| Index: media/tools/shader_bench/gpu_painter.h
|
| ===================================================================
|
| --- media/tools/shader_bench/gpu_painter.h (revision 85357)
|
| +++ media/tools/shader_bench/gpu_painter.h (working copy)
|
| @@ -9,6 +9,7 @@
|
| #include "ui/gfx/gl/gl_bindings.h"
|
| #include "ui/gfx/gl/gl_context.h"
|
| #include "ui/gfx/gl/gl_implementation.h"
|
| +#include "ui/gfx/gl/gl_surface.h"
|
|
|
| // Class that renders video frames to a window via GPU.
|
| class GPUPainter : public Painter {
|
| @@ -17,10 +18,11 @@
|
| virtual ~GPUPainter();
|
|
|
| // Returns a reference to the GL context.
|
| + gfx::GLSurface* surface() const { return surface_; }
|
| gfx::GLContext* context() const { return context_; }
|
|
|
| // Sets context for subsequent gl calls in this painter.
|
| - virtual void SetGLContext(gfx::GLContext* context);
|
| + virtual void SetGLContext(gfx::GLSurface* surface, gfx::GLContext* context);
|
|
|
| // Creates shader program into given context, from the vertex and fragment
|
| // shader source code. Returns the id of the shader program.
|
| @@ -34,6 +36,7 @@
|
| GLuint LoadShader(unsigned type, const char* shader_source);
|
|
|
| // Reference to the gl context.
|
| + gfx::GLSurface* surface_;
|
| gfx::GLContext* context_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(GPUPainter);
|
|
|