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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/blit.h" | 5 #include "ui/gfx/blit.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
| 9 #include "skia/ext/platform_canvas.h" | 9 #include "skia/ext/platform_canvas.h" |
| 10 #include "skia/ext/platform_device.h" | 10 #include "skia/ext/platform_device.h" |
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| 28 bool HasClipOrTransform(const skia::PlatformCanvas& canvas) { | 28 bool HasClipOrTransform(const skia::PlatformCanvas& canvas) { |
| 29 if (!canvas.getTotalMatrix().isIdentity()) | 29 if (!canvas.getTotalMatrix().isIdentity()) |
| 30 return true; | 30 return true; |
| 31 | 31 |
| 32 const SkRegion& clip_region = canvas.getTotalClip(); | 32 const SkRegion& clip_region = canvas.getTotalClip(); |
| 33 if (clip_region.isEmpty() || clip_region.isComplex()) | 33 if (clip_region.isEmpty() || clip_region.isComplex()) |
| 34 return true; | 34 return true; |
| 35 | 35 |
| 36 // Now we know the clip is a regular rectangle, make sure it covers the | 36 // Now we know the clip is a regular rectangle, make sure it covers the |
| 37 // entire canvas. | 37 // entire canvas. |
| 38 const SkBitmap& bitmap = canvas.getTopPlatformDevice().accessBitmap(false); | 38 const SkBitmap& bitmap = canvas.getTopDevice().accessBitmap(false); |
| 39 const SkIRect& clip_bounds = clip_region.getBounds(); | 39 const SkIRect& clip_bounds = clip_region.getBounds(); |
| 40 if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 || | 40 if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 || |
| 41 clip_bounds.fRight != bitmap.width() || | 41 clip_bounds.fRight != bitmap.width() || |
| 42 clip_bounds.fBottom != bitmap.height()) | 42 clip_bounds.fBottom != bitmap.height()) |
| 43 return true; | 43 return true; |
| 44 | 44 |
| 45 return false; | 45 return false; |
| 46 } | 46 } |
| 47 | 47 |
| 48 } // namespace | 48 } // namespace |
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| 88 cairo_clip(dst_context); | 88 cairo_clip(dst_context); |
| 89 cairo_paint(dst_context); | 89 cairo_paint(dst_context); |
| 90 cairo_restore(dst_context); | 90 cairo_restore(dst_context); |
| 91 #endif | 91 #endif |
| 92 } | 92 } |
| 93 | 93 |
| 94 void BlitContextToCanvas(skia::PlatformCanvas *dst_canvas, | 94 void BlitContextToCanvas(skia::PlatformCanvas *dst_canvas, |
| 95 const Rect& dst_rect, | 95 const Rect& dst_rect, |
| 96 NativeDrawingContext src_context, | 96 NativeDrawingContext src_context, |
| 97 const Point& src_origin) { | 97 const Point& src_origin) { |
| 98 BlitContextToContext(dst_canvas->beginPlatformPaint(), dst_rect, | 98 BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect, |
| 99 src_context, src_origin); | 99 src_context, src_origin); |
| 100 dst_canvas->endPlatformPaint(); | 100 skia::EndPlatformPaint(dst_canvas); |
| 101 } | 101 } |
| 102 | 102 |
| 103 void BlitCanvasToContext(NativeDrawingContext dst_context, | 103 void BlitCanvasToContext(NativeDrawingContext dst_context, |
| 104 const Rect& dst_rect, | 104 const Rect& dst_rect, |
| 105 skia::PlatformCanvas *src_canvas, | 105 skia::PlatformCanvas *src_canvas, |
| 106 const Point& src_origin) { | 106 const Point& src_origin) { |
| 107 BlitContextToContext(dst_context, dst_rect, | 107 BlitContextToContext(dst_context, dst_rect, |
| 108 src_canvas->beginPlatformPaint(), src_origin); | 108 skia::BeginPlatformPaint(src_canvas), src_origin); |
| 109 src_canvas->endPlatformPaint(); | 109 skia::EndPlatformPaint(src_canvas); |
| 110 } | 110 } |
| 111 | 111 |
| 112 void BlitCanvasToCanvas(skia::PlatformCanvas *dst_canvas, | 112 void BlitCanvasToCanvas(skia::PlatformCanvas *dst_canvas, |
| 113 const Rect& dst_rect, | 113 const Rect& dst_rect, |
| 114 skia::PlatformCanvas *src_canvas, | 114 skia::PlatformCanvas *src_canvas, |
| 115 const Point& src_origin) { | 115 const Point& src_origin) { |
