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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
11 #include "third_party/skia/include/core/SkMatrix.h" | 11 #include "third_party/skia/experimental/SkMatrix44.h" |
12 | 12 |
13 namespace gfx { | 13 namespace gfx { |
14 class Point; | 14 class Point; |
15 class Rect; | 15 class Rect; |
16 } | 16 } |
17 | 17 |
18 namespace ui { | 18 namespace ui { |
19 | 19 |
20 // 3x3 transformation matrix. Transform is cheap and explicitly allows | 20 // 4x4 transformation matrix. Transform is cheap and explicitly allows |
21 // copy/assign. | 21 // copy/assign. |
22 // TODO: make this a 4x4. | |
23 class Transform { | 22 class Transform { |
24 public: | 23 public: |
25 Transform(); | 24 Transform(); |
26 ~Transform(); | 25 ~Transform(); |
27 | 26 |
28 // NOTE: The 'Set' functions overwrite the previously set transformation | 27 // NOTE: The 'Set' functions overwrite the previously set transformation |
29 // parameters. The 'Concat' functions apply a transformation (e.g. rotation, | 28 // parameters. The 'Concat' functions apply a transformation (e.g. rotation, |
30 // scale, translate) on top of the existing transforms, instead of overwriting | 29 // scale, translate) on top of the existing transforms, instead of overwriting |
31 // them. | 30 // them. |
32 | 31 |
(...skipping 17 matching lines...) Expand all Loading... | |
50 // Applies rotation on the current transformation. | 49 // Applies rotation on the current transformation. |
51 void ConcatRotate(float degree); | 50 void ConcatRotate(float degree); |
52 | 51 |
53 // Applies scaling on current transform. | 52 // Applies scaling on current transform. |
54 void ConcatScale(float x, float y); | 53 void ConcatScale(float x, float y); |
55 | 54 |
56 // Applies translation on current transform. | 55 // Applies translation on current transform. |
57 void ConcatTranslate(float x, float y); | 56 void ConcatTranslate(float x, float y); |
58 | 57 |
59 // Applies a transformation on the current transformation | 58 // Applies a transformation on the current transformation |
60 // (i.e. 'this = this * transform;'). Returns true if the result can be | 59 // (i.e. 'this = this * transform;'). |
61 // represented. | 60 void PreconcatTransform(const Transform& transform); |
rjkroege
2011/06/10 17:52:14
why did we lose the boolean prop?
| |
62 bool PreconcatTransform(const Transform& transform); | |
63 | 61 |
64 // Applies a transformation on the current transformation | 62 // Applies a transformation on the current transformation |
65 // (i.e. 'this = transform * this;'). Returns true if the result can be | 63 // (i.e. 'this = transform * this;'). |
66 // represented. | 64 void ConcatTransform(const Transform& transform); |
67 bool ConcatTransform(const Transform& transform); | |
68 | 65 |
69 // Does the transformation change anything? | 66 // Does the transformation change anything? |
70 bool HasChange() const; | 67 bool HasChange() const; |
71 | 68 |
72 // Applies the transformation on the point. Returns true if the point is | 69 // Applies the transformation on the point. Returns true if the point is |
73 // transformed successfully. | 70 // transformed successfully. |
74 bool TransformPoint(gfx::Point* point); | 71 void TransformPoint(gfx::Point* point); |
75 | 72 |
76 // Applies the reverse transformation on the point. Returns true if the point | 73 // Applies the reverse transformation on the point. Returns true if the |
77 // is transformed successfully. | 74 // transformation can be inverted |
78 bool TransformPointReverse(gfx::Point* point); | 75 bool TransformPointReverse(gfx::Point* point); |
79 | 76 |
80 // Applies transformation on the rectangle. Returns true if the rectangle is | 77 // Applies transformation on the rectangle. Returns true if the rectangle is |
81 // transformed successfully. | 78 // transformed successfully. |
82 bool TransformRect(gfx::Rect* rect); | 79 bool TransformRect(gfx::Rect* rect); |
83 | 80 |
84 // Applies the reverse transformation on the rectangle. Returns true if the | 81 // Applies the reverse transformation on the rectangle. Returns true if the |
85 // rectangle is transformed successfully. | 82 // rectangle is transformed successfully. |
86 bool TransformRectReverse(gfx::Rect* rect); | 83 bool TransformRectReverse(gfx::Rect* rect); |
87 | 84 |
88 // Returns the underlying matrix. | 85 // Returns the underlying matrix. |
89 const SkMatrix& matrix() const { return matrix_; } | 86 const SkMatrix44& matrix() const { return matrix_; } |
90 | 87 |
91 private: | 88 private: |
92 SkMatrix matrix_; | 89 void TransformPointInternal(const SkMatrix44& xform, gfx::Point* point); |
90 bool ComputeInverse(); | |
91 | |
92 SkMatrix44 matrix_; | |
93 SkMatrix44 inverse_; | |
rjkroege
2011/06/10 17:52:14
time/space overhead of keeping the inverse?
| |
94 bool hasInverse_; | |
93 | 95 |
94 // copy/assign are allowed. | 96 // copy/assign are allowed. |
95 }; | 97 }; |
96 | 98 |
97 } // namespace ui | 99 } // namespace ui |
98 | 100 |
99 #endif // UI_GFX_TRANSFORM_H_ | 101 #endif // UI_GFX_TRANSFORM_H_ |
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