| Index: ui/gfx/surface/accelerated_surface_mac.cc
|
| ===================================================================
|
| --- ui/gfx/surface/accelerated_surface_mac.cc (revision 85357)
|
| +++ ui/gfx/surface/accelerated_surface_mac.cc (working copy)
|
| @@ -35,15 +35,13 @@
|
| if (gfx::GetGLImplementation() != gfx::kGLImplementationDesktopGL)
|
| return false;
|
|
|
| - scoped_ptr<gfx::GLSurface> surface(gfx::GLSurface::CreateOffscreenGLSurface(
|
| - gfx::Size(1, 1)));
|
| - if (!surface.get()) {
|
| + gl_surface_.reset(gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1)));
|
| + if (!gl_surface_.get()) {
|
| Destroy();
|
| return false;
|
| }
|
|
|
| - gl_context_.reset(gfx::GLContext::CreateGLContext(surface.release(),
|
| - share_context));
|
| + gl_context_.reset(gfx::GLContext::CreateGLContext(share_context));
|
| if (!gl_context_.get()) {
|
| Destroy();
|
| return false;
|
| @@ -67,9 +65,8 @@
|
| }
|
| transport_dib_.reset();
|
|
|
| - if (gl_context_.get())
|
| - gl_context_->Destroy();
|
| gl_context_.reset();
|
| + gl_surface_.reset();
|
| }
|
|
|
| // Call after making changes to the surface which require a visual update.
|
| @@ -199,11 +196,11 @@
|
| bool AcceleratedSurface::MakeCurrent() {
|
| if (!gl_context_.get())
|
| return false;
|
| - return gl_context_->MakeCurrent();
|
| + return gl_context_->MakeCurrent(gl_surface_.get());
|
| }
|
|
|
| void AcceleratedSurface::Clear(const gfx::Rect& rect) {
|
| - DCHECK(gl_context_->IsCurrent());
|
| + DCHECK(gl_context_->IsCurrent(gl_surface_.get()));
|
| glClearColor(0, 0, 0, 0);
|
| glViewport(0, 0, rect.width(), rect.height());
|
| glMatrixMode(GL_PROJECTION);
|
| @@ -334,7 +331,7 @@
|
| }
|
|
|
| if (allocate_fbo_) {
|
| - DCHECK(gl_context_->IsCurrent());
|
| + DCHECK(gl_context_->IsCurrent(gl_surface_.get()));
|
| // Set up the render buffers and reserve enough space on the card for the
|
| // framebuffer texture.
|
| GLenum target = GL_TEXTURE_RECTANGLE_ARB;
|
|
|