Index: src/mips/codegen-mips.h |
diff --git a/src/mips/codegen-mips.h b/src/mips/codegen-mips.h |
index 0a2cd458da6caa7b2899ae4549e01d7a5f82c17f..f847b51c650f373cc6b64d4da0c5feee9348db1d 100644 |
--- a/src/mips/codegen-mips.h |
+++ b/src/mips/codegen-mips.h |
@@ -1,4 +1,4 @@ |
-// Copyright 2010 the V8 project authors. All rights reserved. |
+// Copyright 2011 the V8 project authors. All rights reserved. |
// Redistribution and use in source and binary forms, with or without |
// modification, are permitted provided that the following conditions are |
// met: |
@@ -51,190 +51,14 @@ static const bool IsMipsSoftFloatABI = true; |
// Forward declarations |
class CompilationInfo; |
-class DeferredCode; |
-class JumpTarget; |
-class RegisterAllocator; |
-class RegisterFile; |
-enum InitState { CONST_INIT, NOT_CONST_INIT }; |
enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF }; |
-enum GenerateInlineSmi { DONT_GENERATE_INLINE_SMI, GENERATE_INLINE_SMI }; |
-enum WriteBarrierCharacter { UNLIKELY_SMI, LIKELY_SMI, NEVER_NEWSPACE }; |
- |
- |
-// ----------------------------------------------------------------------------- |
-// Reference support |
- |
-// A reference is a C++ stack-allocated object that keeps an ECMA |
-// reference on the execution stack while in scope. For variables |
-// the reference is empty, indicating that it isn't necessary to |
-// store state on the stack for keeping track of references to those. |
-// For properties, we keep either one (named) or two (indexed) values |
-// on the execution stack to represent the reference. |
-class Reference BASE_EMBEDDED { |
- public: |
- // The values of the types is important, see size(). |
- enum Type { UNLOADED = -2, ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 }; |
- Reference(CodeGenerator* cgen, |
- Expression* expression, |
- bool persist_after_get = false); |
- ~Reference(); |
- |
- Expression* expression() const { return expression_; } |
- Type type() const { return type_; } |
- void set_type(Type value) { |
- ASSERT_EQ(ILLEGAL, type_); |
- type_ = value; |
- } |
- |
- void set_unloaded() { |
- ASSERT_NE(ILLEGAL, type_); |
- ASSERT_NE(UNLOADED, type_); |
- type_ = UNLOADED; |
- } |
- // The size the reference takes up on the stack. |
- int size() const { |
- return (type_ < SLOT) ? 0 : type_; |
- } |
- |
- bool is_illegal() const { return type_ == ILLEGAL; } |
- bool is_slot() const { return type_ == SLOT; } |
- bool is_property() const { return type_ == NAMED || type_ == KEYED; } |
- bool is_unloaded() const { return type_ == UNLOADED; } |
- |
- // Return the name. Only valid for named property references. |
- Handle<String> GetName(); |
- |
- // Generate code to push the value of the reference on top of the |
- // expression stack. The reference is expected to be already on top of |
- // the expression stack, and it is consumed by the call unless the |
- // reference is for a compound assignment. |
- // If the reference is not consumed, it is left in place under its value. |
- void GetValue(); |
- |
- // Generate code to pop a reference, push the value of the reference, |
- // and then spill the stack frame. |
- inline void GetValueAndSpill(); |
- |
- // Generate code to store the value on top of the expression stack in the |
- // reference. The reference is expected to be immediately below the value |
- // on the expression stack. The value is stored in the location specified |
- // by the reference, and is left on top of the stack, after the reference |
- // is popped from beneath it (unloaded). |
- void SetValue(InitState init_state, WriteBarrierCharacter wb); |
- |
- // This is in preparation for something that uses the reference on the stack. |
- // If we need this reference afterwards get then dup it now. Otherwise mark |
- // it as used. |
- inline void DupIfPersist(); |
- |
- private: |
- CodeGenerator* cgen_; |
- Expression* expression_; |
- Type type_; |
- // Keep the reference on the stack after get, so it can be used by set later. |
- bool persist_after_get_; |
-}; |
- |
- |
-// ----------------------------------------------------------------------------- |
