Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(223)

Side by Side Diff: chrome/browser/ui/views/theme_helpers.cc

Issue 7019013: Removal of dependencies on PlatformDevice classes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Syncing merge conflicts. Created 9 years, 7 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/theme_helpers.h" 5 #include "chrome/browser/ui/views/theme_helpers.h"
6 6
7 #include <atlbase.h> 7 #include <atlbase.h>
8 #include <atlapp.h> 8 #include <atlapp.h>
9 #include <atltheme.h> 9 #include <atltheme.h>
10 10
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "skia/ext/bitmap_platform_device_win.h"
13 #include "third_party/skia/include/effects/SkGradientShader.h" 12 #include "third_party/skia/include/effects/SkGradientShader.h"
14 #include "ui/gfx/canvas_skia.h" 13 #include "ui/gfx/canvas_skia.h"
15 14
16 void GetRebarGradientColors(int width, int x1, int x2, 15 void GetRebarGradientColors(int width, int x1, int x2,
17 SkColor* c1, SkColor* c2) { 16 SkColor* c1, SkColor* c2) {
18 DCHECK(c1 && c2) << 17 DCHECK(c1 && c2) <<
19 "ThemeHelpers::GetRebarGradientColors - c1 or c2 is NULL!"; 18 "ThemeHelpers::GetRebarGradientColors - c1 or c2 is NULL!";
20 19
21 // To get the colors we need, we draw a horizontal gradient using 20 // To get the colors we need, we draw a horizontal gradient using
22 // DrawThemeBackground, then extract the pixel values from and return 21 // DrawThemeBackground, then extract the pixel values from and return
23 // those so calling code can use them to create gradient brushes for use in 22 // those so calling code can use them to create gradient brushes for use in
24 // rendering in other directions. 23 // rendering in other directions.
25 24
26 gfx::CanvasSkia canvas(width, 1, true); 25 gfx::CanvasSkia canvas(width, 1, true);
27 26
28 // Render the Rebar gradient into the DIB 27 // Render the Rebar gradient into the DIB
29 CTheme theme; 28 CTheme theme;
30 if (theme.IsThemingSupported()) 29 if (theme.IsThemingSupported())
31 theme.OpenThemeData(NULL, L"REBAR"); 30 theme.OpenThemeData(NULL, L"REBAR");
32 // On Windows XP+, if using a Theme, we can ask the theme to render the 31 // On Windows XP+, if using a Theme, we can ask the theme to render the
33 // gradient for us. 32 // gradient for us.
34 if (!theme.IsThemeNull()) { 33 if (!theme.IsThemeNull()) {
35 HDC dc = canvas.beginPlatformPaint(); 34 skia::ScopedPlatformPaint scoped_platform_paint(&canvas);
35 HDC dc = scoped_platform_paint.GetPlatformSurface();
36 RECT rect = { 0, 0, width, 1 }; 36 RECT rect = { 0, 0, width, 1 };
37 theme.DrawThemeBackground(dc, 0, 0, &rect, NULL); 37 theme.DrawThemeBackground(dc, 0, 0, &rect, NULL);
38 canvas.endPlatformPaint();
39 } else { 38 } else {
40 // On Windows 2000 or Windows XP+ with the Classic theme selected, we need 39 // On Windows 2000 or Windows XP+ with the Classic theme selected, we need
41 // to build our own gradient using system colors. 40 // to build our own gradient using system colors.
42 SkColor grad_colors[2]; 41 SkColor grad_colors[2];
43 COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT); 42 COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT);
44 grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref), 43 grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref),
45 GetBValue(hl_ref)); 44 GetBValue(hl_ref));
46 COLORREF face_ref = ::GetSysColor(COLOR_3DFACE); 45 COLORREF face_ref = ::GetSysColor(COLOR_3DFACE);
47 grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref), 46 grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref),
48 GetBValue(face_ref)); 47 GetBValue(face_ref));
49 SkPoint grad_points[2]; 48 SkPoint grad_points[2];
50 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0)); 49 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0));
51 grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0)); 50 grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0));
52 SkShader* gradient_shader = SkGradientShader::CreateLinear( 51 SkShader* gradient_shader = SkGradientShader::CreateLinear(
53 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); 52 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode);
54 SkPaint paint; 53 SkPaint paint;
55 paint.setShader(gradient_shader); 54 paint.setShader(gradient_shader);
56 // Shader created with a ref count of 1, release as the paint now owns 55 // Shader created with a ref count of 1, release as the paint now owns
57 // the gradient. 56 // the gradient.
58 gradient_shader->unref(); 57 gradient_shader->unref();
59 paint.setStyle(SkPaint::kFill_Style); 58 paint.setStyle(SkPaint::kFill_Style);
60 canvas.drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), 59 canvas.drawRectCoords(SkIntToScalar(0), SkIntToScalar(0),
61 SkIntToScalar(width), SkIntToScalar(1), paint); 60 SkIntToScalar(width), SkIntToScalar(1), paint);
62 } 61 }
63 62
64 // Extract the color values from the selected pixels 63 // Extract the color values from the selected pixels
65 // The | in the following operations forces the alpha to 0xFF. This is 64 // The | in the following operations forces the alpha to 0xFF. This is
66 // needed as windows sets the alpha to 0 when it renders. 65 // needed as windows sets the alpha to 0 when it renders.
67 skia::BitmapPlatformDevice& device = 66 SkDevice* device = skia::GetTopDevice(canvas);
68 static_cast<skia::BitmapPlatformDevice&>( 67 const SkBitmap& bitmap = device->accessBitmap(false);
69 canvas.getTopPlatformDevice()); 68 SkAutoLockPixels lock(bitmap);
70 *c1 = 0xFF000000 | device.getColorAt(x1, 0); 69
71 *c2 = 0xFF000000 | device.getColorAt(x2, 0); 70 *c1 = 0xFF000000 | bitmap.getColor(x1, 0);
71 *c2 = 0xFF000000 | bitmap.getColor(x2, 0);
72 } 72 }
73 73
74 void GetDarkLineColor(SkColor* dark_color) { 74 void GetDarkLineColor(SkColor* dark_color) {
75 DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!"; 75 DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!";
76 76
77 CTheme theme; 77 CTheme theme;
78 if (theme.IsThemingSupported()) 78 if (theme.IsThemingSupported())
79 theme.OpenThemeData(NULL, L"REBAR"); 79 theme.OpenThemeData(NULL, L"REBAR");
80 80
81 // Note: the alpha values were chosen scientifically according to what looked 81 // Note: the alpha values were chosen scientifically according to what looked
82 // best to me at the time! --beng 82 // best to me at the time! --beng
83 if (!theme.IsThemeNull()) { 83 if (!theme.IsThemeNull()) {
84 *dark_color = SkColorSetARGB(60, 0, 0, 0); 84 *dark_color = SkColorSetARGB(60, 0, 0, 0);
85 } else { 85 } else {
86 COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW); 86 COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW);
87 *dark_color = SkColorSetARGB(175, 87 *dark_color = SkColorSetARGB(175,
88 GetRValue(shadow_ref), 88 GetRValue(shadow_ref),
89 GetGValue(shadow_ref), 89 GetGValue(shadow_ref),
90 GetBValue(shadow_ref)); 90 GetBValue(shadow_ref));
91 } 91 }
92 } 92 }
OLDNEW
« no previous file with comments | « chrome/browser/ui/views/tabs/native_view_photobooth_win.cc ('k') | chrome/renderer/chrome_render_view_observer.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698