| Index: skia/ext/platform_device_mac.h
|
| ===================================================================
|
| --- skia/ext/platform_device_mac.h (revision 86628)
|
| +++ skia/ext/platform_device_mac.h (working copy)
|
| @@ -17,10 +17,6 @@
|
|
|
| namespace skia {
|
|
|
| -// Returns the CGContext that backing the SkDevice. Forwards to the bound
|
| -// PlatformDevice. Returns NULL if no PlatformDevice is bound.
|
| -CGContextRef GetBitmapContext(SkDevice* device);
|
| -
|
| // A device is basically a wrapper around SkBitmap that provides a surface for
|
| // SkCanvas to draw into. Our device provides a surface CoreGraphics can also
|
| // write to. It also provides functionality to play well with CG drawing
|
| @@ -41,12 +37,9 @@
|
| // context, it will be more efficient if you don't free it until after this
|
| // call so it doesn't have to be created twice. If src_rect is null, then
|
| // the entirety of the source device will be copied.
|
| - virtual void DrawToNativeContext(CGContextRef context, int x, int y,
|
| - const CGRect* src_rect) = 0;
|
| + virtual void DrawToContext(CGContextRef context, int x, int y,
|
| + const CGRect* src_rect) = 0;
|
|
|
| - // Sets the opacity of each pixel in the specified region to be opaque.
|
| - virtual void MakeOpaque(int x, int y, int width, int height) { }
|
| -
|
| // Returns if the preferred rendering engine is vectorial or bitmap based.
|
| virtual bool IsVectorial() = 0;
|
|
|
|
|