-// Code generation state |
- |
-// The state is passed down the AST by the code generator (and back up, in |
-// the form of the state of the label pair). It is threaded through the |
-// call stack. Constructing a state implicitly pushes it on the owning code |
-// generator's stack of states, and destroying one implicitly pops it. |
- |
-class CodeGenState BASE_EMBEDDED { |
- public: |
- // Create an initial code generator state. Destroying the initial state |
- // leaves the code generator with a NULL state. |
- explicit CodeGenState(CodeGenerator* owner); |
- |
- |
- |
- // Destroy a code generator state and restore the owning code generator's |
- // previous state. |
- virtual ~CodeGenState(); |
- |
- virtual JumpTarget* true_target() const { return NULL; } |
- virtual JumpTarget* false_target() const { return NULL; } |
- |
- protected: |
- inline CodeGenerator* owner() { return owner_; } |
- inline CodeGenState* previous() const { return previous_; } |
- |
- private: |
- // The owning code generator. |
- CodeGenerator* owner_; |
- |
- |
- |
- // The previous state of the owning code generator, restored when |
- // this state is destroyed. |
- CodeGenState* previous_; |
-}; |
- |
- |
-class ConditionCodeGenState : public CodeGenState { |
- public: |
- // Create a code generator state based on a code generator's current |
- // state. The new state has its own pair of branch labels. |
- ConditionCodeGenState(CodeGenerator* owner, |
- JumpTarget* true_target, |
- JumpTarget* false_target); |
- |
- virtual JumpTarget* true_target() const { return true_target_; } |
- virtual JumpTarget* false_target() const { return false_target_; } |
- |
- private: |
- JumpTarget* true_target_; |
- JumpTarget* false_target_; |
-}; |
- |
- |
-class TypeInfoCodeGenState : public CodeGenState { |
- public: |
- TypeInfoCodeGenState(CodeGenerator* owner, |
- Slot* slot_number, |
- TypeInfo info); |
- virtual ~TypeInfoCodeGenState(); |
- |
- virtual JumpTarget* true_target() const { return previous()->true_target(); } |
- virtual JumpTarget* false_target() const { |
- return previous()->false_target(); |
- } |
- |
- private: |
- Slot* slot_; |
- TypeInfo old_type_info_; |
-}; |
- |
// ------------------------------------------------------------------------- |
-// Arguments allocation mode |
- |
-enum ArgumentsAllocationMode { |
- NO_ARGUMENTS_ALLOCATION, |
- EAGER_ARGUMENTS_ALLOCATION, |
- LAZY_ARGUMENTS_ALLOCATION |
-}; |
- |
- |
-// ----------------------------------------------------------------------------- |
// CodeGenerator |
class CodeGenerator: public AstVisitor { |
public: |
- // Compilation mode. Either the compiler is used as the primary |
- // compiler and needs to setup everything or the compiler is used as |
- // the secondary compiler for split compilation and has to handle |
- // bailouts. |
- enum Mode { |
- PRIMARY, |
- SECONDARY |
- }; |
- |
static bool MakeCode(CompilationInfo* info); |
// Printing of AST, etc. as requested by flags. |
@@ -261,50 +85,14 @@ class CodeGenerator: public AstVisitor { |
int pos, |
bool right_here = false); |
- // Accessors |
- MacroAssembler* masm() { return masm_; } |
- VirtualFrame* frame() const { return frame_; } |
- inline Handle<Script> script(); |
- |
- bool has_valid_frame() const { return frame_ != NULL; } |
- |
- // Set the virtual frame to be new_frame, with non-frame register |
- // reference counts given by non_frame_registers. The non-frame |
- // register reference counts of the old frame are returned in |
- // non_frame_registers. |
- void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers); |
- |
- void DeleteFrame(); |
- |
- RegisterAllocator* allocator() const { return allocator_; } |
- |
- CodeGenState* state() { return state_; } |
- void set_state(CodeGenState* state) { state_ = state; } |
- |
- TypeInfo type_info(Slot* slot) { |
- int index = NumberOfSlot(slot); |
- if (index == kInvalidSlotNumber) return TypeInfo::Unknown(); |
- return (*type_info_)[index]; |
- } |
- |
- TypeInfo set_type_info(Slot* slot, TypeInfo info) { |
- int index = NumberOfSlot(slot); |
