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Side by Side Diff: src/mips/codegen-mips.h

Issue 6965006: Update mips infrastructure files. (Closed) Base URL: http://github.com/v8/v8.git@bleeding_edge
Patch Set: Fix additional style issues. Created 9 years, 7 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution. 11 // with the distribution.
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
44 #elif(defined(__mips_soft_float) && __mips_soft_float != 0) 44 #elif(defined(__mips_soft_float) && __mips_soft_float != 0)
45 // Not using floating-point coprocessor instructions. This flag is raised when 45 // Not using floating-point coprocessor instructions. This flag is raised when
46 // -msoft-float is passed to the compiler. 46 // -msoft-float is passed to the compiler.
47 static const bool IsMipsSoftFloatABI = true; 47 static const bool IsMipsSoftFloatABI = true;
48 #else 48 #else
49 static const bool IsMipsSoftFloatABI = true; 49 static const bool IsMipsSoftFloatABI = true;
50 #endif 50 #endif
51 51
52 // Forward declarations 52 // Forward declarations
53 class CompilationInfo; 53 class CompilationInfo;
54 class DeferredCode;
55 class JumpTarget;
56 class RegisterAllocator;
57 class RegisterFile;
58 54
59 enum InitState { CONST_INIT, NOT_CONST_INIT };
60 enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF }; 55 enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
61 enum GenerateInlineSmi { DONT_GENERATE_INLINE_SMI, GENERATE_INLINE_SMI };
62 enum WriteBarrierCharacter { UNLIKELY_SMI, LIKELY_SMI, NEVER_NEWSPACE };
63
64
65 // -----------------------------------------------------------------------------
66 // Reference support
67
68 // A reference is a C++ stack-allocated object that keeps an ECMA
69 // reference on the execution stack while in scope. For variables
70 // the reference is empty, indicating that it isn't necessary to
71 // store state on the stack for keeping track of references to those.
72 // For properties, we keep either one (named) or two (indexed) values
73 // on the execution stack to represent the reference.
74 class Reference BASE_EMBEDDED {
75 public:
76 // The values of the types is important, see size().
77 enum Type { UNLOADED = -2, ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
78 Reference(CodeGenerator* cgen,
79 Expression* expression,
80 bool persist_after_get = false);
81 ~Reference();
82
83 Expression* expression() const { return expression_; }
84 Type type() const { return type_; }
85 void set_type(Type value) {
86 ASSERT_EQ(ILLEGAL, type_);
87 type_ = value;
88 }
89
90 void set_unloaded() {
91 ASSERT_NE(ILLEGAL, type_);
92 ASSERT_NE(UNLOADED, type_);
93 type_ = UNLOADED;
94 }
95 // The size the reference takes up on the stack.
96 int size() const {
97 return (type_ < SLOT) ? 0 : type_;
98 }
99
100 bool is_illegal() const { return type_ == ILLEGAL; }
101 bool is_slot() const { return type_ == SLOT; }
102 bool is_property() const { return type_ == NAMED || type_ == KEYED; }
103 bool is_unloaded() const { return type_ == UNLOADED; }
104
105 // Return the name. Only valid for named property references.
106 Handle<String> GetName();
107
108 // Generate code to push the value of the reference on top of the
109 // expression stack. The reference is expected to be already on top of
110 // the expression stack, and it is consumed by the call unless the
111 // reference is for a compound assignment.
112 // If the reference is not consumed, it is left in place under its value.
113 void GetValue();
114
115 // Generate code to pop a reference, push the value of the reference,
116 // and then spill the stack frame.
117 inline void GetValueAndSpill();
118
119 // Generate code to store the value on top of the expression stack in the
120 // reference. The reference is expected to be immediately below the value
121 // on the expression stack. The value is stored in the location specified
122 // by the reference, and is left on top of the stack, after the reference
123 // is popped from beneath it (unloaded).
124 void SetValue(InitState init_state, WriteBarrierCharacter wb);
125
126 // This is in preparation for something that uses the reference on the stack.
127 // If we need this reference afterwards get then dup it now. Otherwise mark
128 // it as used.