| 116 BlitContextToContext(dst_canvas->beginPlatformPaint(), dst_rect, | 116 BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect, |
| 117 src_canvas->beginPlatformPaint(), src_origin); | 117 skia::BeginPlatformPaint(src_canvas), src_origin); |
| 118 src_canvas->endPlatformPaint(); | 118 skia::EndPlatformPaint(src_canvas); |
| 119 dst_canvas->endPlatformPaint(); | 119 skia::EndPlatformPaint(dst_canvas); |
| 120 } | 120 } |
| 121 | 121 |
| 122 #if defined(OS_WIN) | 122 #if defined(OS_WIN) |
| 123 | 123 |
| 124 void ScrollCanvas(skia::PlatformCanvas* canvas, | 124 void ScrollCanvas(skia::PlatformCanvas* canvas, |
| 125 const gfx::Rect& clip, | 125 const gfx::Rect& clip, |
| 126 const gfx::Point& amount) { | 126 const gfx::Point& amount) { |
| 127 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. | 127 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. |
| 128 HDC hdc = canvas->beginPlatformPaint(); | 128 skia::ScopedPlatformPaint scoped_platform_paint(canvas); |
| 129 HDC hdc = scoped_platform_paint.GetPlatformSurface(); |
| 129 | 130 |
| 130 RECT damaged_rect; | 131 RECT damaged_rect; |
| 131 RECT r = clip.ToRECT(); | 132 RECT r = clip.ToRECT(); |
| 132 ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect); | 133 ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect); |
| 133 | |
| 134 canvas->endPlatformPaint(); | |
| 135 } | 134 } |
| 136 | 135 |
| 137 #elif defined(OS_POSIX) | 136 #elif defined(OS_POSIX) |
| 138 // Cairo has no nice scroll function so we do our own. On Mac it's possible to | 137 // Cairo has no nice scroll function so we do our own. On Mac it's possible to |
| 139 // use platform scroll code, but it's complex so we just use the same path | 138 // use platform scroll code, but it's complex so we just use the same path |
| 140 // here. Either way it will be software-only, so it shouldn't matter much. | 139 // here. Either way it will be software-only, so it shouldn't matter much. |
| 141 | 140 |
| 142 void ScrollCanvas(skia::PlatformCanvas* canvas, | 141 void ScrollCanvas(skia::PlatformCanvas* canvas, |
| 143 const gfx::Rect& in_clip, | 142 const gfx::Rect& in_clip, |
| 144 const gfx::Point& amount) { | 143 const gfx::Point& amount) { |
| 145 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. | 144 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. |
| 146 SkBitmap& bitmap = const_cast<SkBitmap&>( | 145 SkBitmap& bitmap = const_cast<SkBitmap&>( |
| 147 canvas->getTopPlatformDevice().accessBitmap(true)); | 146 canvas->getTopDevice().accessBitmap(true)); |
| 148 SkAutoLockPixels lock(bitmap); | 147 SkAutoLockPixels lock(bitmap); |
| 149 | 148 |
| 150 // We expect all coords to be inside the canvas, so clip here. | 149 // We expect all coords to be inside the canvas, so clip here. |
| 151 gfx::Rect clip = in_clip.Intersect( | 150 gfx::Rect clip = in_clip.Intersect( |
| 152 gfx::Rect(0, 0, bitmap.width(), bitmap.height())); | 151 gfx::Rect(0, 0, bitmap.width(), bitmap.height())); |
| 153 | 152 |
| 154 // Compute the set of pixels we'll actually end up painting. | 153 // Compute the set of pixels we'll actually end up painting. |
| 155 gfx::Rect dest_rect = clip; | 154 gfx::Rect dest_rect = clip; |
| 156 dest_rect.Offset(amount); | 155 dest_rect.Offset(amount); |
| 157 dest_rect = dest_rect.Intersect(clip); | 156 dest_rect = dest_rect.Intersect(clip); |
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| 185 memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), | 184 memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), |
| 186 bitmap.getAddr32(src_rect.x(), src_rect.y() + y), | 185 bitmap.getAddr32(src_rect.x(), src_rect.y() + y), |
| 187 row_bytes); | 186 row_bytes); |
| 188 } | 187 } |
| 189 } | 188 } |
| 190 } | 189 } |
| 191 | 190 |
| 192 #endif | 191 #endif |
| 193 | 192 |
| 194 } // namespace gfx | 193 } // namespace gfx |
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