- ASSERT(index >= kInvalidSlotNumber); |
- if (index != kInvalidSlotNumber) { |
- TypeInfo previous_value = (*type_info_)[index]; |
- (*type_info_)[index] = info; |
- return previous_value; |
- } |
- return TypeInfo::Unknown(); |
- } |
- void AddDeferred(DeferredCode* code) { deferred_.Add(code); } |
- |
// Constants related to patching of inlined load/store. |
static int GetInlinedKeyedLoadInstructionsAfterPatch() { |
// This is in correlation with the padding in MacroAssembler::Abort. |
return FLAG_debug_code ? 45 : 20; |
} |
- static const int kInlinedKeyedStoreInstructionsAfterPatch = 9; |
+ |
+ static const int kInlinedKeyedStoreInstructionsAfterPatch = 13; |
+ |
static int GetInlinedNamedStoreInstructionsAfterPatch() { |
ASSERT(Isolate::Current()->inlined_write_barrier_size() != -1); |
// Magic number 5: instruction count after patched map load: |
@@ -313,317 +101,6 @@ class CodeGenerator: public AstVisitor { |
} |
private: |
- // Type of a member function that generates inline code for a native function. |
- typedef void (CodeGenerator::*InlineFunctionGenerator) |
- (ZoneList<Expression*>*); |
- |
- static const InlineFunctionGenerator kInlineFunctionGenerators[]; |
- |
- |
- // Construction/Destruction. |
- explicit CodeGenerator(MacroAssembler* masm); |
- |
- // Accessors. |
- inline bool is_eval(); |
- inline Scope* scope(); |
- inline bool is_strict_mode(); |
- inline StrictModeFlag strict_mode_flag(); |
- |
- // Generating deferred code. |
- void ProcessDeferred(); |
- |
- static const int kInvalidSlotNumber = -1; |
- |
- int NumberOfSlot(Slot* slot); |
- // State |
- bool has_cc() const { return cc_reg_ != cc_always; } |
- |
- JumpTarget* true_target() const { return state_->true_target(); } |
- JumpTarget* false_target() const { return state_->false_target(); } |
- |
- // Track loop nesting level. |
- int loop_nesting() const { return loop_nesting_; } |
- void IncrementLoopNesting() { loop_nesting_++; } |
- void DecrementLoopNesting() { loop_nesting_--; } |
- |
- // Node visitors. |
- void VisitStatements(ZoneList<Statement*>* statements); |
- |
- virtual void VisitSlot(Slot* node); |
-#define DEF_VISIT(type) \ |
- virtual void Visit##type(type* node); |
- AST_NODE_LIST(DEF_VISIT) |
-#undef DEF_VISIT |
- |
- // Main code generation function |
- void Generate(CompilationInfo* info); |
- |
- // Generate the return sequence code. Should be called no more than |
- // once per compiled function, immediately after binding the return |
- // target (which can not be done more than once). The return value should |
- // be in v0. |
- void GenerateReturnSequence(); |
- |
- // Returns the arguments allocation mode. |
- ArgumentsAllocationMode ArgumentsMode(); |
- |
- // Store the arguments object and allocate it if necessary. |
- void StoreArgumentsObject(bool initial); |
- |
- // The following are used by class Reference. |
- void LoadReference(Reference* ref); |
- void UnloadReference(Reference* ref); |
- |
- MemOperand SlotOperand(Slot* slot, Register tmp); |
- |
- MemOperand ContextSlotOperandCheckExtensions(Slot* slot, |
- Register tmp, |
- Register tmp2, |
- JumpTarget* slow); |
- |
- void LoadCondition(Expression* x, |
- JumpTarget* true_target, |
- JumpTarget* false_target, |
- bool force_cc); |
- void Load(Expression* x); |
- void LoadGlobal(); |
- void LoadGlobalReceiver(Register scratch); |
- |
- |
- // Special code for typeof expressions: Unfortunately, we must |
- // be careful when loading the expression in 'typeof' |
- // expressions. We are not allowed to throw reference errors for |
- // non-existing properties of the global object, so we must make it |
- // look like an explicit property access, instead of an access |
- // through the context chain. |
- void LoadTypeofExpression(Expression* x); |
- |
- // Store a keyed property. Key and receiver are on the stack and the value is |
- // in a0. Result is returned in r0. |
- void EmitKeyedStore(StaticType* key_type, WriteBarrierCharacter wb_info); |
- |
- // Read a value from a slot and leave it on top of the expression stack. |
- void LoadFromSlot(Slot* slot, TypeofState typeof_state); |