129 inline void DupIfPersist();
130
131 private:
132 CodeGenerator* cgen_;
133 Expression* expression_;
134 Type type_;
135 // Keep the reference on the stack after get, so it can be used by set later.
136 bool persist_after_get_;
137 };
138
139
140 // -----------------------------------------------------------------------------
141 // Code generation state
142
143 // The state is passed down the AST by the code generator (and back up, in
144 // the form of the state of the label pair). It is threaded through the
145 // call stack. Constructing a state implicitly pushes it on the owning code
146 // generator's stack of states, and destroying one implicitly pops it.
147
148 class CodeGenState BASE_EMBEDDED {
149 public:
150 // Create an initial code generator state. Destroying the initial state
151 // leaves the code generator with a NULL state.
152 explicit CodeGenState(CodeGenerator* owner);
153
154
155
156 // Destroy a code generator state and restore the owning code generator's
157 // previous state.
158 virtual ~CodeGenState();
159
160 virtual JumpTarget* true_target() const { return NULL; }
161 virtual JumpTarget* false_target() const { return NULL; }
162
163 protected:
164 inline CodeGenerator* owner() { return owner_; }
165 inline CodeGenState* previous() const { return previous_; }
166
167 private:
168 // The owning code generator.
169 CodeGenerator* owner_;
170
171
172
173 // The previous state of the owning code generator, restored when
174 // this state is destroyed.
175 CodeGenState* previous_;
176 };
177
178
179 class ConditionCodeGenState : public CodeGenState {
180 public:
181 // Create a code generator state based on a code generator's current
182 // state. The new state has its own pair of branch labels.
183 ConditionCodeGenState(CodeGenerator* owner,
184 JumpTarget* true_target,
185 JumpTarget* false_target);
186
187 virtual JumpTarget* true_target() const { return true_target_; }
188 virtual JumpTarget* false_target() const { return false_target_; }
189
190 private:
191 JumpTarget* true_target_;
192 JumpTarget* false_target_;
193 };
194
195
196 class TypeInfoCodeGenState : public CodeGenState {
197 public:
198 TypeInfoCodeGenState(CodeGenerator* owner,
199 Slot* slot_number,
200 TypeInfo info);
201 virtual ~TypeInfoCodeGenState();
202
203 virtual JumpTarget* true_target() const { return previous()->true_target(); }
204 virtual JumpTarget* false_target() const {
205 return previous()->false_target();
206 }
207
208 private:
209 Slot* slot_;
210 TypeInfo old_type_info_;
211 };
212
213 56
214 // ------------------------------------------------------------------------- 57 // -------------------------------------------------------------------------
215 // Arguments allocation mode
216
217 enum ArgumentsAllocationMode {
218 NO_ARGUMENTS_ALLOCATION,
219 EAGER_ARGUMENTS_ALLOCATION,
220 LAZY_ARGUMENTS_ALLOCATION
221 };
222
223
224 // -----------------------------------------------------------------------------
225 // CodeGenerator 58 // CodeGenerator
226 59
227 class CodeGenerator: public AstVisitor { 60 class CodeGenerator: public AstVisitor {
228 public: 61 public:
229 // Compilation mode. Either the compiler is used as the primary
230 // compiler and needs to setup everything or the compiler is used as
231 // the secondary compiler for split compilation and has to handle
232 // bailouts.
233 enum Mode {
234 PRIMARY,
235 SECONDARY
236 };
237
238 static bool MakeCode(CompilationInfo* info); 62 static bool MakeCode(CompilationInfo* info);
239 63
240 // Printing of AST, etc. as requested by flags. 64 // Printing of AST, etc. as requested by flags.
241 static void MakeCodePrologue(CompilationInfo* info); 65 static void MakeCodePrologue(CompilationInfo* info);
242 66
243 // Allocate and install the code. 67 // Allocate and install the code.
244 static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm, 68 static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm,
245 Code::Flags flags, 69 Code::Flags flags,
246 CompilationInfo* info); 70 CompilationInfo* info);
247 71
248 // Print the code after compiling it. 72 // Print the code after compiling it.
