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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 | 8 |
| 9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 | 11 |
| 12 namespace { | 12 namespace { |
| 13 void FinalizeShaderTranslator(void* /* dummy */) { | 13 void FinalizeShaderTranslator(void* /* dummy */) { |
| 14 ShFinalize(); | 14 ShFinalize(); |
| 15 } | 15 } |
| 16 | 16 |
| 17 bool InitializeShaderTranslator() { | 17 bool InitializeShaderTranslator() { |
| 18 static bool initialized = false; | 18 static bool initialized = false; |
| 19 if (!initialized && ShInitialize()) { | 19 if (!initialized && ShInitialize()) { |
| 20 base::AtExitManager::RegisterCallback(&FinalizeShaderTranslator, NULL); | 20 base::AtExitManager::RegisterCallback(&FinalizeShaderTranslator, NULL); |
| 21 initialized = true; | 21 initialized = true; |
| 22 } | 22 } |
| 23 return initialized; | 23 return initialized; |
| 24 } | 24 } |
| 25 | 25 |
| 26 using gpu::gles2::ShaderTranslator; | 26 using gpu::gles2::ShaderTranslator; |
| 27 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, | 27 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, |
| 28 ShaderTranslator::VariableMap* var_map) { | 28 ShaderTranslator::VariableMap* var_map) { |
| 29 int name_len = 0; | 29 int name_len = 0, mapped_name_len = 0; |
| 30 switch (var_type) { | 30 switch (var_type) { |
| 31 case SH_ACTIVE_ATTRIBUTES: | 31 case SH_ACTIVE_ATTRIBUTES: |
| 32 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &name_len); | 32 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &name_len); |
| 33 break; | 33 break; |
| 34 case SH_ACTIVE_UNIFORMS: | 34 case SH_ACTIVE_UNIFORMS: |
| 35 ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &name_len); | 35 ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &name_len); |
| 36 break; | 36 break; |
| 37 default: NOTREACHED(); | 37 default: NOTREACHED(); |
| 38 } | 38 } |
| 39 if (name_len <= 1) return; | 39 ShGetInfo(compiler, SH_MAPPED_NAME_MAX_LENGTH, &mapped_name_len); |
| 40 if (name_len <= 1 || mapped_name_len <= 1) return; |
| 40 scoped_array<char> name(new char[name_len]); | 41 scoped_array<char> name(new char[name_len]); |
| 42 scoped_array<char> mapped_name(new char[mapped_name_len]); |
| 41 | 43 |
| 42 int num_vars = 0; | 44 int num_vars = 0; |
| 43 ShGetInfo(compiler, var_type, &num_vars); | 45 ShGetInfo(compiler, var_type, &num_vars); |
| 44 for (int i = 0; i < num_vars; ++i) { | 46 for (int i = 0; i < num_vars; ++i) { |
| 45 int size = 0; | 47 int size = 0; |
| 46 ShDataType type = SH_NONE; | 48 ShDataType type = SH_NONE; |
| 47 | 49 |
| 48 switch (var_type) { | 50 switch (var_type) { |
| 49 case SH_ACTIVE_ATTRIBUTES: | 51 case SH_ACTIVE_ATTRIBUTES: |
| 50 ShGetActiveAttrib(compiler, i, NULL, &size, &type, name.get(), NULL); | 52 ShGetActiveAttrib( |
| 53 compiler, i, NULL, &size, &type, name.get(), mapped_name.get()); |
| 51 break; | 54 break; |
| 52 case SH_ACTIVE_UNIFORMS: | 55 case SH_ACTIVE_UNIFORMS: |
| 53 ShGetActiveUniform(compiler, i, NULL, &size, &type, name.get(), NULL); | 56 ShGetActiveUniform( |
| 57 compiler, i, NULL, &size, &type, name.get(), mapped_name.get()); |
| 54 break; | 58 break; |
| 55 default: NOTREACHED(); | 59 default: NOTREACHED(); |
| 56 } | 60 } |
| 57 | 61 |
| 58 ShaderTranslator::VariableInfo info(type, size); | 62 ShaderTranslator::VariableInfo info(type, size, name.get()); |
| 59 (*var_map)[name.get()] = info; | 63 (*var_map)[mapped_name.get()] = info; |
| 60 } | 64 } |
| 61 } | 65 } |
| 62 } // namespace | 66 } // namespace |
| 63 | 67 |
| 64 namespace gpu { | 68 namespace gpu { |
| 65 namespace gles2 { | 69 namespace gles2 { |
| 66 | 70 |
| 67 ShaderTranslator::ShaderTranslator() | 71 ShaderTranslator::ShaderTranslator() |
| 68 : compiler_(NULL), | 72 : compiler_(NULL), |
| 69 implementation_is_glsl_es_(false) { | 73 implementation_is_glsl_es_(false) { |
| (...skipping 22 matching lines...) Expand all Loading... |
| 92 return compiler_ != NULL; | 96 return compiler_ != NULL; |
| 93 } | 97 } |
| 94 | 98 |
| 95 bool ShaderTranslator::Translate(const char* shader) { | 99 bool ShaderTranslator::Translate(const char* shader) { |
| 96 // Make sure this instance is initialized. | 100 // Make sure this instance is initialized. |
| 97 DCHECK(compiler_ != NULL); | 101 DCHECK(compiler_ != NULL); |
| 98 DCHECK(shader != NULL); | 102 DCHECK(shader != NULL); |
| 99 ClearResults(); | 103 ClearResults(); |
| 100 | 104 |
| 101 bool success = false; | 105 bool success = false; |
| 102 int compile_options = SH_OBJECT_CODE | SH_ATTRIBUTES_UNIFORMS; | 106 int compile_options = |
| 107 SH_OBJECT_CODE | SH_ATTRIBUTES_UNIFORMS | SH_MAP_LONG_VARIABLE_NAMES; |
| 103 if (ShCompile(compiler_, &shader, 1, compile_options)) { | 108 if (ShCompile(compiler_, &shader, 1, compile_options)) { |
| 104 success = true; | 109 success = true; |
| 105 if (!implementation_is_glsl_es_) { | 110 if (!implementation_is_glsl_es_) { |
| 106 // Get translated shader. | 111 // Get translated shader. |
| 107 int obj_code_len = 0; | 112 int obj_code_len = 0; |
| 108 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); | 113 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); |
| 109 if (obj_code_len > 1) { | 114 if (obj_code_len > 1) { |
| 110 translated_shader_.reset(new char[obj_code_len]); | 115 translated_shader_.reset(new char[obj_code_len]); |
| 111 ShGetObjectCode(compiler_, translated_shader_.get()); | 116 ShGetObjectCode(compiler_, translated_shader_.get()); |
| 112 } | 117 } |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 159 void ShaderTranslator::ClearResults() { | 164 void ShaderTranslator::ClearResults() { |
| 160 translated_shader_.reset(); | 165 translated_shader_.reset(); |
| 161 info_log_.reset(); | 166 info_log_.reset(); |
| 162 attrib_map_.clear(); | 167 attrib_map_.clear(); |
| 163 uniform_map_.clear(); | 168 uniform_map_.clear(); |
| 164 } | 169 } |
| 165 | 170 |
| 166 } // namespace gles2 | 171 } // namespace gles2 |
| 167 } // namespace gpu | 172 } // namespace gpu |
| 168 | 173 |
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