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Side by Side Diff: gpu/command_buffer/service/shader_translator_unittest.cc

Issue 6969100: Hook up shader long variable name mapping with GPU command buffer port. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/shader_translator.h" 5 #include "gpu/command_buffer/service/shader_translator.h"
6 #include "testing/gtest/include/gtest/gtest.h" 6 #include "testing/gtest/include/gtest/gtest.h"
7 7
8 namespace gpu { 8 namespace gpu {
9 namespace gles2 { 9 namespace gles2 {
10 10
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137 // There should be one attribute with following characteristics: 137 // There should be one attribute with following characteristics:
138 // name:vPosition type:SH_FLOAT_VEC4 size:1. 138 // name:vPosition type:SH_FLOAT_VEC4 size:1.
139 const ShaderTranslator::VariableMap& attrib_map = 139 const ShaderTranslator::VariableMap& attrib_map =
140 vertex_translator_.attrib_map(); 140 vertex_translator_.attrib_map();
141 EXPECT_EQ(1u, attrib_map.size()); 141 EXPECT_EQ(1u, attrib_map.size());
142 ShaderTranslator::VariableMap::const_iterator iter = 142 ShaderTranslator::VariableMap::const_iterator iter =
143 attrib_map.find("vPosition"); 143 attrib_map.find("vPosition");
144 EXPECT_TRUE(iter != attrib_map.end()); 144 EXPECT_TRUE(iter != attrib_map.end());
145 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type); 145 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type);
146 EXPECT_EQ(1, iter->second.size); 146 EXPECT_EQ(1, iter->second.size);
147 EXPECT_EQ("vPosition", iter->second.name);
147 } 148 }
148 149
149 TEST_F(ShaderTranslatorTest, GetUniforms) { 150 TEST_F(ShaderTranslatorTest, GetUniforms) {
150 const char* shader = 151 const char* shader =
151 "precision mediump float;\n" 152 "precision mediump float;\n"
152 "struct Foo {\n" 153 "struct Foo {\n"
153 " vec4 color[1];\n" 154 " vec4 color[1];\n"
154 "};\n" 155 "};\n"
155 "struct Bar {\n" 156 "struct Bar {\n"
156 " Foo foo;\n" 157 " Foo foo;\n"
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173 // 2. name:bar[1].foo.color[0] type:SH_FLOAT_VEC4 size:1 174 // 2. name:bar[1].foo.color[0] type:SH_FLOAT_VEC4 size:1
174 const ShaderTranslator::VariableMap& uniform_map = 175 const ShaderTranslator::VariableMap& uniform_map =
175 fragment_translator_.uniform_map(); 176 fragment_translator_.uniform_map();
176 EXPECT_EQ(2u, uniform_map.size()); 177 EXPECT_EQ(2u, uniform_map.size());
177 // First uniform. 178 // First uniform.
178 ShaderTranslator::VariableMap::const_iterator iter = 179 ShaderTranslator::VariableMap::const_iterator iter =
179 uniform_map.find("bar[0].foo.color[0]"); 180 uniform_map.find("bar[0].foo.color[0]");
180 EXPECT_TRUE(iter != uniform_map.end()); 181 EXPECT_TRUE(iter != uniform_map.end());
181 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type); 182 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type);
182 EXPECT_EQ(1, iter->second.size); 183 EXPECT_EQ(1, iter->second.size);
184 EXPECT_EQ("bar[0].foo.color[0]", iter->second.name);
183 // Second uniform. 185 // Second uniform.
184 iter = uniform_map.find("bar[1].foo.color[0]"); 186 iter = uniform_map.find("bar[1].foo.color[0]");
185 EXPECT_TRUE(iter != uniform_map.end()); 187 EXPECT_TRUE(iter != uniform_map.end());
186 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type); 188 EXPECT_EQ(SH_FLOAT_VEC4, iter->second.type);
187 EXPECT_EQ(1, iter->second.size); 189 EXPECT_EQ(1, iter->second.size);
190 EXPECT_EQ("bar[1].foo.color[0]", iter->second.name);
188 } 191 }
189 192
190 } // namespace gles2 193 } // namespace gles2
191 } // namespace gpu 194 } // namespace gpu
192 195
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