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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/renderer/audio_input_device.h" | |
6 | |
7 #include "base/memory/singleton.h" | |
8 #include "base/message_loop.h" | |
9 #include "content/common/audio_messages.h" | |
10 #include "content/common/child_process.h" | |
11 #include "content/common/view_messages.h" | |
12 #include "content/renderer/render_thread.h" | |
13 #include "media/audio/audio_util.h" | |
14 | |
15 scoped_refptr<AudioInputMessageFilter> AudioInputDevice::filter_; | |
16 | |
17 namespace { | |
18 | |
19 // AudioMessageFilterCreator is intended to be used as a singleton so we can | |
20 // get access to a shared AudioInputMessageFilter. | |
21 // Example usage: | |
22 // AudioInputMessageFilter* filter = | |
23 // AudioInputMessageFilterCreator::SharedFilter(); | |
24 | |
25 class AudioInputMessageFilterCreator { | |
26 public: | |
27 AudioInputMessageFilterCreator() { | |
28 int routing_id; | |
29 RenderThread::current()->Send( | |
30 new ViewHostMsg_GenerateRoutingID(&routing_id)); | |
31 filter_ = new AudioInputMessageFilter(routing_id); | |
32 RenderThread::current()->AddFilter(filter_); | |
33 } | |
34 | |
35 static AudioInputMessageFilter* SharedFilter() { | |
36 return GetInstance()->filter_.get(); | |
37 } | |
38 | |
39 static AudioInputMessageFilterCreator* GetInstance() { | |
40 return Singleton<AudioInputMessageFilterCreator>::get(); | |
41 } | |
42 | |
43 private: | |
44 scoped_refptr<AudioInputMessageFilter> filter_; | |
45 }; | |
46 | |
47 } // namespace | |
48 | |
49 AudioInputDevice::AudioInputDevice(size_t buffer_size, | |
50 int channels, | |
51 double sample_rate, | |
52 CaptureCallback* callback) | |
53 : buffer_size_(buffer_size), | |
54 channels_(channels), | |
55 bits_per_sample_(16), | |
56 sample_rate_(sample_rate), | |
57 callback_(callback), | |
58 audio_delay_milliseconds_(0), | |
59 volume_(1.0), | |
60 stream_id_(0) { | |
61 audio_data_.reserve(channels); | |
62 for (int i = 0; i < channels; ++i) { | |
63 float* channel_data = new float[buffer_size]; | |
64 audio_data_.push_back(channel_data); | |
65 } | |
66 // Lazily create the message filter and share across AudioInputDevice | |
67 // instances. | |
68 filter_ = AudioInputMessageFilterCreator::SharedFilter(); | |
69 } | |
70 | |
71 AudioInputDevice::~AudioInputDevice() { | |
72 // Make sure we have been shut down. | |
73 DCHECK_EQ(0, stream_id_); | |
74 Stop(); | |
75 for (int i = 0; i < channels_; ++i) | |
76 delete [] audio_data_[i]; | |
77 } | |
78 | |
79 bool AudioInputDevice::Start() { | |
80 // Make sure we don't call Start() more than once. | |
81 DCHECK_EQ(0, stream_id_); | |
82 if (stream_id_) | |
83 return false; | |
84 | |
85 AudioParameters params; | |
86 // TODO(henrika): add support for low-latency mode? | |
87 params.format = AudioParameters::AUDIO_PCM_LINEAR; | |
88 params.channels = channels_; | |
89 params.sample_rate = static_cast<int>(sample_rate_); | |
90 params.bits_per_sample = bits_per_sample_; | |
91 params.samples_per_packet = buffer_size_; | |
92 | |
93 // Ensure that the initialization task is posted on the I/O thread by | |
94 // accessing the I/O message loop directly. This approach avoids a race | |
95 // condition which could exist if the message loop of the filter was | |
96 // used instead. | |
97 DCHECK(ChildProcess::current()) << "Must be in the renderer"; | |
98 MessageLoop* message_loop = ChildProcess::current()->io_message_loop(); | |
99 if (!message_loop) | |
100 return false; | |
101 | |
102 message_loop->PostTask(FROM_HERE, | |
103 NewRunnableMethod(this, &AudioInputDevice::InitializeOnIOThread, params)); | |
104 | |
105 return true; | |
106 } | |
107 | |
108 bool AudioInputDevice::Stop() { | |
109 if (!stream_id_) | |
110 return false; | |
111 | |
112 filter_->message_loop()->PostTask(FROM_HERE, | |
113 NewRunnableMethod(this, &AudioInputDevice::ShutDownOnIOThread)); | |
114 | |
115 if (audio_thread_.get()) { | |
116 socket_->Close(); | |
117 audio_thread_->Join(); | |
118 } | |
119 | |
120 return true; | |
121 } | |
122 | |
123 bool AudioInputDevice::SetVolume(double volume) { | |