- void LoadFromGlobalSlotCheckExtensions(Slot* slot, |
- TypeofState typeof_state, |
- JumpTarget* slow); |
- void LoadFromSlotCheckForArguments(Slot* slot, TypeofState state); |
- |
- // Support for loading from local/global variables and arguments |
- // whose location is known unless they are shadowed by |
- // eval-introduced bindings. Generates no code for unsupported slot |
- // types and therefore expects to fall through to the slow jump target. |
- void EmitDynamicLoadFromSlotFastCase(Slot* slot, |
- TypeofState typeof_state, |
- JumpTarget* slow, |
- JumpTarget* done); |
- |
- // Store the value on top of the stack to a slot. |
- void StoreToSlot(Slot* slot, InitState init_state); |
- |
- // Support for compiling assignment expressions. |
- void EmitSlotAssignment(Assignment* node); |
- void EmitNamedPropertyAssignment(Assignment* node); |
- void EmitKeyedPropertyAssignment(Assignment* node); |
- |
- // Load a named property, returning it in v0. The receiver is passed on the |
- // stack, and remains there. |
- void EmitNamedLoad(Handle<String> name, bool is_contextual); |
- |
- // Store to a named property. If the store is contextual, value is passed on |
- // the frame and consumed. Otherwise, receiver and value are passed on the |
- // frame and consumed. The result is returned in v0. |
- void EmitNamedStore(Handle<String> name, bool is_contextual); |
- |
- // Load a keyed property, leaving it in v0. The receiver and key are |
- // passed on the stack, and remain there. |
- void EmitKeyedLoad(); |
- |
- void ToBoolean(JumpTarget* true_target, JumpTarget* false_target); |
- |
- // Generate code that computes a shortcutting logical operation. |
- void GenerateLogicalBooleanOperation(BinaryOperation* node); |
- |
- void GenericBinaryOperation(Token::Value op, |
- OverwriteMode overwrite_mode, |
- GenerateInlineSmi inline_smi, |
- int known_rhs = |
- GenericBinaryOpStub::kUnknownIntValue); |
- |
- void VirtualFrameBinaryOperation(Token::Value op, |
- OverwriteMode overwrite_mode, |
- int known_rhs = |
- GenericBinaryOpStub::kUnknownIntValue); |
- |
- void SmiOperation(Token::Value op, |
- Handle<Object> value, |
- bool reversed, |
- OverwriteMode mode); |
- |
- void Comparison(Condition cc, |
- Expression* left, |
- Expression* right, |
- bool strict = false); |
- |
- void CallWithArguments(ZoneList<Expression*>* arguments, |
- CallFunctionFlags flags, |
- int position); |
- |
- // An optimized implementation of expressions of the form |
- // x.apply(y, arguments). We call x the applicand and y the receiver. |
- // The optimization avoids allocating an arguments object if possible. |
- void CallApplyLazy(Expression* applicand, |
- Expression* receiver, |
- VariableProxy* arguments, |
- int position); |
- |
- // Control flow |
- void Branch(bool if_true, JumpTarget* target); |
- void CheckStack(); |
- |
- bool CheckForInlineRuntimeCall(CallRuntime* node); |
- |
- static Handle<Code> ComputeLazyCompile(int argc); |
- void ProcessDeclarations(ZoneList<Declaration*>* declarations); |
- |
- // Declare global variables and functions in the given array of |
- // name/value pairs. |
- void DeclareGlobals(Handle<FixedArray> pairs); |
- |
- // Instantiate the function based on the shared function info. |
- void InstantiateFunction(Handle<SharedFunctionInfo> function_info, |
- bool pretenure); |
- |
- // Support for type checks. |
- void GenerateIsSmi(ZoneList<Expression*>* args); |
- void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args); |
- void GenerateIsArray(ZoneList<Expression*>* args); |
- void GenerateIsRegExp(ZoneList<Expression*>* args); |
- |
- // Support for construct call checks. |
- void GenerateIsConstructCall(ZoneList<Expression*>* args); |
- |
- // Support for arguments.length and arguments[?]. |
- void GenerateArgumentsLength(ZoneList<Expression*>* args); |
- void GenerateArguments(ZoneList<Expression*>* args); |
- |
- // Support for accessing the class and value fields of an object. |
- void GenerateClassOf(ZoneList<Expression*>* args); |
- void GenerateValueOf(ZoneList<Expression*>* args); |
