| Index: content/renderer/audio_input_device.cc
|
| ===================================================================
|
| --- content/renderer/audio_input_device.cc (revision 88131)
|
| +++ content/renderer/audio_input_device.cc (working copy)
|
| @@ -1,241 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/renderer/audio_input_device.h"
|
| -
|
| -#include "base/memory/singleton.h"
|
| -#include "base/message_loop.h"
|
| -#include "content/common/audio_messages.h"
|
| -#include "content/common/child_process.h"
|
| -#include "content/common/view_messages.h"
|
| -#include "content/renderer/render_thread.h"
|
| -#include "media/audio/audio_util.h"
|
| -
|
| -scoped_refptr<AudioInputMessageFilter> AudioInputDevice::filter_;
|
| -
|
| -namespace {
|
| -
|
| -// AudioMessageFilterCreator is intended to be used as a singleton so we can
|
| -// get access to a shared AudioInputMessageFilter.
|
| -// Example usage:
|
| -// AudioInputMessageFilter* filter =
|
| -// AudioInputMessageFilterCreator::SharedFilter();
|
| -
|
| -class AudioInputMessageFilterCreator {
|
| - public:
|
| - AudioInputMessageFilterCreator() {
|
| - int routing_id;
|
| - RenderThread::current()->Send(
|
| - new ViewHostMsg_GenerateRoutingID(&routing_id));
|
| - filter_ = new AudioInputMessageFilter(routing_id);
|
| - RenderThread::current()->AddFilter(filter_);
|
| - }
|
| -
|
| - static AudioInputMessageFilter* SharedFilter() {
|
| - return GetInstance()->filter_.get();
|
| - }
|
| -
|
| - static AudioInputMessageFilterCreator* GetInstance() {
|
| - return Singleton<AudioInputMessageFilterCreator>::get();
|
| - }
|
| -
|
| - private:
|
| - scoped_refptr<AudioInputMessageFilter> filter_;
|
| -};
|
| -
|
| -} // namespace
|
| -
|
| -AudioInputDevice::AudioInputDevice(size_t buffer_size,
|
| - int channels,
|
| - double sample_rate,
|
| - CaptureCallback* callback)
|
| - : buffer_size_(buffer_size),
|
| - channels_(channels),
|
| - bits_per_sample_(16),
|
| - sample_rate_(sample_rate),
|
| - callback_(callback),
|
| - audio_delay_milliseconds_(0),
|
| - volume_(1.0),
|
| - stream_id_(0) {
|
| - audio_data_.reserve(channels);
|
| - for (int i = 0; i < channels; ++i) {
|
| - float* channel_data = new float[buffer_size];
|
| - audio_data_.push_back(channel_data);
|
| - }
|
| - // Lazily create the message filter and share across AudioInputDevice
|
| - // instances.
|
| - filter_ = AudioInputMessageFilterCreator::SharedFilter();
|
| -}
|
| -
|
| -AudioInputDevice::~AudioInputDevice() {
|
| - // Make sure we have been shut down.
|
| - DCHECK_EQ(0, stream_id_);
|
| - Stop();
|
| - for (int i = 0; i < channels_; ++i)
|
| - delete [] audio_data_[i];
|
| -}
|
| -
|
| -bool AudioInputDevice::Start() {
|
| - // Make sure we don't call Start() more than once.
|
| - DCHECK_EQ(0, stream_id_);
|
| - if (stream_id_)
|
| - return false;
|
| -
|
| - AudioParameters params;
|
| - // TODO(henrika): add support for low-latency mode?
|
| - params.format = AudioParameters::AUDIO_PCM_LINEAR;
|
| - params.channels = channels_;
|
| - params.sample_rate = static_cast<int>(sample_rate_);
|
| - params.bits_per_sample = bits_per_sample_;
|
| - params.samples_per_packet = buffer_size_;
|
| -
|
| - // Ensure that the initialization task is posted on the I/O thread by
|
| - // accessing the I/O message loop directly. This approach avoids a race
|
| - // condition which could exist if the message loop of the filter was
|
| - // used instead.
