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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_COMPOSITOR_COMPOSITOR_H_ | 5 #ifndef UI_GFX_COMPOSITOR_COMPOSITOR_H_ |
| 6 #define UI_GFX_COMPOSITOR_COMPOSITOR_H_ | 6 #define UI_GFX_COMPOSITOR_COMPOSITOR_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
| 10 #include "ui/gfx/native_widget_types.h" | 10 #include "ui/gfx/native_widget_types.h" |
| 11 | 11 |
| 12 class SkBitmap; | 12 class SkBitmap; |
| 13 namespace gfx { | 13 namespace gfx { |
| 14 class Point; | 14 class Point; |
| 15 class Rect; | 15 class Rect; |
| 16 class Size; | 16 class Size; |
| 17 } | 17 } |
| 18 | 18 |
| 19 namespace ui { | 19 namespace ui { |
| 20 class Transform; | 20 class Transform; |
| 21 | 21 |
| 22 #if !defined(COMPOSITOR_2) | |
| 23 typedef unsigned int TextureID; | |
| 24 | |
| 25 // NOTE: all coordinates passed to Texture/Compositor have 0x0 as the upper left | |
| 26 // corner. | |
| 27 | |
| 28 // Compositor object to take care of GPU painting. | |
| 29 // A Browser compositor object is responsible for generating the final | |
| 30 // displayable form of pixels comprising a single widget's contents. It draws an | |
| 31 // appropriately transformed texture for each transformed view in the widget's | |
| 32 // view hierarchy. The initial implementation uses GL for this purpose. | |
| 33 // Future CLs will adapt this to ongoing Skia development. | |
| 34 class Compositor : public base::RefCounted<Compositor> { | |
| 35 public: | |
| 36 // Create a compositor from the provided handle. | |
| 37 static Compositor* Create(gfx::AcceleratedWidget widget); | |
| 38 | |
| 39 // Notifies the compositor that compositing is about to start. | |
| 40 virtual void NotifyStart() = 0; | |
| 41 | |
| 42 // Notifies the compositor that compositing is complete. | |
| 43 virtual void NotifyEnd() = 0; | |
| 44 | |
| 45 // Draws the given texture with the given transform. | |
| 46 virtual void DrawTextureWithTransform(TextureID txt, | |
| 47 const ui::Transform& transform) = 0; | |
| 48 | |
| 49 // Save the current transformation that can be restored with RestoreTransform. | |
| 50 virtual void SaveTransform() = 0; | |
| 51 | |
| 52 // Restore a previously saved transformation using SaveTransform. | |
| 53 virtual void RestoreTransform() = 0; | |
| 54 | |
| 55 protected: | |
| 56 virtual ~Compositor() {} | |
| 57 | |
| 58 private: | |
| 59 friend class base::RefCounted<Compositor>; | |
| 60 }; | |
| 61 | |
| 62 #else | |
| 63 // Textures are created by a Compositor for managing an accelerated view. | 22 // Textures are created by a Compositor for managing an accelerated view. |
| 64 // Any time a View with a texture needs to redraw itself it invokes SetBitmap(). | 23 // Any time a View with a texture needs to redraw itself it invokes SetBitmap(). |
| 65 // When the view is ready to be drawn Draw() is invoked. | 24 // When the view is ready to be drawn Draw() is invoked. |
| 66 // | 25 // |
| 67 // Texture is really a proxy to the gpu. Texture does not itself keep a copy of | 26 // Texture is really a proxy to the gpu. Texture does not itself keep a copy of |
| 68 // the bitmap. | 27 // the bitmap. |
| 69 // | 28 // |
| 70 // Views own the Texture. | 29 // Views own the Texture. |
| 71 class Texture { | 30 class Texture { |
| 72 public: | 31 public: |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 104 // Blurs the specific region in the compositor. | 63 // Blurs the specific region in the compositor. |
| 105 virtual void Blur(const gfx::Rect& bounds) = 0; | 64 virtual void Blur(const gfx::Rect& bounds) = 0; |
| 106 | 65 |
| 107 protected: | 66 protected: |
| 108 virtual ~Compositor() {} | 67 virtual ~Compositor() {} |
| 109 | 68 |
| 110 private: | 69 private: |
| 111 friend class base::RefCounted<Compositor>; | 70 friend class base::RefCounted<Compositor>; |
| 112 }; | 71 }; |
| 113 | 72 |
| 114 #endif // COMPOSITOR_2 | |
| 115 } // namespace ui | 73 } // namespace ui |
| 116 | 74 |
| 117 #endif // UI_GFX_COMPOSITOR_COMPOSITOR_H_ | 75 #endif // UI_GFX_COMPOSITOR_COMPOSITOR_H_ |
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