| Index: chrome/browser/ui/cocoa/browser_window_controller.mm
|
| ===================================================================
|
| --- chrome/browser/ui/cocoa/browser_window_controller.mm (revision 88138)
|
| +++ chrome/browser/ui/cocoa/browser_window_controller.mm (working copy)
|
| @@ -157,19 +157,9 @@
|
| MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
|
|
|
| @interface NSWindow (LionSDKDeclarations)
|
| -- (void)toggleFullScreen:(id)sender;
|
| - (void)setRestorable:(BOOL)flag;
|
| @end
|
|
|
| -enum {
|
| - NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7,
|
| - NSWindowCollectionBehaviorFullScreenAuxiliary = 1 << 8
|
| -};
|
| -
|
| -enum {
|
| - NSWindowFullScreenButton = 7
|
| -};
|
| -
|
| #endif // MAC_OS_X_VERSION_10_7
|
|
|
| // IncognitoImageView subclasses NSView to allow mouse events to pass through it
|
| @@ -417,21 +407,8 @@
|
| if ([self hasToolbar]) // Do not create the buttons in popups.
|
| [toolbarController_ createBrowserActionButtons];
|
|
|
| - // For versions of Mac OS that provide an "enter fullscreen" button, make
|
| - // one appear (in a rather hacky manner). http://crbug.com/74065 : When
|
| - // switching the fullscreen implementation to the new API, revisit how much
|
| - // of this hacky code is necessary.
|
| - if ([window respondsToSelector:@selector(toggleFullScreen:)]) {
|
| - NSWindowCollectionBehavior behavior = [window collectionBehavior];
|
| - behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
|
| - [window setCollectionBehavior:behavior];
|
| + [self setUpOSFullScreenButton];
|
|
|
| - NSButton* fullscreenButton =
|
| - [window standardWindowButton:NSWindowFullScreenButton];
|
| - [fullscreenButton setAction:@selector(enterFullscreen:)];
|
| - [fullscreenButton setTarget:self];
|
| - }
|
| -
|
| // We are done initializing now.
|
| initializing_ = NO;
|
| }
|
| @@ -2060,6 +2037,10 @@
|
| // We're done moving focus, so re-enable bar visibility changes.
|
| [self enableBarVisibilityUpdates];
|
|
|
| + // This needs to be done when leaving full-screen mode to ensure that the
|
| + // button's action is set properly.
|
| + [self setUpOSFullScreenButton];
|
| +
|
| // Fade back in.
|
| if (didFadeOut) {
|
| CGDisplayFade(token, kFadeDurationSeconds / 2, kCGDisplayBlendSolidColor,
|
|
|