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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/base_paths.h" | 5 #include "base/base_paths.h" |
6 #include "base/file_path.h" | 6 #include "base/file_path.h" |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/mac/foundation_util.h" |
8 #include "base/native_library.h" | 9 #include "base/native_library.h" |
9 #include "base/path_service.h" | 10 #include "base/path_service.h" |
10 #include "ui/gfx/gl/gl_bindings.h" | 11 #include "ui/gfx/gl/gl_bindings.h" |
11 #include "ui/gfx/gl/gl_implementation.h" | 12 #include "ui/gfx/gl/gl_implementation.h" |
12 | 13 |
13 namespace gfx { | 14 namespace gfx { |
14 namespace { | 15 namespace { |
15 const char kOpenGLFrameworkPath[] = | 16 const char kOpenGLFrameworkPath[] = |
16 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; | 17 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; |
17 } // namespace anonymous | 18 } // namespace anonymous |
18 | 19 |
19 bool InitializeGLBindings(GLImplementation implementation) { | 20 bool InitializeGLBindings(GLImplementation implementation) { |
20 // Prevent reinitialization with a different implementation. Once the gpu | 21 // Prevent reinitialization with a different implementation. Once the gpu |
21 // unit tests have initialized with kGLImplementationMock, we don't want to | 22 // unit tests have initialized with kGLImplementationMock, we don't want to |
22 // later switch to another GL implementation. | 23 // later switch to another GL implementation. |
23 if (GetGLImplementation() != kGLImplementationNone) | 24 if (GetGLImplementation() != kGLImplementationNone) |
24 return true; | 25 return true; |
25 | 26 |
26 switch (implementation) { | 27 switch (implementation) { |
27 case kGLImplementationOSMesaGL: { | 28 case kGLImplementationOSMesaGL: { |
28 FilePath module_path; | 29 // osmesa.so is located in the build directory. This code path is only |
29 if (!PathService::Get(base::DIR_MODULE, &module_path)) { | 30 // valid in a developer build environment. |
| 31 FilePath exe_path; |
| 32 if (!PathService::Get(base::FILE_EXE, &exe_path)) { |
30 LOG(ERROR) << "PathService::Get failed."; | 33 LOG(ERROR) << "PathService::Get failed."; |
31 return false; | 34 return false; |
32 } | 35 } |
| 36 FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); |
| 37 FilePath build_dir_path = bundle_path.DirName(); |
| 38 FilePath osmesa_path = build_dir_path.Append("osmesa.so"); |
33 | 39 |
34 // When using OSMesa, just use OSMesaGetProcAddress to find entry points. | 40 // When using OSMesa, just use OSMesaGetProcAddress to find entry points. |
35 base::NativeLibrary library = base::LoadNativeLibrary( | 41 base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL); |
36 module_path.Append("osmesa.so"), NULL); | |
37 if (!library) { | 42 if (!library) { |
38 VLOG(1) << "osmesa.so not found"; | 43 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value(); |
39 return false; | 44 return false; |
40 } | 45 } |
41 | 46 |
42 GLGetProcAddressProc get_proc_address = | 47 GLGetProcAddressProc get_proc_address = |
43 reinterpret_cast<GLGetProcAddressProc>( | 48 reinterpret_cast<GLGetProcAddressProc>( |
44 base::GetFunctionPointerFromNativeLibrary( | 49 base::GetFunctionPointerFromNativeLibrary( |
45 library, "OSMesaGetProcAddress")); | 50 library, "OSMesaGetProcAddress")); |
46 if (!get_proc_address) { | 51 if (!get_proc_address) { |
47 LOG(ERROR) << "OSMesaGetProcAddress not found."; | 52 LOG(ERROR) << "OSMesaGetProcAddress not found."; |
48 base::UnloadNativeLibrary(library); | 53 base::UnloadNativeLibrary(library); |
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83 | 88 |
84 return true; | 89 return true; |
85 } | 90 } |
86 | 91 |
87 void InitializeDebugGLBindings() { | 92 void InitializeDebugGLBindings() { |
88 InitializeDebugGLBindingsGL(); | 93 InitializeDebugGLBindingsGL(); |
89 InitializeDebugGLBindingsOSMESA(); | 94 InitializeDebugGLBindingsOSMESA(); |
90 } | 95 } |
91 | 96 |
92 } // namespace gfx | 97 } // namespace gfx |
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