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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/base_paths.h" | 5 #include "base/base_paths.h" |
| 6 #include "base/file_path.h" | 6 #include "base/file_path.h" |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/mac/foundation_util.h" |
| 8 #include "base/native_library.h" | 9 #include "base/native_library.h" |
| 9 #include "base/path_service.h" | 10 #include "base/path_service.h" |
| 10 #include "ui/gfx/gl/gl_bindings.h" | 11 #include "ui/gfx/gl/gl_bindings.h" |
| 11 #include "ui/gfx/gl/gl_implementation.h" | 12 #include "ui/gfx/gl/gl_implementation.h" |
| 12 | 13 |
| 13 namespace gfx { | 14 namespace gfx { |
| 14 namespace { | 15 namespace { |
| 15 const char kOpenGLFrameworkPath[] = | 16 const char kOpenGLFrameworkPath[] = |
| 16 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; | 17 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"; |
| 17 } // namespace anonymous | 18 } // namespace anonymous |
| 18 | 19 |
| 19 bool InitializeGLBindings(GLImplementation implementation) { | 20 bool InitializeGLBindings(GLImplementation implementation) { |
| 20 // Prevent reinitialization with a different implementation. Once the gpu | 21 // Prevent reinitialization with a different implementation. Once the gpu |
| 21 // unit tests have initialized with kGLImplementationMock, we don't want to | 22 // unit tests have initialized with kGLImplementationMock, we don't want to |
| 22 // later switch to another GL implementation. | 23 // later switch to another GL implementation. |
| 23 if (GetGLImplementation() != kGLImplementationNone) | 24 if (GetGLImplementation() != kGLImplementationNone) |
| 24 return true; | 25 return true; |
| 25 | 26 |
| 26 switch (implementation) { | 27 switch (implementation) { |
| 27 case kGLImplementationOSMesaGL: { | 28 case kGLImplementationOSMesaGL: { |
| 28 FilePath module_path; | 29 // osmesa.so is located in the build directory. This code path is only |
| 29 if (!PathService::Get(base::DIR_MODULE, &module_path)) { | 30 // valid in a developer build environment. |
| 31 FilePath exe_path; |
| 32 if (!PathService::Get(base::FILE_EXE, &exe_path)) { |
| 30 LOG(ERROR) << "PathService::Get failed."; | 33 LOG(ERROR) << "PathService::Get failed."; |
| 31 return false; | 34 return false; |
| 32 } | 35 } |
| 36 FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); |
| 37 FilePath build_dir_path = bundle_path.DirName(); |
| 38 FilePath osmesa_path = build_dir_path.Append("osmesa.so"); |
| 33 | 39 |
| 34 // When using OSMesa, just use OSMesaGetProcAddress to find entry points. | 40 // When using OSMesa, just use OSMesaGetProcAddress to find entry points. |
| 35 base::NativeLibrary library = base::LoadNativeLibrary( | 41 base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL); |
| 36 module_path.Append("osmesa.so"), NULL); | |
| 37 if (!library) { | 42 if (!library) { |
| 38 VLOG(1) << "osmesa.so not found"; | 43 LOG(ERROR) << "osmesa.so not found at " << osmesa_path.value(); |
| 39 return false; | 44 return false; |
| 40 } | 45 } |
| 41 | 46 |
| 42 GLGetProcAddressProc get_proc_address = | 47 GLGetProcAddressProc get_proc_address = |
| 43 reinterpret_cast<GLGetProcAddressProc>( | 48 reinterpret_cast<GLGetProcAddressProc>( |
| 44 base::GetFunctionPointerFromNativeLibrary( | 49 base::GetFunctionPointerFromNativeLibrary( |
| 45 library, "OSMesaGetProcAddress")); | 50 library, "OSMesaGetProcAddress")); |
| 46 if (!get_proc_address) { | 51 if (!get_proc_address) { |
| 47 LOG(ERROR) << "OSMesaGetProcAddress not found."; | 52 LOG(ERROR) << "OSMesaGetProcAddress not found."; |
| 48 base::UnloadNativeLibrary(library); | 53 base::UnloadNativeLibrary(library); |
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| 83 | 88 |
| 84 return true; | 89 return true; |
| 85 } | 90 } |
| 86 | 91 |
| 87 void InitializeDebugGLBindings() { | 92 void InitializeDebugGLBindings() { |
| 88 InitializeDebugGLBindingsGL(); | 93 InitializeDebugGLBindingsGL(); |
| 89 InitializeDebugGLBindingsOSMESA(); | 94 InitializeDebugGLBindingsOSMESA(); |
| 90 } | 95 } |
| 91 | 96 |
| 92 } // namespace gfx | 97 } // namespace gfx |
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