Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(453)

Unified Diff: content/renderer/audio_input_device.cc

Issue 7003053: Moves audio files from content\renderer\ to content\renderer\media. (Closed) Base URL: http://src.chromium.org/svn/trunk/src/
Patch Set: Created 9 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: content/renderer/audio_input_device.cc
===================================================================
--- content/renderer/audio_input_device.cc (revision 88131)
+++ content/renderer/audio_input_device.cc (working copy)
@@ -1,241 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/renderer/audio_input_device.h"
-
-#include "base/memory/singleton.h"
-#include "base/message_loop.h"
-#include "content/common/audio_messages.h"
-#include "content/common/child_process.h"
-#include "content/common/view_messages.h"
-#include "content/renderer/render_thread.h"
-#include "media/audio/audio_util.h"
-
-scoped_refptr<AudioInputMessageFilter> AudioInputDevice::filter_;
-
-namespace {
-
-// AudioMessageFilterCreator is intended to be used as a singleton so we can
-// get access to a shared AudioInputMessageFilter.
-// Example usage:
-// AudioInputMessageFilter* filter =
-// AudioInputMessageFilterCreator::SharedFilter();
-
-class AudioInputMessageFilterCreator {
- public:
- AudioInputMessageFilterCreator() {
- int routing_id;
- RenderThread::current()->Send(
- new ViewHostMsg_GenerateRoutingID(&routing_id));
- filter_ = new AudioInputMessageFilter(routing_id);
- RenderThread::current()->AddFilter(filter_);
- }
-
- static AudioInputMessageFilter* SharedFilter() {
- return GetInstance()->filter_.get();
- }
-
- static AudioInputMessageFilterCreator* GetInstance() {
- return Singleton<AudioInputMessageFilterCreator>::get();
- }
-
- private:
- scoped_refptr<AudioInputMessageFilter> filter_;
-};
-
-} // namespace
-
-AudioInputDevice::AudioInputDevice(size_t buffer_size,
- int channels,
- double sample_rate,
- CaptureCallback* callback)
- : buffer_size_(buffer_size),
- channels_(channels),
- bits_per_sample_(16),
- sample_rate_(sample_rate),
- callback_(callback),
- audio_delay_milliseconds_(0),
- volume_(1.0),
- stream_id_(0) {
- audio_data_.reserve(channels);
- for (int i = 0; i < channels; ++i) {
- float* channel_data = new float[buffer_size];
- audio_data_.push_back(channel_data);
- }
- // Lazily create the message filter and share across AudioInputDevice
- // instances.
- filter_ = AudioInputMessageFilterCreator::SharedFilter();
-}
-
-AudioInputDevice::~AudioInputDevice() {
- // Make sure we have been shut down.
- DCHECK_EQ(0, stream_id_);
- Stop();
- for (int i = 0; i < channels_; ++i)
- delete [] audio_data_[i];
-}
-
-bool AudioInputDevice::Start() {
- // Make sure we don't call Start() more than once.
- DCHECK_EQ(0, stream_id_);
- if (stream_id_)
- return false;
-
- AudioParameters params;
- // TODO(henrika): add support for low-latency mode?
- params.format = AudioParameters::AUDIO_PCM_LINEAR;
- params.channels = channels_;
- params.sample_rate = static_cast<int>(sample_rate_);
- params.bits_per_sample = bits_per_sample_;
- params.samples_per_packet = buffer_size_;
-
- // Ensure that the initialization task is posted on the I/O thread by
- // accessing the I/O message loop directly. This approach avoids a race
- // condition which could exist if the message loop of the filter was
- // used instead.
- DCHECK(ChildProcess::current()) << "Must be in the renderer";
- MessageLoop* message_loop = ChildProcess::current()->io_message_loop();
- if (!message_loop)
- return false;
-
- message_loop->PostTask(FROM_HERE,
- NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params));
-
- return true;
-}
-
-bool AudioInputDevice::Stop() {