- void GenerateSetValueOf(ZoneList<Expression*>* args); |
- |
- // Fast support for charCodeAt(n). |
- void GenerateStringCharCodeAt(ZoneList<Expression*>* args); |
- |
- // Fast support for string.charAt(n) and string[n]. |
- void GenerateStringCharFromCode(ZoneList<Expression*>* args); |
- |
- // Fast support for string.charAt(n) and string[n]. |
- void GenerateStringCharAt(ZoneList<Expression*>* args); |
- |
- // Fast support for object equality testing. |
- void GenerateObjectEquals(ZoneList<Expression*>* args); |
- |
- void GenerateLog(ZoneList<Expression*>* args); |
- |
- // Fast support for Math.random(). |
- void GenerateRandomHeapNumber(ZoneList<Expression*>* args); |
- |
- void GenerateIsObject(ZoneList<Expression*>* args); |
- void GenerateIsSpecObject(ZoneList<Expression*>* args); |
- void GenerateIsFunction(ZoneList<Expression*>* args); |
- void GenerateIsUndetectableObject(ZoneList<Expression*>* args); |
- void GenerateStringAdd(ZoneList<Expression*>* args); |
- void GenerateSubString(ZoneList<Expression*>* args); |
- void GenerateStringCompare(ZoneList<Expression*>* args); |
- void GenerateIsStringWrapperSafeForDefaultValueOf( |
- ZoneList<Expression*>* args); |
- |
- // Support for direct calls from JavaScript to native RegExp code. |
- void GenerateRegExpExec(ZoneList<Expression*>* args); |
- |
- void GenerateRegExpConstructResult(ZoneList<Expression*>* args); |
- |
- // Support for fast native caches. |
- void GenerateGetFromCache(ZoneList<Expression*>* args); |
- |
- // Fast support for number to string. |
- void GenerateNumberToString(ZoneList<Expression*>* args); |
- |
- // Fast swapping of elements. |
- void GenerateSwapElements(ZoneList<Expression*>* args); |
- |
- // Fast call for custom callbacks. |
- void GenerateCallFunction(ZoneList<Expression*>* args); |
- |
- // Fast call to math functions. |
- void GenerateMathPow(ZoneList<Expression*>* args); |
- void GenerateMathSin(ZoneList<Expression*>* args); |
- void GenerateMathCos(ZoneList<Expression*>* args); |
- void GenerateMathSqrt(ZoneList<Expression*>* args); |
- void GenerateMathLog(ZoneList<Expression*>* args); |
- |
- void GenerateIsRegExpEquivalent(ZoneList<Expression*>* args); |
- |
- void GenerateHasCachedArrayIndex(ZoneList<Expression*>* args); |
- void GenerateGetCachedArrayIndex(ZoneList<Expression*>* args); |
- void GenerateFastAsciiArrayJoin(ZoneList<Expression*>* args); |
- |
- // Simple condition analysis. |
- enum ConditionAnalysis { |
- ALWAYS_TRUE, |
- ALWAYS_FALSE, |
- DONT_KNOW |
- }; |
- ConditionAnalysis AnalyzeCondition(Expression* cond); |
- |
- // Methods used to indicate which source code is generated for. Source |
- // positions are collected by the assembler and emitted with the relocation |
- // information. |
- void CodeForFunctionPosition(FunctionLiteral* fun); |
- void CodeForReturnPosition(FunctionLiteral* fun); |
- void CodeForStatementPosition(Statement* node); |
- void CodeForDoWhileConditionPosition(DoWhileStatement* stmt); |
- void CodeForSourcePosition(int pos); |
- |
-#ifdef DEBUG |
- // True if the registers are valid for entry to a block. |
- bool HasValidEntryRegisters(); |
-#endif |
- |
- List<DeferredCode*> deferred_; |
- |
- // Assembler |
- MacroAssembler* masm_; // to generate code |
- |
- CompilationInfo* info_; |
- |
- // Code generation state |
- VirtualFrame* frame_; |
- RegisterAllocator* allocator_; |
- Condition cc_reg_; |
- CodeGenState* state_; |
- int loop_nesting_; |
- |
- Vector<TypeInfo>* type_info_; |
- // Jump targets |
- BreakTarget function_return_; |
- |
- // True if the function return is shadowed (ie, jumping to the target |
- // function_return_ does not jump to the true function return, but rather |
- // to some unlinking code). |
- bool function_return_is_shadowed_; |
- |
- friend class VirtualFrame; |
- friend class Isolate; |
- friend class JumpTarget; |
- friend class Reference; |
- friend class FastCodeGenerator; |
- friend class FullCodeGenerator; |
- friend class FullCodeGenSyntaxChecker; |
- friend class InlineRuntimeFunctionsTable; |
- friend class LCodeGen; |
- |
DISALLOW_COPY_AND_ASSIGN(CodeGenerator); |
}; |