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Side by Side Diff: gpu/command_buffer/service/program_manager_unittest.cc

Issue 6969100: Hook up shader long variable name mapping with GPU command buffer port. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 6 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/program_manager.h" 5 #include "gpu/command_buffer/service/program_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/string_number_conversions.h" 10 #include "base/string_number_conversions.h"
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616 // GL_FLOAT_VEC2 when they should return GL_FLOAT_MAT2. Check we handle this. 616 // GL_FLOAT_VEC2 when they should return GL_FLOAT_MAT2. Check we handle this.
617 TEST_F(ProgramManagerWithShaderTest, GLDriverReturnsWrongTypeInfo) { 617 TEST_F(ProgramManagerWithShaderTest, GLDriverReturnsWrongTypeInfo) {
618 static GLenum kAttrib2BadType = GL_FLOAT_VEC2; 618 static GLenum kAttrib2BadType = GL_FLOAT_VEC2;
619 static GLenum kAttrib2GoodType = GL_FLOAT_MAT2; 619 static GLenum kAttrib2GoodType = GL_FLOAT_MAT2;
620 static GLenum kUniform2BadType = GL_FLOAT_VEC3; 620 static GLenum kUniform2BadType = GL_FLOAT_VEC3;
621 static GLenum kUniform2GoodType = GL_FLOAT_MAT3; 621 static GLenum kUniform2GoodType = GL_FLOAT_MAT3;
622 MockShaderTranslator shader_translator; 622 MockShaderTranslator shader_translator;
623 ShaderTranslator::VariableMap attrib_map; 623 ShaderTranslator::VariableMap attrib_map;
624 ShaderTranslator::VariableMap uniform_map; 624 ShaderTranslator::VariableMap uniform_map;
625 attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo( 625 attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo(
626 kAttrib1Type, kAttrib1Size); 626 kAttrib1Type, kAttrib1Size, kAttrib1Name);
627 attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo( 627 attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo(
628 kAttrib2GoodType, kAttrib2Size); 628 kAttrib2GoodType, kAttrib2Size, kAttrib2Name);
629 attrib_map[kAttrib3Name] = ShaderTranslatorInterface::VariableInfo( 629 attrib_map[kAttrib3Name] = ShaderTranslatorInterface::VariableInfo(
630 kAttrib3Type, kAttrib3Size); 630 kAttrib3Type, kAttrib3Size, kAttrib3Name);
631 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo( 631 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
632 kUniform1Type, kUniform1Size); 632 kUniform1Type, kUniform1Size, kUniform1Name);
633 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo( 633 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
634 kUniform2GoodType, kUniform2Size); 634 kUniform2GoodType, kUniform2Size, kUniform2Name);
635 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo( 635 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo(
636 kUniform3Type, kUniform3Size); 636 kUniform3Type, kUniform3Size, kUniform3GoodName);
637 EXPECT_CALL(shader_translator, attrib_map()) 637 EXPECT_CALL(shader_translator, attrib_map())
638 .WillRepeatedly(ReturnRef(attrib_map)); 638 .WillRepeatedly(ReturnRef(attrib_map));
639 EXPECT_CALL(shader_translator, uniform_map()) 639 EXPECT_CALL(shader_translator, uniform_map())
640 .WillRepeatedly(ReturnRef(uniform_map)); 640 .WillRepeatedly(ReturnRef(uniform_map));
641 const GLuint kVShaderClientId = 2001; 641 const GLuint kVShaderClientId = 2001;
642 const GLuint kFShaderClientId = 2002; 642 const GLuint kFShaderClientId = 2002;
643 const GLuint kVShaderServiceId = 3001; 643 const GLuint kVShaderServiceId = 3001;
644 const GLuint kFShaderServiceId = 3002; 644 const GLuint kFShaderServiceId = 3002;
645 ShaderManager::ShaderInfo* vshader = shader_manager_.CreateShaderInfo( 645 ShaderManager::ShaderInfo* vshader = shader_manager_.CreateShaderInfo(