249 static void PrintCode(Handle<Code> code, CompilationInfo* info); 73 static void PrintCode(Handle<Code> code, CompilationInfo* info);
250 74
251 #ifdef ENABLE_LOGGING_AND_PROFILING 75 #ifdef ENABLE_LOGGING_AND_PROFILING
252 static bool ShouldGenerateLog(Expression* type); 76 static bool ShouldGenerateLog(Expression* type);
253 #endif 77 #endif
254 78
255 static void SetFunctionInfo(Handle<JSFunction> fun, 79 static void SetFunctionInfo(Handle<JSFunction> fun,
256 FunctionLiteral* lit, 80 FunctionLiteral* lit,
257 bool is_toplevel, 81 bool is_toplevel,
258 Handle<Script> script); 82 Handle<Script> script);
259 83
260 static bool RecordPositions(MacroAssembler* masm, 84 static bool RecordPositions(MacroAssembler* masm,
261 int pos, 85 int pos,
262 bool right_here = false); 86 bool right_here = false);
263 87
264 // Accessors
265 MacroAssembler* masm() { return masm_; }
266 VirtualFrame* frame() const { return frame_; }
267 inline Handle<Script> script();
268
269 bool has_valid_frame() const { return frame_ != NULL; }
270
271 // Set the virtual frame to be new_frame, with non-frame register
272 // reference counts given by non_frame_registers. The non-frame
273 // register reference counts of the old frame are returned in
274 // non_frame_registers.
275 void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
276
277 void DeleteFrame();
278
279 RegisterAllocator* allocator() const { return allocator_; }
280
281 CodeGenState* state() { return state_; }
282 void set_state(CodeGenState* state) { state_ = state; }
283
284 TypeInfo type_info(Slot* slot) {
285 int index = NumberOfSlot(slot);
286 if (index == kInvalidSlotNumber) return TypeInfo::Unknown();
287 return (*type_info_)[index];
288 }
289
290 TypeInfo set_type_info(Slot* slot, TypeInfo info) {
291 int index = NumberOfSlot(slot);
292 ASSERT(index >= kInvalidSlotNumber);
293 if (index != kInvalidSlotNumber) {
294 TypeInfo previous_value = (*type_info_)[index];
295 (*type_info_)[index] = info;
296 return previous_value;
297 }
298 return TypeInfo::Unknown();
299 }
300 void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
301
302 // Constants related to patching of inlined load/store. 88 // Constants related to patching of inlined load/store.
303 static int GetInlinedKeyedLoadInstructionsAfterPatch() { 89 static int GetInlinedKeyedLoadInstructionsAfterPatch() {
304 // This is in correlation with the padding in MacroAssembler::Abort. 90 // This is in correlation with the padding in MacroAssembler::Abort.
305 return FLAG_debug_code ? 45 : 20; 91 return FLAG_debug_code ? 45 : 20;
306 } 92 }
307 static const int kInlinedKeyedStoreInstructionsAfterPatch = 9; 93
94 static const int kInlinedKeyedStoreInstructionsAfterPatch = 13;
95
308 static int GetInlinedNamedStoreInstructionsAfterPatch() { 96 static int GetInlinedNamedStoreInstructionsAfterPatch() {
309 ASSERT(Isolate::Current()->inlined_write_barrier_size() != -1); 97 ASSERT(Isolate::Current()->inlined_write_barrier_size() != -1);
310 // Magic number 5: instruction count after patched map load: 98 // Magic number 5: instruction count after patched map load:
311 // li: 2 (liu & ori), Branch : 2 (bne & nop), sw : 1 99 // li: 2 (liu & ori), Branch : 2 (bne & nop), sw : 1
312 return Isolate::Current()->inlined_write_barrier_size() + 5; 100 return Isolate::Current()->inlined_write_barrier_size() + 5;
313 } 101 }
314 102
315 private: 103 private:
316 // Type of a member function that generates inline code for a native function.
317 typedef void (CodeGenerator::*InlineFunctionGenerator)
318 (ZoneList<Expression*>*);
319
320 static const InlineFunctionGenerator kInlineFunctionGenerators[];
321
322
323 // Construction/Destruction.
324 explicit CodeGenerator(MacroAssembler* masm);
325
326 // Accessors.