- if (!stream_id_)
- return false;
-
- filter_->message_loop()->PostTask(FROM_HERE,
- NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread));
-
- if (audio_thread_.get()) {
- socket_->Close();
- audio_thread_->Join();
- }
-
- return true;
-}
-
-bool AudioInputDevice::SetVolume(double volume) {
- NOTIMPLEMENTED();
- return false;
-}
-
-bool AudioInputDevice::GetVolume(double* volume) {
- NOTIMPLEMENTED();
- return false;
-}
-
-void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) {
- stream_id_ = filter_->AddDelegate(this);
- filter_->Send(
- new AudioInputHostMsg_CreateStream(0, stream_id_, params, true));
-}
-
-void AudioInputDevice::StartOnIOThread() {
- if (stream_id_)
- filter_->Send(new AudioInputHostMsg_RecordStream(0, stream_id_));
-}
-
-void AudioInputDevice::ShutDownOnIOThread() {
- // Make sure we don't call shutdown more than once.
- if (!stream_id_)
- return;
-
- filter_->Send(new AudioInputHostMsg_CloseStream(0, stream_id_));
- filter_->RemoveDelegate(stream_id_);
- stream_id_ = 0;
-}
-
-void AudioInputDevice::SetVolumeOnIOThread(double volume) {
- if (stream_id_)
- filter_->Send(new AudioInputHostMsg_SetVolume(0, stream_id_, volume));
-}
-
-void AudioInputDevice::OnLowLatencyCreated(
- base::SharedMemoryHandle handle,
- base::SyncSocket::Handle socket_handle,
- uint32 length) {
-#if defined(OS_WIN)
- DCHECK(handle);
- DCHECK(socket_handle);
-#else
- DCHECK_GE(handle.fd, 0);
- DCHECK_GE(socket_handle, 0);
-#endif
- DCHECK(length);
-
- // TODO(henrika) : check that length is big enough for buffer_size_
-
- shared_memory_.reset(new base::SharedMemory(handle, false));
- shared_memory_->Map(length);
-
- socket_.reset(new base::SyncSocket(socket_handle));
-
- // TODO(henrika): we could optionally set the thread to high-priority
- audio_thread_.reset(
- new base::DelegateSimpleThread(this, "renderer_audio_input_thread"));
- audio_thread_->Start();
-
- if (filter_) {
- filter_->message_loop()->PostTask(FROM_HERE,
- NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread));
- }
-}
-
-void AudioInputDevice::OnVolume(double volume) {
- NOTIMPLEMENTED();
-}
-
-// Our audio thread runs here. We receive captured audio samples on
-// this thread.
-void AudioInputDevice::Run() {
- int pending_data;
- const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
- const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
-
- while (sizeof(pending_data) == socket_->Receive(&pending_data,
- sizeof(pending_data)) &&
- pending_data >= 0) {
- // TODO(henrika): investigate the provided |pending_data| value
- // and ensure that it is actually an accurate delay estimation.
-
- // Convert the number of pending bytes in the capture buffer
- // into milliseconds.
- audio_delay_milliseconds_ = pending_data / bytes_per_ms;
-
- FireCaptureCallback();
- }
-}
-
-void AudioInputDevice::FireCaptureCallback() {
- if (!callback_)
- return;
-
- const size_t number_of_frames = buffer_size_;
-
- // Read 16-bit samples from shared memory (browser writes to it).
- int16* input_audio = static_cast<int16*>(shared_memory_data());
- const int bytes_per_sample = sizeof(input_audio[0]);
-
- // Deinterleave each channel and convert to 32-bit floating-point
- // with nominal range -1.0 -> +1.0.
- for (int channel_index = 0; channel_index < channels_; ++channel_index) {
- media::DeinterleaveAudioChannel(input_audio,
- audio_data_[channel_index],
- channels_,
- channel_index,
- bytes_per_sample,
- number_of_frames);
- }
-
- // Deliver captured data to the client in floating point format
- // and update the audio-delay measurement.
- callback_->Capture(audio_data_,
- number_of_frames,
- audio_delay_milliseconds_);
-}

Powered by Google App Engine
This is Rietveld 408576698