646 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER); 646 kVShaderClientId, kVShaderServiceId, GL_VERTEX_SHADER);
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677 for (unsigned index = 0; index < kNumAttribs; ++index) { 677 for (unsigned index = 0; index < kNumAttribs; ++index) {
678 const ProgramManager::ProgramInfo::VertexAttribInfo* attrib_info = 678 const ProgramManager::ProgramInfo::VertexAttribInfo* attrib_info =
679 program_info->GetAttribInfo(index); 679 program_info->GetAttribInfo(index);
680 ASSERT_TRUE(attrib_info != NULL); 680 ASSERT_TRUE(attrib_info != NULL);
681 ShaderTranslator::VariableMap::const_iterator it = attrib_map.find( 681 ShaderTranslator::VariableMap::const_iterator it = attrib_map.find(
682 attrib_info->name); 682 attrib_info->name);
683 ASSERT_TRUE(it != attrib_map.end()); 683 ASSERT_TRUE(it != attrib_map.end());
684 EXPECT_EQ(it->first, attrib_info->name); 684 EXPECT_EQ(it->first, attrib_info->name);
685 EXPECT_EQ(static_cast<GLenum>(it->second.type), attrib_info->type); 685 EXPECT_EQ(static_cast<GLenum>(it->second.type), attrib_info->type);
686 EXPECT_EQ(it->second.size, attrib_info->size); 686 EXPECT_EQ(it->second.size, attrib_info->size);
687 EXPECT_EQ(it->second.name, attrib_info->name);
687 } 688 }
688 // Check Uniforms 689 // Check Uniforms
689 for (unsigned index = 0; index < kNumUniforms; ++index) { 690 for (unsigned index = 0; index < kNumUniforms; ++index) {
690 const ProgramManager::ProgramInfo::UniformInfo* uniform_info = 691 const ProgramManager::ProgramInfo::UniformInfo* uniform_info =
691 program_info->GetUniformInfo(index); 692 program_info->GetUniformInfo(index);
692 ASSERT_TRUE(uniform_info != NULL); 693 ASSERT_TRUE(uniform_info != NULL);
693 ShaderTranslator::VariableMap::const_iterator it = uniform_map.find( 694 ShaderTranslator::VariableMap::const_iterator it = uniform_map.find(
694 uniform_info->name); 695 uniform_info->name);
695 ASSERT_TRUE(it != uniform_map.end()); 696 ASSERT_TRUE(it != uniform_map.end());
696 EXPECT_EQ(it->first, uniform_info->name); 697 EXPECT_EQ(it->first, uniform_info->name);
697 EXPECT_EQ(static_cast<GLenum>(it->second.type), uniform_info->type); 698 EXPECT_EQ(static_cast<GLenum>(it->second.type), uniform_info->type);
698 EXPECT_EQ(it->second.size, uniform_info->size); 699 EXPECT_EQ(it->second.size, uniform_info->size);
700 EXPECT_EQ(it->second.name, uniform_info->name);
699 } 701 }
700 } 702 }
701 703
702 TEST_F(ProgramManagerWithShaderTest, ProgramInfoUseCount) { 704 TEST_F(ProgramManagerWithShaderTest, ProgramInfoUseCount) {
703 static const GLuint kClientProgramId = 124; 705 static const GLuint kClientProgramId = 124;
704 static const GLuint kServiceProgramId = 457; 706 static const GLuint kServiceProgramId = 457;
705 ProgramManager::ProgramInfo* program_info = manager_.CreateProgramInfo( 707 ProgramManager::ProgramInfo* program_info = manager_.CreateProgramInfo(
706 kClientProgramId, kServiceProgramId); 708 kClientProgramId, kServiceProgramId);
707 ASSERT_TRUE(program_info != NULL); 709 ASSERT_TRUE(program_info != NULL);
708 EXPECT_FALSE(program_info->CanLink()); 710 EXPECT_FALSE(program_info->CanLink());
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790 info2 = manager_.GetProgramInfo(kClientProgramId); 792 info2 = manager_.GetProgramInfo(kClientProgramId);
791 EXPECT_TRUE(info2 == NULL); 793 EXPECT_TRUE(info2 == NULL);
792 EXPECT_FALSE(vshader->InUse()); 794 EXPECT_FALSE(vshader->InUse());
793 EXPECT_FALSE(fshader->InUse()); 795 EXPECT_FALSE(fshader->InUse());
794 } 796 }
795 797
796 } // namespace gles2 798 } // namespace gles2
797 } // namespace gpu 799 } // namespace gpu
798 800
799 801
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