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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "third_party/skia/include/core/SkDevice.h" | 9 #include "third_party/skia/include/core/SkDevice.h" |
| 10 | 10 |
| 11 typedef struct CGContext* CGContextRef; | 11 typedef struct CGContext* CGContextRef; |
| 12 typedef struct CGRect CGRect; | 12 typedef struct CGRect CGRect; |
| 13 | 13 |
| 14 class SkMatrix; | 14 class SkMatrix; |
| 15 class SkPath; | 15 class SkPath; |
| 16 class SkRegion; | 16 class SkRegion; |
| 17 | 17 |
| 18 namespace skia { | 18 namespace skia { |
| 19 | 19 |
| 20 // Returns the CGContext that backing the SkDevice. Forwards to the bound |
| 21 // PlatformDevice. Returns NULL if no PlatformDevice is bound. |
| 22 CGContextRef GetBitmapContext(SkDevice* device); |
| 23 |
| 20 // A device is basically a wrapper around SkBitmap that provides a surface for | 24 // A device is basically a wrapper around SkBitmap that provides a surface for |
| 21 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also | 25 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
| 22 // write to. It also provides functionality to play well with CG drawing | 26 // write to. It also provides functionality to play well with CG drawing |
| 23 // functions. | 27 // functions. |
| 24 // This class is abstract and must be subclassed. It provides the basic | 28 // This class is abstract and must be subclassed. It provides the basic |
| 25 // interface to implement it either with or without a bitmap backend. | 29 // interface to implement it either with or without a bitmap backend. |
| 26 class PlatformDevice : public SkDevice { | 30 class PlatformDevice : public SkDevice { |
| 27 public: | 31 public: |
| 28 typedef CGContextRef PlatformSurface; | 32 typedef CGContextRef PlatformSurface; |
| 29 | 33 |
| 30 // The CGContext that corresponds to the bitmap, used for CoreGraphics | 34 // The CGContext that corresponds to the bitmap, used for CoreGraphics |
| 31 // operations drawing into the bitmap. This is possibly heavyweight, so it | 35 // operations drawing into the bitmap. This is possibly heavyweight, so it |
| 32 // should exist only during one pass of rendering. | 36 // should exist only during one pass of rendering. |
| 33 virtual CGContextRef GetBitmapContext() = 0; | 37 virtual CGContextRef GetBitmapContext() = 0; |
| 34 | 38 |
| 35 // Draws to the given graphics context. If the bitmap context doesn't exist, | 39 // Draws to the given graphics context. If the bitmap context doesn't exist, |
| 36 // this will temporarily create it. However, if you have created the bitmap | 40 // this will temporarily create it. However, if you have created the bitmap |
| 37 // context, it will be more efficient if you don't free it until after this | 41 // context, it will be more efficient if you don't free it until after this |
| 38 // call so it doesn't have to be created twice. If src_rect is null, then | 42 // call so it doesn't have to be created twice. If src_rect is null, then |
| 39 // the entirety of the source device will be copied. | 43 // the entirety of the source device will be copied. |
| 40 virtual void DrawToContext(CGContextRef context, int x, int y, | 44 virtual void DrawToNativeContext(CGContextRef context, int x, int y, |
| 41 const CGRect* src_rect) = 0; | 45 const CGRect* src_rect) = 0; |
| 42 | 46 |
| 43 // Returns if the preferred rendering engine is vectorial or bitmap based. | 47 // Returns if the preferred rendering engine is vectorial or bitmap based. |
| 44 virtual bool IsVectorial() = 0; | 48 virtual bool IsVectorial() = 0; |
| 45 | 49 |
| 46 // Returns if native platform APIs are allowed to render text to this device. | 50 // Returns if native platform APIs are allowed to render text to this device. |
| 47 virtual bool IsNativeFontRenderingAllowed(); | 51 virtual bool IsNativeFontRenderingAllowed(); |
| 48 | 52 |
| 49 virtual PlatformSurface BeginPlatformPaint(); | 53 virtual PlatformSurface BeginPlatformPaint(); |
| 50 virtual void EndPlatformPaint(); | 54 virtual void EndPlatformPaint(); |
| 51 | 55 |
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| 67 | 71 |
| 68 // Loads the specified Skia transform into the device context | 72 // Loads the specified Skia transform into the device context |
| 69 static void LoadTransformToCGContext(CGContextRef context, | 73 static void LoadTransformToCGContext(CGContextRef context, |
| 70 const SkMatrix& matrix); | 74 const SkMatrix& matrix); |
| 71 }; | 75 }; |
| 72 | 76 |
| 73 } // namespace skia | 77 } // namespace skia |
| 74 | 78 |
| 75 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 79 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 76 | 80 |
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