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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/views/theme_helpers.h" | 5 #include "chrome/browser/ui/views/theme_helpers.h" |
6 | 6 |
7 #include <atlbase.h> | 7 #include <atlbase.h> |
8 #include <atlapp.h> | 8 #include <atlapp.h> |
9 #include <atltheme.h> | 9 #include <atltheme.h> |
10 | 10 |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "skia/ext/bitmap_platform_device_win.h" | |
13 #include "third_party/skia/include/effects/SkGradientShader.h" | 12 #include "third_party/skia/include/effects/SkGradientShader.h" |
14 #include "ui/gfx/canvas_skia.h" | 13 #include "ui/gfx/canvas_skia.h" |
15 | 14 |
16 void GetRebarGradientColors(int width, int x1, int x2, | 15 void GetRebarGradientColors(int width, int x1, int x2, |
17 SkColor* c1, SkColor* c2) { | 16 SkColor* c1, SkColor* c2) { |
18 DCHECK(c1 && c2) << | 17 DCHECK(c1 && c2) << |
19 "ThemeHelpers::GetRebarGradientColors - c1 or c2 is NULL!"; | 18 "ThemeHelpers::GetRebarGradientColors - c1 or c2 is NULL!"; |
20 | 19 |
21 // To get the colors we need, we draw a horizontal gradient using | 20 // To get the colors we need, we draw a horizontal gradient using |
22 // DrawThemeBackground, then extract the pixel values from and return | 21 // DrawThemeBackground, then extract the pixel values from and return |
23 // those so calling code can use them to create gradient brushes for use in | 22 // those so calling code can use them to create gradient brushes for use in |
24 // rendering in other directions. | 23 // rendering in other directions. |
25 | 24 |
26 gfx::CanvasSkia canvas(width, 1, true); | 25 gfx::CanvasSkia canvas(width, 1, true); |
27 | 26 |
28 // Render the Rebar gradient into the DIB | 27 // Render the Rebar gradient into the DIB |
29 CTheme theme; | 28 CTheme theme; |
30 if (theme.IsThemingSupported()) | 29 if (theme.IsThemingSupported()) |
31 theme.OpenThemeData(NULL, L"REBAR"); | 30 theme.OpenThemeData(NULL, L"REBAR"); |
32 // On Windows XP+, if using a Theme, we can ask the theme to render the | 31 // On Windows XP+, if using a Theme, we can ask the theme to render the |
33 // gradient for us. | 32 // gradient for us. |
34 if (!theme.IsThemeNull()) { | 33 if (!theme.IsThemeNull()) { |
35 HDC dc = canvas.beginPlatformPaint(); | 34 HDC dc = skia::BeginPlatformPaint(&canvas); |
36 RECT rect = { 0, 0, width, 1 }; | 35 RECT rect = { 0, 0, width, 1 }; |
37 theme.DrawThemeBackground(dc, 0, 0, &rect, NULL); | 36 theme.DrawThemeBackground(dc, 0, 0, &rect, NULL); |
38 canvas.endPlatformPaint(); | 37 skia::EndPlatformPaint(&canvas); |
39 } else { | 38 } else { |
40 // On Windows 2000 or Windows XP+ with the Classic theme selected, we need | 39 // On Windows 2000 or Windows XP+ with the Classic theme selected, we need |
41 // to build our own gradient using system colors. | 40 // to build our own gradient using system colors. |
42 SkColor grad_colors[2]; | 41 SkColor grad_colors[2]; |
43 COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT); | 42 COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT); |
44 grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref), | 43 grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref), |
45 GetBValue(hl_ref)); | 44 GetBValue(hl_ref)); |
46 COLORREF face_ref = ::GetSysColor(COLOR_3DFACE); | 45 COLORREF face_ref = ::GetSysColor(COLOR_3DFACE); |
47 grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref), | 46 grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref), |
48 GetBValue(face_ref)); | 47 GetBValue(face_ref)); |
49 SkPoint grad_points[2]; | 48 SkPoint grad_points[2]; |
