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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "third_party/skia/include/core/SkDevice.h" | 9 #include "third_party/skia/include/core/SkDevice.h" |
10 | 10 |
11 typedef struct CGContext* CGContextRef; | 11 typedef struct CGContext* CGContextRef; |
12 typedef struct CGRect CGRect; | 12 typedef struct CGRect CGRect; |
13 | 13 |
14 class SkMatrix; | 14 class SkMatrix; |
15 class SkPath; | 15 class SkPath; |
16 class SkRegion; | 16 class SkRegion; |
17 | 17 |
18 namespace skia { | 18 namespace skia { |
19 | 19 |
| 20 // Returns the CGContext that backing the SkDevice. Forwards to the bound |
| 21 // PlatformDevice. Returns NULL if no PlatformDevice is bound. |
| 22 CGContextRef GetBitmapContext(SkDevice* device); |
| 23 |
20 // A device is basically a wrapper around SkBitmap that provides a surface for | 24 // A device is basically a wrapper around SkBitmap that provides a surface for |
21 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also | 25 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
22 // write to. It also provides functionality to play well with CG drawing | 26 // write to. It also provides functionality to play well with CG drawing |
23 // functions. | 27 // functions. |
24 // This class is abstract and must be subclassed. It provides the basic | 28 // This class is abstract and must be subclassed. It provides the basic |
25 // interface to implement it either with or without a bitmap backend. | 29 // interface to implement it either with or without a bitmap backend. |
26 class PlatformDevice : public SkDevice { | 30 class PlatformDevice : public SkDevice { |
27 public: | 31 public: |
28 typedef CGContextRef PlatformSurface; | 32 typedef CGContextRef PlatformSurface; |
29 | 33 |
30 // The CGContext that corresponds to the bitmap, used for CoreGraphics | 34 // The CGContext that corresponds to the bitmap, used for CoreGraphics |
31 // operations drawing into the bitmap. This is possibly heavyweight, so it | 35 // operations drawing into the bitmap. This is possibly heavyweight, so it |
32 // should exist only during one pass of rendering. | 36 // should exist only during one pass of rendering. |
33 virtual CGContextRef GetBitmapContext() = 0; | 37 virtual CGContextRef GetBitmapContext() = 0; |
34 | 38 |
35 // Draws to the given graphics context. If the bitmap context doesn't exist, | 39 // Draws to the given graphics context. If the bitmap context doesn't exist, |
36 // this will temporarily create it. However, if you have created the bitmap | 40 // this will temporarily create it. However, if you have created the bitmap |
37 // context, it will be more efficient if you don't free it until after this | 41 // context, it will be more efficient if you don't free it until after this |
38 // call so it doesn't have to be created twice. If src_rect is null, then | 42 // call so it doesn't have to be created twice. If src_rect is null, then |
39 // the entirety of the source device will be copied. | 43 // the entirety of the source device will be copied. |
40 virtual void DrawToContext(CGContextRef context, int x, int y, | 44 virtual void DrawToNativeContext(CGContextRef context, int x, int y, |
41 const CGRect* src_rect) = 0; | 45 const CGRect* src_rect) = 0; |
| 46 |
| 47 // Sets the opacity of each pixel in the specified region to be opaque. |
| 48 virtual void MakeOpaque(int x, int y, int width, int height) { } |
42 | 49 |
43 // Returns if the preferred rendering engine is vectorial or bitmap based. | 50 // Returns if the preferred rendering engine is vectorial or bitmap based. |
44 virtual bool IsVectorial() = 0; | 51 virtual bool IsVectorial() = 0; |
45 | 52 |
46 // Returns if native platform APIs are allowed to render text to this device. | 53 // Returns if native platform APIs are allowed to render text to this device. |
47 virtual bool IsNativeFontRenderingAllowed(); | 54 virtual bool IsNativeFontRenderingAllowed(); |
48 | 55 |
49 virtual PlatformSurface BeginPlatformPaint(); | 56 virtual PlatformSurface BeginPlatformPaint(); |
50 virtual void EndPlatformPaint(); | 57 virtual void EndPlatformPaint(); |
51 | 58 |
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67 | 74 |
68 // Loads the specified Skia transform into the device context | 75 // Loads the specified Skia transform into the device context |
69 static void LoadTransformToCGContext(CGContextRef context, | 76 static void LoadTransformToCGContext(CGContextRef context, |
70 const SkMatrix& matrix); | 77 const SkMatrix& matrix); |
71 }; | 78 }; |
72 | 79 |
73 } // namespace skia | 80 } // namespace skia |
74 | 81 |
75 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 82 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
76 | 83 |
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