConcat(transform.matrix_); |
| 117 } |
67 } | 118 } |
68 | 119 |
69 bool Transform::HasChange() const { | 120 bool Transform::HasChange() const { |
70 return !matrix_.isIdentity(); | 121 return !matrix_.isIdentity(); |
71 } | 122 } |
72 | 123 |
73 bool Transform::TransformPoint(gfx::Point* point) const { | 124 void Transform::TransformPoint(gfx::Point& point) const { |
74 SkPoint skp; | 125 TransformPointInternal(matrix_, point); |
75 matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | 126 } |
76 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | 127 |
77 static_cast<int>(std::floor(skp.fY))); | 128 void Transform::TransformPoint(gfx::Point3f& point) const { |
| 129 TransformPointInternal(matrix_, point); |
| 130 } |
| 131 |
| 132 bool Transform::TransformPointReverse(gfx::Point& point) const { |
| 133 // TODO(sad): Try to avoid trying to invert the matrix. |
| 134 SkMatrix44 inverse; |
| 135 if (!matrix_.invert(&inverse)) |
| 136 return false; |
| 137 |
| 138 TransformPointInternal(inverse, point); |
78 return true; | 139 return true; |
79 } | 140 } |
80 | 141 |
81 bool Transform::TransformPointReverse(gfx::Point* point) const { | 142 bool Transform::TransformPointReverse(gfx::Point3f& point) const { |
82 SkMatrix inverse; | |
83 // TODO(sad): Try to avoid trying to invert the matrix. | 143 // TODO(sad): Try to avoid trying to invert the matrix. |
84 if (matrix_.invert(&inverse)) { | 144 SkMatrix44 inverse; |
85 SkPoint skp; | 145 if (!matrix_.invert(&inverse)) |
86 inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | 146 return false; |
87 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | 147 |
88 static_cast<int>(std::floor(skp.fY))); | 148 TransformPointInternal(inverse, point); |
89 return true; | 149 return true; |
90 } | |
91 return false; | |
92 } | 150 } |
93 | 151 |
94 bool Transform::TransformRect(gfx::Rect* rect) const { | 152 void Transform::TransformRect(gfx::Rect* rect) const { |
95 SkRect src = gfx::RectToSkRect(*rect); | 153 SkRect src = gfx::RectToSkRect(*rect); |
96 if (!matrix_.mapRect(&src)) | 154 const SkMatrix& matrix = matrix_; |
| 155 matrix.mapRect(&src); |
| 156 *rect = gfx::SkRectToRect(src); |
| 157 } |
| 158 |
| 159 bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
| 160 SkMatrix44 inverse; |
| 161 if (!matrix_.invert(&inverse)) |
97 return false; | 162 return false; |
| 163 const SkMatrix& matrix = inverse; |
| 164 SkRect src = gfx::RectToSkRect(*rect); |
| 165 matrix.mapRect(&src); |
98 *rect = gfx::SkRectToRect(src); | 166 *rect = gfx::SkRectToRect(src); |
99 return true; | 167 return true; |
100 } | 168 } |
101 | 169 |
102 bool Transform::TransformRectReverse(gfx::Rect* rect) const { | 170 void Transform::TransformPointInternal(const SkMatrix44& xform, |
103 SkMatrix inverse; | 171 gfx::Point3f& point) const { |
104 if (!matrix_.invert(&inverse)) | 172 SkScalar p[4] = { |
105 return false; | 173 SkFloatToScalar(point.x()), |
| 174 SkFloatToScalar(point.y()), |
| 175 SkFloatToScalar(point.z()), |
| 176 1 }; |
106 | 177 |
107 SkRect src = gfx::RectToSkRect(*rect); | 178 xform.map(p); |
108 if (!inverse.mapRect(&src)) | 179 |
109 return false; | 180 if (p[3] != 1 && abs(p[3]) > 0) { |
110 *rect = gfx::SkRectToRect(src); | 181 point.SetPoint(p[0] / p[3], p[1] / p[3], p[2]/ p[3]); |
111 return true; | 182 } else { |
| 183 point.SetPoint(p[0], p[1], p[2]); |
| 184 } |
| 185 } |
| 186 |
| 187 void Transform::TransformPointInternal(const SkMatrix44& xform, |
| 188 gfx::Point& point) const { |
| 189 SkScalar p[4] = { |
| 190 SkIntToScalar(point.x()), |
| 191 SkIntToScalar(point.y()), |
| 192 0, |
| 193 1 }; |
| 194 |
| 195 xform.map(p); |
| 196 |
| 197 point.SetPoint(SymmetricRound(p[0]), |
| 198 SymmetricRound(p[1])); |
112 } | 199 } |
113 | 200 |
114 } // namespace ui | 201 } // namespace ui |
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