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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "webkit/fileapi/file_system_directory_database.h" | 5 #include "webkit/fileapi/file_system_directory_database.h" |
6 | 6 |
7 #include <math.h> | 7 #include <math.h> |
8 | 8 |
9 #include "base/pickle.h" | 9 #include "base/pickle.h" |
10 #include "base/string_number_conversions.h" | 10 #include "base/string_number_conversions.h" |
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382 HandleError(status); | 382 HandleError(status); |
383 return false; | 383 return false; |
384 } | 384 } |
385 // The database must not yet exist; initialize it. | 385 // The database must not yet exist; initialize it. |
386 if (!StoreDefaultValues()) | 386 if (!StoreDefaultValues()) |
387 return false; | 387 return false; |
388 | 388 |
389 return GetNextInteger(next); | 389 return GetNextInteger(next); |
390 } | 390 } |
391 | 391 |
| 392 // static |
| 393 bool FileSystemDirectoryDatabase::DestroyDatabase(const FilePath& path) { |
| 394 std::string name; |
| 395 #if defined(OS_POSIX) |
| 396 name = path.value(); |
| 397 #elif defined(OS_WIN) |
| 398 name = base::SysWideToUTF8(path.value()); |
| 399 #endif |
| 400 leveldb::Status status = leveldb::DestroyDB(name, leveldb::Options()); |
| 401 if (status.ok()) |
| 402 return true; |
| 403 LOG(WARNING) << "Failed to destroy a database with status " << |
| 404 status.ToString(); |
| 405 return false; |
| 406 } |
| 407 |
392 bool FileSystemDirectoryDatabase::Init() { | 408 bool FileSystemDirectoryDatabase::Init() { |
393 if (db_.get()) | 409 if (db_.get()) |
394 return true; | 410 return true; |
395 | 411 |
396 leveldb::Options options; | 412 leveldb::Options options; |
397 options.create_if_missing = true; | 413 options.create_if_missing = true; |
398 leveldb::DB* db; | 414 leveldb::DB* db; |
399 leveldb::Status status = leveldb::DB::Open(options, path_, &db); | 415 leveldb::Status status = leveldb::DB::Open(options, path_, &db); |
400 if (status.ok()) { | 416 if (status.ok()) { |
401 db_.reset(db); | 417 db_.reset(db); |
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513 return true; | 529 return true; |
514 } | 530 } |
515 | 531 |
516 void FileSystemDirectoryDatabase::HandleError(leveldb::Status status) { | 532 void FileSystemDirectoryDatabase::HandleError(leveldb::Status status) { |
517 LOG(ERROR) << "FileSystemDirectoryDatabase failed with error: " << | 533 LOG(ERROR) << "FileSystemDirectoryDatabase failed with error: " << |
518 status.ToString(); | 534 status.ToString(); |
519 db_.reset(); | 535 db_.reset(); |
520 } | 536 } |
521 | 537 |
522 } // namespace fileapi | 538 } // namespace fileapi |
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