|
| - DCHECK(ChildProcess::current()) << "Must be in the renderer";
|
| - MessageLoop* message_loop = ChildProcess::current()->io_message_loop();
|
| - if (!message_loop)
|
| - return false;
|
| -
|
| - message_loop->PostTask(FROM_HERE,
|
| - NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params));
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool AudioInputDevice::Stop() {
|
| - if (!stream_id_)
|
| - return false;
|
| -
|
| - filter_->message_loop()->PostTask(FROM_HERE,
|
| - NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread));
|
| -
|
| - if (audio_thread_.get()) {
|
| - socket_->Close();
|
| - audio_thread_->Join();
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| -bool AudioInputDevice::SetVolume(double volume) {
|
| - NOTIMPLEMENTED();
|
| - return false;
|
| -}
|
| -
|
| -bool AudioInputDevice::GetVolume(double* volume) {
|
| - NOTIMPLEMENTED();
|
| - return false;
|
| -}
|
| -
|
| -void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) {
|
| - stream_id_ = filter_->AddDelegate(this);
|
| - filter_->Send(
|
| - new AudioInputHostMsg_CreateStream(0, stream_id_, params, true));
|
| -}
|
| -
|
| -void AudioInputDevice::StartOnIOThread() {
|
| - if (stream_id_)
|
| - filter_->Send(new AudioInputHostMsg_RecordStream(0, stream_id_));
|
| -}
|
| -
|
| -void AudioInputDevice::ShutDownOnIOThread() {
|
| - // Make sure we don't call shutdown more than once.
|
| - if (!stream_id_)
|
| - return;
|
| -
|
| - filter_->Send(new AudioInputHostMsg_CloseStream(0, stream_id_));
|
| - filter_->RemoveDelegate(stream_id_);
|
| - stream_id_ = 0;
|
| -}
|
| -
|
| -void AudioInputDevice::SetVolumeOnIOThread(double volume) {
|
| - if (stream_id_)
|
| - filter_->Send(new AudioInputHostMsg_SetVolume(0, stream_id_, volume));
|
| -}
|
| -
|
| -void AudioInputDevice::OnLowLatencyCreated(
|
| - base::SharedMemoryHandle handle,
|
| - base::SyncSocket::Handle socket_handle,
|
| - uint32 length) {
|
| -#if defined(OS_WIN)
|
| - DCHECK(handle);
|
| - DCHECK(socket_handle);
|
| -#else
|
| - DCHECK_GE(handle.fd, 0);
|
| - DCHECK_GE(socket_handle, 0);
|
| -#endif
|
| - DCHECK(length);
|
| -
|
| - // TODO(henrika) : check that length is big enough for buffer_size_
|
| -
|
| - shared_memory_.reset(new base::SharedMemory(handle, false));
|
| - shared_memory_->Map(length);
|
| -
|
| - socket_.reset(new base::SyncSocket(socket_handle));
|
| -
|
| - // TODO(henrika): we could optionally set the thread to high-priority
|
| - audio_thread_.reset(
|
| - new base::DelegateSimpleThread(this, "renderer_audio_input_thread"));
|
| - audio_thread_->Start();
|
| -
|
| - if (filter_) {
|
| - filter_->message_loop()->PostTask(FROM_HERE,
|
| - NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread));
|
| - }
|
| -}
|
| -
|
| -void AudioInputDevice::OnVolume(double volume) {
|
| - NOTIMPLEMENTED();
|
| -}
|
| -
|
| -// Our audio thread runs here. We receive captured audio samples on
|
| -// this thread.
|
| -void AudioInputDevice::Run() {
|
| - int pending_data;
|
| - const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
|
| - const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
|
| -
|
| - while (sizeof(pending_data) == socket_->Receive(&pending_data,
|
| - sizeof(pending_data)) &&
|
| - pending_data >= 0) {
|
| - // TODO(henrika): investigate the provided |pending_data| value
|
| - // and ensure that it is actually an accurate delay estimation.
|
| -
|
| - // Convert the number of pending bytes in the capture buffer
|
| - // into milliseconds.
|
| - audio_delay_milliseconds_ = pending_data / bytes_per_ms;
|
| -
|
| - FireCaptureCallback();
|
| - }
|
| -}
|
| -
|
| -void AudioInputDevice::FireCaptureCallback() {
|
| - if (!callback_)
|
| - return;
|
| -
|
| - const size_t number_of_frames = buffer_size_;
|
| -
|
| - // Read 16-bit samples from shared memory (browser writes to it).
|
| - int16* input_audio = static_cast<int16*>(shared_memory_data());
|
| - const int bytes_per_sample = sizeof(input_audio[0]);
|
| -
|
| - // Deinterleave each channel and convert to 32-bit floating-point
|
| - // with nominal range -1.0 -> +1.0.
|
| - for (int channel_index = 0; channel_index < channels_; ++channel_index) {
|
| - media::DeinterleaveAudioChannel(input_audio,
|
| - audio_data_[channel_index],
|
| - channels_,
|
| - channel_index,
|
| - bytes_per_sample,
|
| - number_of_frames);
|
| - }
|
| -
|
| - // Deliver captured data to the client in floating point format
|
| - // and update the audio-delay measurement.
|
| - callback_->Capture(audio_data_,
|
| - number_of_frames,
|
| - audio_delay_milliseconds_);
|
| -}
|
|
|