50 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0)); | 49 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0)); |
51 grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0)); | 50 grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0)); |
52 SkShader* gradient_shader = SkGradientShader::CreateLinear( | 51 SkShader* gradient_shader = SkGradientShader::CreateLinear( |
53 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); | 52 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); |
54 SkPaint paint; | 53 SkPaint paint; |
55 paint.setShader(gradient_shader); | 54 paint.setShader(gradient_shader); |
56 // Shader created with a ref count of 1, release as the paint now owns | 55 // Shader created with a ref count of 1, release as the paint now owns |
57 // the gradient. | 56 // the gradient. |
58 gradient_shader->unref(); | 57 gradient_shader->unref(); |
59 paint.setStyle(SkPaint::kFill_Style); | 58 paint.setStyle(SkPaint::kFill_Style); |
60 canvas.drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), | 59 canvas.drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), |
61 SkIntToScalar(width), SkIntToScalar(1), paint); | 60 SkIntToScalar(width), SkIntToScalar(1), paint); |
62 } | 61 } |
63 | 62 |
64 // Extract the color values from the selected pixels | 63 // Extract the color values from the selected pixels |
65 // The | in the following operations forces the alpha to 0xFF. This is | 64 // The | in the following operations forces the alpha to 0xFF. This is |
66 // needed as windows sets the alpha to 0 when it renders. | 65 // needed as windows sets the alpha to 0 when it renders. |
67 skia::BitmapPlatformDevice& device = | 66 SkDevice& device = canvas.getTopDevice(); |
68 static_cast<skia::BitmapPlatformDevice&>( | 67 const SkBitmap& bitmap = device.accessBitmap(false); |
69 canvas.getTopPlatformDevice()); | 68 SkAutoLockPixels lock(bitmap); |
alokp
2011/05/19 18:15:15
I do not think you need to lock pixels here.
Jeff Timanus
2011/05/19 20:38:29
According to the docs in SkBitmap.h on getColor, t
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70 *c1 = 0xFF000000 | device.getColorAt(x1, 0); | 69 |
71 *c2 = 0xFF000000 | device.getColorAt(x2, 0); | 70 *c1 = 0xFF000000 | bitmap.getColor(x1, 0); |
71 *c2 = 0xFF000000 | bitmap.getColor(x2, 0); | |
72 } | 72 } |
73 | 73 |
74 void GetDarkLineColor(SkColor* dark_color) { | 74 void GetDarkLineColor(SkColor* dark_color) { |
75 DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!"; | 75 DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!"; |
76 | 76 |
77 CTheme theme; | 77 CTheme theme; |
78 if (theme.IsThemingSupported()) | 78 if (theme.IsThemingSupported()) |
79 theme.OpenThemeData(NULL, L"REBAR"); | 79 theme.OpenThemeData(NULL, L"REBAR"); |
80 | 80 |
81 // Note: the alpha values were chosen scientifically according to what looked | 81 // Note: the alpha values were chosen scientifically according to what looked |
82 // best to me at the time! --beng | 82 // best to me at the time! --beng |
83 if (!theme.IsThemeNull()) { | 83 if (!theme.IsThemeNull()) { |
84 *dark_color = SkColorSetARGB(60, 0, 0, 0); | 84 *dark_color = SkColorSetARGB(60, 0, 0, 0); |
85 } else { | 85 } else { |
86 COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW); | 86 COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW); |
87 *dark_color = SkColorSetARGB(175, | 87 *dark_color = SkColorSetARGB(175, |
88 GetRValue(shadow_ref), | 88 GetRValue(shadow_ref), |
89 GetGValue(shadow_ref), | 89 GetGValue(shadow_ref), |
90 GetBValue(shadow_ref)); | 90 GetBValue(shadow_ref)); |
91 } | 91 } |
92 } | 92 } |
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