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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform.h" | 5 #include "ui/gfx/transform.h" |
6 | 6 #include "ui/gfx/point3.h" |
7 #include <cmath> | |
8 | |
9 #include "ui/gfx/point.h" | |
10 #include "ui/gfx/rect.h" | 7 #include "ui/gfx/rect.h" |
11 #include "ui/gfx/skia_util.h" | 8 #include "ui/gfx/skia_util.h" |
12 | 9 |
10 namespace { | |
11 | |
12 static int SymmetricRound(float x) { | |
13 return static_cast<int>( | |
14 x > 0 | |
15 ? std::floor(x + 0.5f) | |
16 : std::ceil(x - 0.5f)); | |
17 } | |
18 | |
19 } // anonymous namespace | |
20 | |
13 namespace ui { | 21 namespace ui { |
14 | 22 |
15 Transform::Transform() { | 23 Transform::Transform() { |
16 matrix_.reset(); | 24 matrix_.reset(); |
17 } | 25 } |
18 | 26 |
19 Transform::~Transform() {} | 27 Transform::~Transform() {} |
20 | 28 |
21 void Transform::SetRotate(float degree) { | 29 void Transform::SetRotate(float degree) { |
22 matrix_.setRotate(SkFloatToScalar(degree)); | 30 matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
23 } | 31 } |
24 | 32 |
25 void Transform::SetScaleX(float x) { | 33 void Transform::SetScaleX(float x) { |
26 matrix_.setScaleX(SkFloatToScalar(x)); | 34 matrix_.setScale( |
35 SkFloatToScalar(x), | |
36 matrix_.get(1,1), | |
37 matrix_.get(2,2)); | |
27 } | 38 } |
28 | 39 |
29 void Transform::SetScaleY(float y) { | 40 void Transform::SetScaleY(float y) { |
30 matrix_.setScaleY(SkFloatToScalar(y)); | 41 matrix_.setScale( |
42 matrix_.get(0,0), | |
43 SkFloatToScalar(y), | |
44 matrix_.get(2,2)); | |
31 } | 45 } |
32 | 46 |
33 void Transform::SetScale(float x, float y) { | 47 void Transform::SetScale(float x, float y) { |
34 matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 48 matrix_.setScale( |
49 SkFloatToScalar(x), | |
50 SkFloatToScalar(y), | |
51 matrix_.get(2, 2)); | |
35 } | 52 } |
36 | 53 |
37 void Transform::SetTranslateX(float x) { | 54 void Transform::SetTranslateX(float x) { |
38 matrix_.setTranslateX(SkFloatToScalar(x)); | 55 matrix_.setTranslate( |
56 SkFloatToScalar(x), | |
57 matrix_.get(1,3), | |
58 matrix_.get(2,3)); | |
39 } | 59 } |
40 | 60 |
41 void Transform::SetTranslateY(float y) { | 61 void Transform::SetTranslateY(float y) { |
42 matrix_.setTranslateY(SkFloatToScalar(y)); | 62 matrix_.setTranslate( |
63 matrix_.get(0,3), | |
64 SkFloatToScalar(y), | |
65 matrix_.get(2,3)); | |
43 } | 66 } |
44 | 67 |
45 void Transform::SetTranslate(float x, float y) { | 68 void Transform::SetTranslate(float x, float y) { |
46 matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 69 matrix_.setTranslate( |
70 SkFloatToScalar(x), | |
71 SkFloatToScalar(y), | |
72 matrix_.get(2, 3)); | |
47 } | 73 } |
48 | 74 |
49 void Transform::ConcatRotate(float degree) { | 75 void Transform::ConcatRotate(float degree) { |
50 matrix_.postRotate(SkFloatToScalar(degree)); | 76 SkMatrix44 rot; |
77 rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); | |
78 matrix_.postConcat(rot); | |
51 } | 79 } |
52 | 80 |
53 void Transform::ConcatScale(float x, float y) { | 81 void Transform::ConcatScale(float x, float y) { |
54 matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 82 SkMatrix44 scale; |
83 scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); | |
84 matrix_.postConcat(scale); | |
55 } | 85 } |
56 | 86 |
57 void Transform::ConcatTranslate(float x, float y) { | 87 void Transform::ConcatTranslate(float x, float y) { |
58 matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 88 SkMatrix44 translate; |
89 translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); | |
90 matrix_.postConcat(translate); | |
59 } | 91 } |
60 | 92 |
61 bool Transform::PreconcatTransform(const Transform& transform) { | 93 void Transform::PreconcatTransform(const Transform& transform) { |
62 return matrix_.setConcat(matrix_, transform.matrix_); | 94 if (!transform.matrix_.isIdentity()) { |
95 matrix_.preConcat(transform.matrix_); | |
96 } | |
63 } | 97 } |
64 | 98 |
65 bool Transform::ConcatTransform(const Transform& transform) { | 99 void Transform::ConcatTransform(const Transform& transform) { |
66 return matrix_.setConcat(transform.matrix_, matrix_); | 100 if (!transform.matrix_.isIdentity()) { |
