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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
7 | 7 |
8 #include "gpu/command_buffer/common/gl_mock.h" | 8 #include "gpu/command_buffer/common/gl_mock.h" |
9 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 9 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 10 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
11 #include "gpu/command_buffer/service/buffer_manager.h" | 11 #include "gpu/command_buffer/service/buffer_manager.h" |
12 #include "gpu/command_buffer/service/cmd_buffer_engine.h" | 12 #include "gpu/command_buffer/service/cmd_buffer_engine.h" |
13 #include "gpu/command_buffer/service/context_group.h" | 13 #include "gpu/command_buffer/service/context_group.h" |
14 #include "gpu/command_buffer/service/framebuffer_manager.h" | 14 #include "gpu/command_buffer/service/framebuffer_manager.h" |
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
16 #include "gpu/command_buffer/service/program_manager.h" | 16 #include "gpu/command_buffer/service/program_manager.h" |
17 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 17 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
18 #include "gpu/command_buffer/service/shader_manager.h" | 18 #include "gpu/command_buffer/service/shader_manager.h" |
19 #include "gpu/command_buffer/service/texture_manager.h" | 19 #include "gpu/command_buffer/service/texture_manager.h" |
20 #include "gpu/GLES2/gles2_command_buffer.h" | 20 #include "gpu/GLES2/gles2_command_buffer.h" |
21 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
22 #include "ui/gfx/gl/gl_context_stub.h" | 22 #include "ui/gfx/gl/gl_context_stub.h" |
| 23 #include "ui/gfx/gl/gl_surface_stub.h" |
23 | 24 |
24 namespace gpu { | 25 namespace gpu { |
25 namespace gles2 { | 26 namespace gles2 { |
26 | 27 |
27 class GLES2DecoderTestBase : public testing::Test { | 28 class GLES2DecoderTestBase : public testing::Test { |
28 public: | 29 public: |
29 GLES2DecoderTestBase(); | 30 GLES2DecoderTestBase(); |
30 virtual ~GLES2DecoderTestBase(); | 31 virtual ~GLES2DecoderTestBase(); |
31 | 32 |
32 protected: | 33 protected: |
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248 Command cmd; | 249 Command cmd; |
249 cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset); | 250 cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset); |
250 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); | 251 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
251 bool isObject = static_cast<bool>(*result); | 252 bool isObject = static_cast<bool>(*result); |
252 EXPECT_EQ(GL_NO_ERROR, GetGLError()); | 253 EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
253 return isObject; | 254 return isObject; |
254 } | 255 } |
255 | 256 |
256 // Use StrictMock to make 100% sure we know how GL will be called. | 257 // Use StrictMock to make 100% sure we know how GL will be called. |
257 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; | 258 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; |
| 259 gfx::GLSurfaceStub* surface_; |
258 gfx::GLContextStub* context_; | 260 gfx::GLContextStub* context_; |
259 scoped_ptr<GLES2Decoder> decoder_; | 261 scoped_ptr<GLES2Decoder> decoder_; |
260 | 262 |
261 GLuint client_buffer_id_; | 263 GLuint client_buffer_id_; |
262 GLuint client_framebuffer_id_; | 264 GLuint client_framebuffer_id_; |
263 GLuint client_program_id_; | 265 GLuint client_program_id_; |
264 GLuint client_renderbuffer_id_; | 266 GLuint client_renderbuffer_id_; |
265 GLuint client_shader_id_; | 267 GLuint client_shader_id_; |
266 GLuint client_texture_id_; | 268 GLuint client_texture_id_; |
267 GLuint client_element_buffer_id_; | 269 GLuint client_element_buffer_id_; |
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396 void DeleteIndexBuffer(); | 398 void DeleteIndexBuffer(); |
397 | 399 |
398 GLuint client_vertex_shader_id_; | 400 GLuint client_vertex_shader_id_; |
399 GLuint client_fragment_shader_id_; | 401 GLuint client_fragment_shader_id_; |
400 }; | 402 }; |
401 | 403 |
402 } // namespace gles2 | 404 } // namespace gles2 |
403 } // namespace gpu | 405 } // namespace gpu |
404 | 406 |
405 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ | 407 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_ |
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