124 NOTIMPLEMENTED(); | |
125 return false; | |
126 } | |
127 | |
128 bool AudioInputDevice::GetVolume(double* volume) { | |
129 NOTIMPLEMENTED(); | |
130 return false; | |
131 } | |
132 | |
133 void AudioInputDevice::InitializeOnIOThread(const AudioParameters& params) { | |
134 stream_id_ = filter_->AddDelegate(this); | |
135 filter_->Send( | |
136 new AudioInputHostMsg_CreateStream(0, stream_id_, params, true)); | |
137 } | |
138 | |
139 void AudioInputDevice::StartOnIOThread() { | |
140 if (stream_id_) | |
141 filter_->Send(new AudioInputHostMsg_RecordStream(0, stream_id_)); | |
142 } | |
143 | |
144 void AudioInputDevice::ShutDownOnIOThread() { | |
145 // Make sure we don't call shutdown more than once. | |
146 if (!stream_id_) | |
147 return; | |
148 | |
149 filter_->Send(new AudioInputHostMsg_CloseStream(0, stream_id_)); | |
150 filter_->RemoveDelegate(stream_id_); | |
151 stream_id_ = 0; | |
152 } | |
153 | |
154 void AudioInputDevice::SetVolumeOnIOThread(double volume) { | |
155 if (stream_id_) | |
156 filter_->Send(new AudioInputHostMsg_SetVolume(0, stream_id_, volume)); | |
157 } | |
158 | |
159 void AudioInputDevice::OnLowLatencyCreated( | |
160 base::SharedMemoryHandle handle, | |
161 base::SyncSocket::Handle socket_handle, | |
162 uint32 length) { | |
163 #if defined(OS_WIN) | |
164 DCHECK(handle); | |
165 DCHECK(socket_handle); | |
166 #else | |
167 DCHECK_GE(handle.fd, 0); | |
168 DCHECK_GE(socket_handle, 0); | |
169 #endif | |
170 DCHECK(length); | |
171 | |
172 // TODO(henrika) : check that length is big enough for buffer_size_ | |
173 | |
174 shared_memory_.reset(new base::SharedMemory(handle, false)); | |
175 shared_memory_->Map(length); | |
176 | |
177 socket_.reset(new base::SyncSocket(socket_handle)); | |
178 | |
179 // TODO(henrika): we could optionally set the thread to high-priority | |
180 audio_thread_.reset( | |
181 new base::DelegateSimpleThread(this, "renderer_audio_input_thread")); | |
182 audio_thread_->Start(); | |
183 | |
184 if (filter_) { | |
185 filter_->message_loop()->PostTask(FROM_HERE, | |
186 NewRunnableMethod(this, &AudioInputDevice::StartOnIOThread)); | |
187 } | |
188 } | |
189 | |
190 void AudioInputDevice::OnVolume(double volume) { | |
191 NOTIMPLEMENTED(); | |
192 } | |
193 | |
194 // Our audio thread runs here. We receive captured audio samples on | |
195 // this thread. | |
196 void AudioInputDevice::Run() { | |
197 int pending_data; | |
198 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; | |
199 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; | |
200 | |
201 while (sizeof(pending_data) == socket_->Receive(&pending_data, | |
202 sizeof(pending_data)) && | |
203 pending_data >= 0) { | |
204 // TODO(henrika): investigate the provided |pending_data| value | |
205 // and ensure that it is actually an accurate delay estimation. | |
206 | |
207 // Convert the number of pending bytes in the capture buffer | |
208 // into milliseconds. | |
209 audio_delay_milliseconds_ = pending_data / bytes_per_ms; | |
210 | |
211 FireCaptureCallback(); | |
212 } | |
213 } | |
214 | |
215 void AudioInputDevice::FireCaptureCallback() { | |
216 if (!callback_) | |
217 return; | |
218 | |
219 const size_t number_of_frames = buffer_size_; | |
220 | |
221 // Read 16-bit samples from shared memory (browser writes to it). | |
222 int16* input_audio = static_cast<int16*>(shared_memory_data()); | |
223 const int bytes_per_sample = sizeof(input_audio[0]); | |
224 | |
225 // Deinterleave each channel and convert to 32-bit floating-point | |
226 // with nominal range -1.0 -> +1.0. | |
227 for (int channel_index = 0; channel_index < channels_; ++channel_index) { | |
228 media::DeinterleaveAudioChannel(input_audio, | |
229 audio_data_[channel_index], | |
230 channels_, | |
231 channel_index, | |
232 bytes_per_sample, | |
233 number_of_frames); | |
234 } | |
235 | |
236 // Deliver captured data to the client in floating point format | |
237 // and update the audio-delay measurement. | |
238 callback_->Capture(audio_data_, | |
239 number_of_frames, | |
240 audio_delay_milliseconds_); | |
241 } | |
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