327 inline bool is_eval();
328 inline Scope* scope();
329 inline bool is_strict_mode();
330 inline StrictModeFlag strict_mode_flag();
331
332 // Generating deferred code.
333 void ProcessDeferred();
334
335 static const int kInvalidSlotNumber = -1;
336
337 int NumberOfSlot(Slot* slot);
338 // State
339 bool has_cc() const { return cc_reg_ != cc_always; }
340
341 JumpTarget* true_target() const { return state_->true_target(); }
342 JumpTarget* false_target() const { return state_->false_target(); }
343
344 // Track loop nesting level.
345 int loop_nesting() const { return loop_nesting_; }
346 void IncrementLoopNesting() { loop_nesting_++; }
347 void DecrementLoopNesting() { loop_nesting_--; }
348
349 // Node visitors.
350 void VisitStatements(ZoneList<Statement*>* statements);
351
352 virtual void VisitSlot(Slot* node);
353 #define DEF_VISIT(type) \
354 virtual void Visit##type(type* node);
355 AST_NODE_LIST(DEF_VISIT)
356 #undef DEF_VISIT
357
358 // Main code generation function
359 void Generate(CompilationInfo* info);
360
361 // Generate the return sequence code. Should be called no more than
362 // once per compiled function, immediately after binding the return
363 // target (which can not be done more than once). The return value should
364 // be in v0.
365 void GenerateReturnSequence();
366
367 // Returns the arguments allocation mode.
368 ArgumentsAllocationMode ArgumentsMode();
369
370 // Store the arguments object and allocate it if necessary.
371 void StoreArgumentsObject(bool initial);
372
373 // The following are used by class Reference.
374 void LoadReference(Reference* ref);
375 void UnloadReference(Reference* ref);
376
377 MemOperand SlotOperand(Slot* slot, Register tmp);
378
379 MemOperand ContextSlotOperandCheckExtensions(Slot* slot,
380 Register tmp,
381 Register tmp2,
382 JumpTarget* slow);
383
384 void LoadCondition(Expression* x,
385 JumpTarget* true_target,
386 JumpTarget* false_target,
387 bool force_cc);
388 void Load(Expression* x);
389 void LoadGlobal();
390 void LoadGlobalReceiver(Register scratch);
391
392
393 // Special code for typeof expressions: Unfortunately, we must
394 // be careful when loading the expression in 'typeof'
395 // expressions. We are not allowed to throw reference errors for
396 // non-existing properties of the global object, so we must make it
397 // look like an explicit property access, instead of an access
398 // through the context chain.
399 void LoadTypeofExpression(Expression* x);
400
401 // Store a keyed property. Key and receiver are on the stack and the value is
402 // in a0. Result is returned in r0.
403 void EmitKeyedStore(StaticType* key_type, WriteBarrierCharacter wb_info);
404
405 // Read a value from a slot and leave it on top of the expression stack.
406 void LoadFromSlot(Slot* slot, TypeofState typeof_state);
407 void LoadFromGlobalSlotCheckExtensions(Slot* slot,
408 TypeofState typeof_state,
409 JumpTarget* slow);
410 void LoadFromSlotCheckForArguments(Slot* slot, TypeofState state);
411
412 // Support for loading from local/global variables and arguments
413 // whose location is known unless they are shadowed by
414 // eval-introduced bindings. Generates no code for unsupported slot
415 // types and therefore expects to fall through to the slow jump target.
416 void EmitDynamicLoadFromSlotFastCase(Slot* slot,
417 TypeofState typeof_state,
418 JumpTarget* slow,
419 JumpTarget* done);
420
421 // Store the value on top of the stack to a slot.
422 void StoreToSlot(Slot* slot, InitState init_state);
423
424 // Support for compiling assignment expressions.
425 void EmitSlotAssignment(Assignment* node);
426 void EmitNamedPropertyAssignment(Assignment* node);
427 void EmitKeyedPropertyAssignment(Assignment* node);
428
429 // Load a named property, returning it in v0. The receiver is passed on the
430 // stack, and remains there.
