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Unified Diff: content/renderer/render_widget.cc

Issue 6979020: When --disable-gpu-vsync, run requestAnimFrame callbacks at top speed. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 7 months ago
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Index: content/renderer/render_widget.cc
diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc
index 98d6a4dd19488ec36b28747b2e5fb6bb12d118ad..c3cb6b664432d7df27eb307578a2434ef0388b7d 100644
--- a/content/renderer/render_widget.cc
+++ b/content/renderer/render_widget.cc
@@ -30,6 +30,7 @@
#include "ui/gfx/point.h"
#include "ui/gfx/size.h"
#include "ui/gfx/surface/transport_dib.h"
+#include "ui/gfx/gl/gl_switches.h"
#include "webkit/glue/webkit_glue.h"
#include "webkit/plugins/npapi/webplugin.h"
#include "webkit/plugins/ppapi/ppapi_plugin_instance.h"
@@ -585,7 +586,7 @@ void RenderWidget::AnimationCallback() {
animation_task_posted_ = false;
if (!animation_update_pending_)
return;
- if (!animation_floor_time_.is_null()) {
+ if (!animation_floor_time_.is_null() && IsRenderingVSyncd()) {
// Record when we fired (according to base::Time::Now()) relative to when
// we posted the task to quantify how much the base::Time/base::TimeTicks
// skew is affecting animations.
@@ -603,37 +604,65 @@ void RenderWidget::AnimationCallback() {
void RenderWidget::AnimateIfNeeded() {
if (!animation_update_pending_)
return;
- base::Time now = base::Time::Now();
- if (now >= animation_floor_time_) {
- animation_floor_time_ = now + base::TimeDelta::FromMilliseconds(16);
- // Set a timer to call us back after 16ms (targetting 60FPS) before
- // running animation callbacks so that if a callback requests another
- // we'll be sure to run it at the proper time.
- MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
- this, &RenderWidget::AnimationCallback), 16);
+ if(IsRenderingVSyncd()) {
+ base::Time now = base::Time::Now();
+ if (now >= animation_floor_time_) {
+ animation_floor_time_ = now + base::TimeDelta::FromMilliseconds(16);
+ // Set a timer to call us back after 16ms (targetting 60FPS) before
+ // running animation callbacks so that if a callback requests another
+ // we'll be sure to run it at the proper time.
+ MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
+ this, &RenderWidget::AnimationCallback), 16);
jamesr 2011/05/26 02:20:15 would it be sufficient to leave this function unch
+ animation_task_posted_ = true;
+ animation_update_pending_ = false;
+ #ifdef WEBWIDGET_HAS_ANIMATE_CHANGES
+ webwidget_->animate(0.0);
+ #else
+ webwidget_->animate();
+ #endif
+ return;
+ }
+ TRACE_EVENT0("renderer", "EarlyOut_AnimatedInLast16ms");
+ if (animation_task_posted_)
+ return;
+ // This code uses base::Time::Now() to calculate the floor and next fire
+ // time because javascript's Date object uses base::Time::Now(). The
+ // message loop uses base::TimeTicks, which on windows can have a
+ // different granularity than base::Time.
+ // The upshot of all this is that this function might be called before
+ // base::Time::Now() has advanced past the animation_floor_time_. To
+ // avoid exposing this delay to javascript, we keep posting delayed
+ // tasks until base::Time::Now() has advanced far enough.
+ int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp();
animation_task_posted_ = true;
+ MessageLoop::current()->PostDelayedTask(FROM_HERE,
+ NewRunnableMethod(this, &RenderWidget::AnimationCallback), delay);
+ } else {
animation_update_pending_ = false;
#ifdef WEBWIDGET_HAS_ANIMATE_CHANGES
webwidget_->animate(0.0);
#else
webwidget_->animate();
#endif
- return;
+ // Set a delayed task to call us back "immediately" if more animation is
+ // requested, using delayed tasks to keep scheduling consistent. If we have
+ // hit the throttling threshold for swapbuffers, this task will be harmless.
+ // so that we get equivalent scheduling to the non-vsync'd case.
+ if(animation_update_pending_) {
+ MessageLoop::current()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
+ this, &RenderWidget::AnimationCallback), 0);
+ animation_task_posted_ = true;
+ }
}
- if (animation_task_posted_)
- return;
- // This code uses base::Time::Now() to calculate the floor and next fire
- // time because javascript's Date object uses base::Time::Now(). The
- // message loop uses base::TimeTicks, which on windows can have a
- // different granularity than base::Time.
- // The upshot of all this is that this function might be called before
- // base::Time::Now() has advanced past the animation_floor_time_. To
- // avoid exposing this delay to javascript, we keep posting delayed
- // tasks until base::Time::Now() has advanced far enough.
- int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp();
- animation_task_posted_ = true;
- MessageLoop::current()->PostDelayedTask(FROM_HERE,
- NewRunnableMethod(this, &RenderWidget::AnimationCallback), delay);
+}
+
+bool RenderWidget::IsRenderingVSyncd() {
+ // TODO(nduca): Forcing a driver to disable vsync (e.g. in a control panel) is
+ // not caught by this check. This will lead to artificially low frame rates
+ // for people who force vsync off at a driver level and expect Chrome to speed
+ // up.
+ return !CommandLine::ForCurrentProcess()->HasSwitch(
+ switches::kDisableGpuVsync);
}
void RenderWidget::InvalidationCallback() {
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