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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ | 5 #ifndef MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
6 #define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ | 6 #define MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
7 | 7 |
8 #include "media/tools/shader_bench/painter.h" | 8 #include "media/tools/shader_bench/painter.h" |
9 #include "ui/gfx/gl/gl_bindings.h" | 9 #include "ui/gfx/gl/gl_bindings.h" |
10 #include "ui/gfx/gl/gl_context.h" | 10 #include "ui/gfx/gl/gl_context.h" |
11 #include "ui/gfx/gl/gl_implementation.h" | 11 #include "ui/gfx/gl/gl_implementation.h" |
| 12 #include "ui/gfx/gl/gl_surface.h" |
12 | 13 |
13 // Class that renders video frames to a window via GPU. | 14 // Class that renders video frames to a window via GPU. |
14 class GPUPainter : public Painter { | 15 class GPUPainter : public Painter { |
15 public: | 16 public: |
16 GPUPainter(); | 17 GPUPainter(); |
17 virtual ~GPUPainter(); | 18 virtual ~GPUPainter(); |
18 | 19 |
19 // Returns a reference to the GL context. | 20 // Returns a reference to the GL context. |
| 21 gfx::GLSurface* surface() const { return surface_; } |
20 gfx::GLContext* context() const { return context_; } | 22 gfx::GLContext* context() const { return context_; } |
21 | 23 |
22 // Sets context for subsequent gl calls in this painter. | 24 // Sets context for subsequent gl calls in this painter. |
23 virtual void SetGLContext(gfx::GLContext* context); | 25 virtual void SetGLContext(gfx::GLSurface* surface, gfx::GLContext* context); |
24 | 26 |
25 // Creates shader program into given context, from the vertex and fragment | 27 // Creates shader program into given context, from the vertex and fragment |
26 // shader source code. Returns the id of the shader program. | 28 // shader source code. Returns the id of the shader program. |
27 virtual GLuint CreateShaderProgram(const char* vertex_shader_source, | 29 virtual GLuint CreateShaderProgram(const char* vertex_shader_source, |
28 const char* fragment_shader_source); | 30 const char* fragment_shader_source); |
29 | 31 |
30 private: | 32 private: |
31 // Loads shader into given context, from the source code of the | 33 // Loads shader into given context, from the source code of the |
32 // shader. type refers to the shader type, either GL_VERTEX_SHADER or | 34 // shader. type refers to the shader type, either GL_VERTEX_SHADER or |
33 // GL_FRAGMENT_SHADER. Returns id of shader. | 35 // GL_FRAGMENT_SHADER. Returns id of shader. |
34 GLuint LoadShader(unsigned type, const char* shader_source); | 36 GLuint LoadShader(unsigned type, const char* shader_source); |
35 | 37 |
36 // Reference to the gl context. | 38 // Reference to the gl context. |
| 39 gfx::GLSurface* surface_; |
37 gfx::GLContext* context_; | 40 gfx::GLContext* context_; |
38 | 41 |
39 DISALLOW_COPY_AND_ASSIGN(GPUPainter); | 42 DISALLOW_COPY_AND_ASSIGN(GPUPainter); |
40 }; | 43 }; |
41 | 44 |
42 #endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ | 45 #endif // MEDIA_TOOLS_SHADER_BENCH_GPU_PAINTER_H_ |
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