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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/transform.h" | 5 #include "ui/gfx/transform.h" |
| 6 | 6 #include "ui/gfx/point3.h" |
| 7 #include <cmath> | |
| 8 | |
| 9 #include "ui/gfx/point.h" | |
| 10 #include "ui/gfx/rect.h" | 7 #include "ui/gfx/rect.h" |
| 11 #include "ui/gfx/skia_util.h" | 8 #include "ui/gfx/skia_util.h" |
| 12 | 9 |
| 10 namespace { | |
| 11 | |
| 12 static int SymmetricRound(float x) { | |
| 13 return static_cast<int>( | |
| 14 x > 0 | |
| 15 ? std::floor(x + 0.5f) | |
| 16 : std::ceil(x - 0.5f)); | |
| 17 } | |
| 18 | |
| 19 } // anonymous namespace | |
| 20 | |
| 13 namespace ui { | 21 namespace ui { |
| 14 | 22 |
| 15 Transform::Transform() { | 23 Transform::Transform() { |
| 16 matrix_.reset(); | 24 matrix_.reset(); |
| 17 } | 25 } |
| 18 | 26 |
| 19 Transform::~Transform() {} | 27 Transform::~Transform() {} |
| 20 | 28 |
| 21 void Transform::SetRotate(float degree) { | 29 void Transform::SetRotate(float degree) { |
| 22 matrix_.setRotate(SkFloatToScalar(degree)); | 30 matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| 23 } | 31 } |
| 24 | 32 |
| 25 void Transform::SetScaleX(float x) { | 33 void Transform::SetScaleX(float x) { |
| 26 matrix_.setScaleX(SkFloatToScalar(x)); | 34 matrix_.setScale( |
| 35 SkFloatToScalar(x), | |
| 36 matrix_.get(1,1), | |
| 37 matrix_.get(2,2)); | |
| 27 } | 38 } |
| 28 | 39 |
| 29 void Transform::SetScaleY(float y) { | 40 void Transform::SetScaleY(float y) { |
| 30 matrix_.setScaleY(SkFloatToScalar(y)); | 41 matrix_.setScale( |
| 42 matrix_.get(0,0), | |
| 43 SkFloatToScalar(y), | |
| 44 matrix_.get(2,2)); | |
| 31 } | 45 } |
| 32 | 46 |
| 33 void Transform::SetScale(float x, float y) { | 47 void Transform::SetScale(float x, float y) { |
| 34 matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 48 matrix_.setScale( |
| 49 SkFloatToScalar(x), | |
| 50 SkFloatToScalar(y), | |
| 51 matrix_.get(2, 2)); | |
| 35 } | 52 } |
| 36 | 53 |
| 37 void Transform::SetTranslateX(float x) { | 54 void Transform::SetTranslateX(float x) { |
| 38 matrix_.setTranslateX(SkFloatToScalar(x)); | 55 matrix_.setTranslate( |
| 56 SkFloatToScalar(x), | |
| 57 matrix_.get(1,3), | |
| 58 matrix_.get(2,3)); | |
| 39 } | 59 } |
| 40 | 60 |
| 41 void Transform::SetTranslateY(float y) { | 61 void Transform::SetTranslateY(float y) { |
| 42 matrix_.setTranslateY(SkFloatToScalar(y)); | 62 matrix_.setTranslate( |
| 63 matrix_.get(0,3), | |
| 64 SkFloatToScalar(y), | |
| 65 matrix_.get(2,3)); | |
| 43 } | 66 } |
| 44 | 67 |
| 45 void Transform::SetTranslate(float x, float y) { | 68 void Transform::SetTranslate(float x, float y) { |
| 46 matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 69 matrix_.setTranslate( |
| 70 SkFloatToScalar(x), | |
| 71 SkFloatToScalar(y), | |
| 72 matrix_.get(2, 3)); | |
| 47 } | 73 } |
| 48 | 74 |
| 49 void Transform::ConcatRotate(float degree) { | 75 void Transform::ConcatRotate(float degree) { |
| 50 matrix_.postRotate(SkFloatToScalar(degree)); | 76 SkMatrix44 rot; |
| 77 rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); | |
| 78 matrix_.postConcat(rot); | |
| 51 } | 79 } |
| 52 | 80 |
| 53 void Transform::ConcatScale(float x, float y) { | 81 void Transform::ConcatScale(float x, float y) { |
| 54 matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 82 SkMatrix44 scale; |
| 83 scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); | |
| 84 matrix_.postConcat(scale); | |
| 55 } | 85 } |
| 56 | 86 |
| 57 void Transform::ConcatTranslate(float x, float y) { | 87 void Transform::ConcatTranslate(float x, float y) { |
| 58 matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 88 SkMatrix44 translate; |
| 89 translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); | |
| 90 matrix_.postConcat(translate); | |
| 59 } | 91 } |
| 60 | 92 |
| 61 bool Transform::PreconcatTransform(const Transform& transform) { | 93 void Transform::PreconcatTransform(const Transform& transform) { |
| 62 return matrix_.setConcat(matrix_, transform.matrix_); | 94 if (!transform.matrix_.isIdentity()) { |
| 95 matrix_.preConcat(transform.matrix_); | |
| 96 } | |
| 63 } | 97 } |
| 64 | 98 |
| 65 bool Transform::ConcatTransform(const Transform& transform) { | 99 void Transform::ConcatTransform(const Transform& transform) { |
| 66 return matrix_.setConcat(transform.matrix_, matrix_); | 100 if (!transform.matrix_.isIdentity()) { |