431 void EmitNamedLoad(Handle<String> name, bool is_contextual);
432
433 // Store to a named property. If the store is contextual, value is passed on
434 // the frame and consumed. Otherwise, receiver and value are passed on the
435 // frame and consumed. The result is returned in v0.
436 void EmitNamedStore(Handle<String> name, bool is_contextual);
437
438 // Load a keyed property, leaving it in v0. The receiver and key are
439 // passed on the stack, and remain there.
440 void EmitKeyedLoad();
441
442 void ToBoolean(JumpTarget* true_target, JumpTarget* false_target);
443
444 // Generate code that computes a shortcutting logical operation.
445 void GenerateLogicalBooleanOperation(BinaryOperation* node);
446
447 void GenericBinaryOperation(Token::Value op,
448 OverwriteMode overwrite_mode,
449 GenerateInlineSmi inline_smi,
450 int known_rhs =
451 GenericBinaryOpStub::kUnknownIntValue);
452
453 void VirtualFrameBinaryOperation(Token::Value op,
454 OverwriteMode overwrite_mode,
455 int known_rhs =
456 GenericBinaryOpStub::kUnknownIntValue);
457
458 void SmiOperation(Token::Value op,
459 Handle<Object> value,
460 bool reversed,
461 OverwriteMode mode);
462
463 void Comparison(Condition cc,
464 Expression* left,
465 Expression* right,
466 bool strict = false);
467
468 void CallWithArguments(ZoneList<Expression*>* arguments,
469 CallFunctionFlags flags,
470 int position);
471
472 // An optimized implementation of expressions of the form
473 // x.apply(y, arguments). We call x the applicand and y the receiver.
474 // The optimization avoids allocating an arguments object if possible.
475 void CallApplyLazy(Expression* applicand,
476 Expression* receiver,
477 VariableProxy* arguments,
478 int position);
479
480 // Control flow
481 void Branch(bool if_true, JumpTarget* target);
482 void CheckStack();
483
484 bool CheckForInlineRuntimeCall(CallRuntime* node);
485
486 static Handle<Code> ComputeLazyCompile(int argc);
487 void ProcessDeclarations(ZoneList<Declaration*>* declarations);
488
489 // Declare global variables and functions in the given array of
490 // name/value pairs.
491 void DeclareGlobals(Handle<FixedArray> pairs);
492
493 // Instantiate the function based on the shared function info.
494 void InstantiateFunction(Handle<SharedFunctionInfo> function_info,
495 bool pretenure);
496
497 // Support for type checks.
498 void GenerateIsSmi(ZoneList<Expression*>* args);
499 void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
500 void GenerateIsArray(ZoneList<Expression*>* args);
501 void GenerateIsRegExp(ZoneList<Expression*>* args);
502
503 // Support for construct call checks.
504 void GenerateIsConstructCall(ZoneList<Expression*>* args);
505
506 // Support for arguments.length and arguments[?].
507 void GenerateArgumentsLength(ZoneList<Expression*>* args);
508 void GenerateArguments(ZoneList<Expression*>* args);
509
510 // Support for accessing the class and value fields of an object.
511 void GenerateClassOf(ZoneList<Expression*>* args);
512 void GenerateValueOf(ZoneList<Expression*>* args);
513 void GenerateSetValueOf(ZoneList<Expression*>* args);
514
515 // Fast support for charCodeAt(n).
516 void GenerateStringCharCodeAt(ZoneList<Expression*>* args);
517
518 // Fast support for string.charAt(n) and string[n].
519 void GenerateStringCharFromCode(ZoneList<Expression*>* args);
520
521 // Fast support for string.charAt(n) and string[n].
522 void GenerateStringCharAt(ZoneList<Expression*>* args);
523
524 // Fast support for object equality testing.
525 void GenerateObjectEquals(ZoneList<Expression*>* args);
526
527 void GenerateLog(ZoneList<Expression*>* args);
528
529 // Fast support for Math.random().
