Index: content/renderer/render_widget.cc |
diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc |
index 98d6a4dd19488ec36b28747b2e5fb6bb12d118ad..c3cb6b664432d7df27eb307578a2434ef0388b7d 100644 |
--- a/content/renderer/render_widget.cc |
+++ b/content/renderer/render_widget.cc |
@@ -30,6 +30,7 @@ |
#include "ui/gfx/point.h" |
#include "ui/gfx/size.h" |
#include "ui/gfx/surface/transport_dib.h" |
+#include "ui/gfx/gl/gl_switches.h" |
#include "webkit/glue/webkit_glue.h" |
#include "webkit/plugins/npapi/webplugin.h" |
#include "webkit/plugins/ppapi/ppapi_plugin_instance.h" |
@@ -585,7 +586,7 @@ void RenderWidget::AnimationCallback() { |
animation_task_posted_ = false; |
if (!animation_update_pending_) |
return; |
- if (!animation_floor_time_.is_null()) { |
+ if (!animation_floor_time_.is_null() && IsRenderingVSyncd()) { |
// Record when we fired (according to base::Time::Now()) relative to when |
// we posted the task to quantify how much the base::Time/base::TimeTicks |
// skew is affecting animations. |
@@ -603,37 +604,65 @@ void RenderWidget::AnimationCallback() { |
void RenderWidget::AnimateIfNeeded() { |
if (!animation_update_pending_) |
return; |
- base::Time now = base::Time::Now(); |
- if (now >= animation_floor_time_) { |
- animation_floor_time_ = now + base::TimeDelta::FromMilliseconds(16); |
- // Set a timer to call us back after 16ms (targetting 60FPS) before |
- // running animation callbacks so that if a callback requests another |
- // we'll be sure to run it at the proper time. |
- MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod( |
- this, &RenderWidget::AnimationCallback), 16); |
+ if(IsRenderingVSyncd()) { |
+ base::Time now = base::Time::Now(); |
+ if (now >= animation_floor_time_) { |
+ animation_floor_time_ = now + base::TimeDelta::FromMilliseconds(16); |
+ // Set a timer to call us back after 16ms (targetting 60FPS) before |
+ // running animation callbacks so that if a callback requests another |
+ // we'll be sure to run it at the proper time. |
+ MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod( |
+ this, &RenderWidget::AnimationCallback), 16); |
jamesr
2011/05/26 02:20:15
would it be sufficient to leave this function unch
|
+ animation_task_posted_ = true; |
+ animation_update_pending_ = false; |
+ #ifdef WEBWIDGET_HAS_ANIMATE_CHANGES |
+ webwidget_->animate(0.0); |
+ #else |
+ webwidget_->animate(); |
+ #endif |
+ return; |
+ } |
+ TRACE_EVENT0("renderer", "EarlyOut_AnimatedInLast16ms"); |
+ if (animation_task_posted_) |
+ return; |
+ // This code uses base::Time::Now() to calculate the floor and next fire |
+ // time because javascript's Date object uses base::Time::Now(). The |
+ // message loop uses base::TimeTicks, which on windows can have a |
+ // different granularity than base::Time. |
+ // The upshot of all this is that this function might be called before |
+ // base::Time::Now() has advanced past the animation_floor_time_. To |
+ // avoid exposing this delay to javascript, we keep posting delayed |
+ // tasks until base::Time::Now() has advanced far enough. |
+ int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp(); |
animation_task_posted_ = true; |
+ MessageLoop::current()->PostDelayedTask(FROM_HERE, |
+ NewRunnableMethod(this, &RenderWidget::AnimationCallback), delay); |
+ } else { |
animation_update_pending_ = false; |
#ifdef WEBWIDGET_HAS_ANIMATE_CHANGES |
webwidget_->animate(0.0); |
#else |
webwidget_->animate(); |
#endif |
- return; |
+ // Set a delayed task to call us back "immediately" if more animation is |
+ // requested, using delayed tasks to keep scheduling consistent. If we have |
+ // hit the throttling threshold for swapbuffers, this task will be harmless. |
+ // so that we get equivalent scheduling to the non-vsync'd case. |
+ if(animation_update_pending_) { |
+ MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod( |
+ this, &RenderWidget::AnimationCallback), 0); |
+ animation_task_posted_ = true; |
+ } |
} |
- if (animation_task_posted_) |
- return; |
- // This code uses base::Time::Now() to calculate the floor and next fire |
- // time because javascript's Date object uses base::Time::Now(). The |
- // message loop uses base::TimeTicks, which on windows can have a |
- // different granularity than base::Time. |
- // The upshot of all this is that this function might be called before |
- // base::Time::Now() has advanced past the animation_floor_time_. To |
- // avoid exposing this delay to javascript, we keep posting delayed |
- // tasks until base::Time::Now() has advanced far enough. |
- int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp(); |
- animation_task_posted_ = true; |
- MessageLoop::current()->PostDelayedTask(FROM_HERE, |
- NewRunnableMethod(this, &RenderWidget::AnimationCallback), delay); |
+} |
+ |
+bool RenderWidget::IsRenderingVSyncd() { |
+ // TODO(nduca): Forcing a driver to disable vsync (e.g. in a control panel) is |
+ // not caught by this check. This will lead to artificially low frame rates |
+ // for people who force vsync off at a driver level and expect Chrome to speed |
+ // up. |
+ return !CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kDisableGpuVsync); |
} |
void RenderWidget::InvalidationCallback() { |