| 101 matrix_.postConcat(transform.matrix_); | |
| 102 } | |
| 67 } | 103 } |
| 68 | 104 |
| 69 bool Transform::HasChange() const { | 105 bool Transform::HasChange() const { |
| 70 return !matrix_.isIdentity(); | 106 return !matrix_.isIdentity(); |
| 71 } | 107 } |
| 72 | 108 |
| 73 bool Transform::TransformPoint(gfx::Point* point) { | 109 bool Transform::TransformRect(gfx::Rect* rect) const { |
|
sky
2011/06/17 18:43:41
position of functions in .cc should match that of
| |
| 74 SkPoint skp; | |
| 75 matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | |
| 76 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | |
| 77 static_cast<int>(std::floor(skp.fY))); | |
| 78 return true; | |
| 79 } | |
| 80 | |
| 81 bool Transform::TransformPointReverse(gfx::Point* point) { | |
| 82 SkMatrix inverse; | |
| 83 // TODO(sad): Try to avoid trying to invert the matrix. | |
| 84 if (matrix_.invert(&inverse)) { | |
| 85 SkPoint skp; | |
| 86 inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | |
| 87 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | |
| 88 static_cast<int>(std::floor(skp.fY))); | |
| 89 return true; | |
| 90 } | |
| 91 return false; | |
| 92 } | |
| 93 | |
| 94 bool Transform::TransformRect(gfx::Rect* rect) { | |
| 95 SkRect src = gfx::RectToSkRect(*rect); | 110 SkRect src = gfx::RectToSkRect(*rect); |
| 96 if (!matrix_.mapRect(&src)) | 111 const SkMatrix& matrix = matrix_; |
| 112 if (!matrix.mapRect(&src)) | |
| 97 return false; | 113 return false; |
| 98 *rect = gfx::SkRectToRect(src); | 114 *rect = gfx::SkRectToRect(src); |
| 99 return true; | 115 return true; |
| 100 } | 116 } |
| 101 | 117 |
| 102 bool Transform::TransformRectReverse(gfx::Rect* rect) { | 118 bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
| 103 SkMatrix inverse; | 119 SkMatrix44 inverse; |
| 104 if (!matrix_.invert(&inverse)) | 120 if (!matrix_.invert(&inverse)) |
| 105 return false; | 121 return false; |
| 106 | 122 const SkMatrix& matrix = inverse; |
| 107 SkRect src = gfx::RectToSkRect(*rect); | 123 SkRect src = gfx::RectToSkRect(*rect); |
| 108 if (!inverse.mapRect(&src)) | 124 if (!matrix.mapRect(&src)) |
| 109 return false; | 125 return false; |
| 110 *rect = gfx::SkRectToRect(src); | 126 *rect = gfx::SkRectToRect(src); |
| 111 return true; | 127 return true; |
| 112 } | 128 } |
| 113 | 129 |
| 130 bool Transform::TransformPoint(gfx::Point& point) const { | |
| 131 TransformPointInternal(matrix_, point); | |
| 132 return true; | |
|
sky
2011/06/17 18:43:41
For the ones that always return true, make them vo
| |
| 133 } | |
| 134 | |
| 135 bool Transform::TransformPoint(gfx::Point3f& point) const { | |
| 136 TransformPointInternal(matrix_, point); | |
| 137 return true; | |
| 138 } | |
| 139 | |
| 140 bool Transform::TransformPointReverse(gfx::Point& point) const { | |
| 141 // TODO(sad): Try to avoid trying to invert the matrix. | |
| 142 SkMatrix44 inverse; | |
| 143 if (!matrix_.invert(&inverse)) | |
| 144 return false; | |
| 145 | |
| 146 TransformPointInternal(inverse, point); | |
| 147 return true; | |
| 148 } | |
| 149 | |
| 150 bool Transform::TransformPointReverse(gfx::Point3f& point) const { | |
| 151 // TODO(sad): Try to avoid trying to invert the matrix. | |
| 152 SkMatrix44 inverse; | |
| 153 if (!matrix_.invert(&inverse)) | |
| 154 return false; | |
| 155 | |
| 156 TransformPointInternal(inverse, point); | |
| 157 return true; | |
| 158 } | |
| 159 | |
| 160 void Transform::TransformPointInternal(const SkMatrix44& xform, | |
| 161 gfx::Point3f& point) const { | |
| 162 SkScalar p[4] = { | |
| 163 point.x(), | |
| 164 point.y(), | |
| 165 point.z(), | |
| 166 1 }; | |
| 167 | |
| 168 xform.map(p); | |
| 169 | |
| 170 if (p[3] != 1 && abs(p[3]) > 0) { | |
| 171 point.SetPoint(p[0]/p[3], p[1]/p[3], p[2]/p[3]); | |
| 172 } else { | |
| 173 point.SetPoint(p[0], p[1], p[2]); | |
| 174 } | |
| 175 } | |
| 176 | |
| 177 void Transform::TransformPointInternal(const SkMatrix44& xform, | |
| 178 gfx::Point& point) const { | |
| 179 SkScalar p[4] = { | |
| 180 SkIntToScalar(point.x()), | |
| 181 SkIntToScalar(point.y()), | |
| 182 0, | |
| 183 1 }; | |
| 184 | |
| 185 xform.map(p); | |
| 186 | |
| 187 point.SetPoint(SymmetricRound(p[0]), | |
| 188 SymmetricRound(p[1])); | |
| 189 } | |
| 190 | |
| 114 } // namespace ui | 191 } // namespace ui |
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