101 matrix_.postConcat(transform.matrix_); | |
102 } | |
67 } | 103 } |
68 | 104 |
69 bool Transform::HasChange() const { | 105 bool Transform::HasChange() const { |
70 return !matrix_.isIdentity(); | 106 return !matrix_.isIdentity(); |
71 } | 107 } |
72 | 108 |
73 bool Transform::TransformPoint(gfx::Point* point) { | 109 bool Transform::TransformRect(gfx::Rect* rect) const { |
sky
2011/06/17 18:43:41
position of functions in .cc should match that of
| |
74 SkPoint skp; | |
75 matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | |
76 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | |
77 static_cast<int>(std::floor(skp.fY))); | |
78 return true; | |
79 } | |
80 | |
81 bool Transform::TransformPointReverse(gfx::Point* point) { | |
82 SkMatrix inverse; | |
83 // TODO(sad): Try to avoid trying to invert the matrix. | |
84 if (matrix_.invert(&inverse)) { | |
85 SkPoint skp; | |
86 inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | |
87 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | |
88 static_cast<int>(std::floor(skp.fY))); | |
89 return true; | |
90 } | |
91 return false; | |
92 } | |
93 | |
94 bool Transform::TransformRect(gfx::Rect* rect) { | |
95 SkRect src = gfx::RectToSkRect(*rect); | 110 SkRect src = gfx::RectToSkRect(*rect); |
96 if (!matrix_.mapRect(&src)) | 111 const SkMatrix& matrix = matrix_; |
112 if (!matrix.mapRect(&src)) | |
97 return false; | 113 return false; |
98 *rect = gfx::SkRectToRect(src); | 114 *rect = gfx::SkRectToRect(src); |
99 return true; | 115 return true; |
100 } | 116 } |
101 | 117 |
102 bool Transform::TransformRectReverse(gfx::Rect* rect) { | 118 bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
103 SkMatrix inverse; | 119 SkMatrix44 inverse; |
104 if (!matrix_.invert(&inverse)) | 120 if (!matrix_.invert(&inverse)) |
105 return false; | 121 return false; |
106 | 122 const SkMatrix& matrix = inverse; |
107 SkRect src = gfx::RectToSkRect(*rect); | 123 SkRect src = gfx::RectToSkRect(*rect); |
108 if (!inverse.mapRect(&src)) | 124 if (!matrix.mapRect(&src)) |
109 return false; | 125 return false; |
110 *rect = gfx::SkRectToRect(src); | 126 *rect = gfx::SkRectToRect(src); |
111 return true; | 127 return true; |
112 } | 128 } |
113 | 129 |
130 bool Transform::TransformPoint(gfx::Point& point) const { | |
131 TransformPointInternal(matrix_, point); | |
132 return true; | |
sky
2011/06/17 18:43:41
For the ones that always return true, make them vo
| |
133 } | |
134 | |
135 bool Transform::TransformPoint(gfx::Point3f& point) const { | |
136 TransformPointInternal(matrix_, point); | |
137 return true; | |
138 } | |
139 | |
140 bool Transform::TransformPointReverse(gfx::Point& point) const { | |
141 // TODO(sad): Try to avoid trying to invert the matrix. | |
142 SkMatrix44 inverse; | |
143 if (!matrix_.invert(&inverse)) | |
144 return false; | |
145 | |
146 TransformPointInternal(inverse, point); | |
147 return true; | |
148 } | |
149 | |
150 bool Transform::TransformPointReverse(gfx::Point3f& point) const { | |
151 // TODO(sad): Try to avoid trying to invert the matrix. | |
152 SkMatrix44 inverse; | |
153 if (!matrix_.invert(&inverse)) | |
154 return false; | |
155 | |
156 TransformPointInternal(inverse, point); | |
157 return true; | |
158 } | |
159 | |
160 void Transform::TransformPointInternal(const SkMatrix44& xform, | |
161 gfx::Point3f& point) const { | |
162 SkScalar p[4] = { | |
163 point.x(), | |
164 point.y(), | |
165 point.z(), | |
166 1 }; | |
167 | |
168 xform.map(p); | |
169 | |
170 if (p[3] != 1 && abs(p[3]) > 0) { | |
171 point.SetPoint(p[0]/p[3], p[1]/p[3], p[2]/p[3]); | |
172 } else { | |
173 point.SetPoint(p[0], p[1], p[2]); | |
174 } | |
175 } | |
176 | |
177 void Transform::TransformPointInternal(const SkMatrix44& xform, | |
178 gfx::Point& point) const { | |
179 SkScalar p[4] = { | |
180 SkIntToScalar(point.x()), | |
181 SkIntToScalar(point.y()), | |
182 0, | |
183 1 }; | |
184 | |
185 xform.map(p); | |
186 | |
187 point.SetPoint(SymmetricRound(p[0]), | |
188 SymmetricRound(p[1])); | |
189 } | |
190 | |
114 } // namespace ui | 191 } // namespace ui |
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