530 void GenerateRandomHeapNumber(ZoneList<Expression*>* args);
531
532 void GenerateIsObject(ZoneList<Expression*>* args);
533 void GenerateIsSpecObject(ZoneList<Expression*>* args);
534 void GenerateIsFunction(ZoneList<Expression*>* args);
535 void GenerateIsUndetectableObject(ZoneList<Expression*>* args);
536 void GenerateStringAdd(ZoneList<Expression*>* args);
537 void GenerateSubString(ZoneList<Expression*>* args);
538 void GenerateStringCompare(ZoneList<Expression*>* args);
539 void GenerateIsStringWrapperSafeForDefaultValueOf(
540 ZoneList<Expression*>* args);
541
542 // Support for direct calls from JavaScript to native RegExp code.
543 void GenerateRegExpExec(ZoneList<Expression*>* args);
544
545 void GenerateRegExpConstructResult(ZoneList<Expression*>* args);
546
547 // Support for fast native caches.
548 void GenerateGetFromCache(ZoneList<Expression*>* args);
549
550 // Fast support for number to string.
551 void GenerateNumberToString(ZoneList<Expression*>* args);
552
553 // Fast swapping of elements.
554 void GenerateSwapElements(ZoneList<Expression*>* args);
555
556 // Fast call for custom callbacks.
557 void GenerateCallFunction(ZoneList<Expression*>* args);
558
559 // Fast call to math functions.
560 void GenerateMathPow(ZoneList<Expression*>* args);
561 void GenerateMathSin(ZoneList<Expression*>* args);
562 void GenerateMathCos(ZoneList<Expression*>* args);
563 void GenerateMathSqrt(ZoneList<Expression*>* args);
564 void GenerateMathLog(ZoneList<Expression*>* args);
565
566 void GenerateIsRegExpEquivalent(ZoneList<Expression*>* args);
567
568 void GenerateHasCachedArrayIndex(ZoneList<Expression*>* args);
569 void GenerateGetCachedArrayIndex(ZoneList<Expression*>* args);
570 void GenerateFastAsciiArrayJoin(ZoneList<Expression*>* args);
571
572 // Simple condition analysis.
573 enum ConditionAnalysis {
574 ALWAYS_TRUE,
575 ALWAYS_FALSE,
576 DONT_KNOW
577 };
578 ConditionAnalysis AnalyzeCondition(Expression* cond);
579
580 // Methods used to indicate which source code is generated for. Source
581 // positions are collected by the assembler and emitted with the relocation
582 // information.
583 void CodeForFunctionPosition(FunctionLiteral* fun);
584 void CodeForReturnPosition(FunctionLiteral* fun);
585 void CodeForStatementPosition(Statement* node);
586 void CodeForDoWhileConditionPosition(DoWhileStatement* stmt);
587 void CodeForSourcePosition(int pos);
588
589 #ifdef DEBUG
590 // True if the registers are valid for entry to a block.
591 bool HasValidEntryRegisters();
592 #endif
593
594 List<DeferredCode*> deferred_;
595
596 // Assembler
597 MacroAssembler* masm_; // to generate code
598
599 CompilationInfo* info_;
600
601 // Code generation state
602 VirtualFrame* frame_;
603 RegisterAllocator* allocator_;
604 Condition cc_reg_;
605 CodeGenState* state_;
606 int loop_nesting_;
607
608 Vector<TypeInfo>* type_info_;
609 // Jump targets
610 BreakTarget function_return_;
611
612 // True if the function return is shadowed (ie, jumping to the target
613 // function_return_ does not jump to the true function return, but rather
614 // to some unlinking code).
615 bool function_return_is_shadowed_;
616
617 friend class VirtualFrame;
618 friend class Isolate;
619 friend class JumpTarget;
620 friend class Reference;
621 friend class FastCodeGenerator;
622 friend class FullCodeGenerator;
623 friend class FullCodeGenSyntaxChecker;
624 friend class InlineRuntimeFunctionsTable;
625 friend class LCodeGen;
626
627 DISALLOW_COPY_AND_ASSIGN(CodeGenerator); 104 DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
628 }; 105 };
629 106
630 107
631 } } // namespace v8::internal 108 } } // namespace v8::internal
632 109
633 #endif // V8_MIPS_CODEGEN_MIPS_H_ 110 #endif // V8_MIPS_CODEGEN_MIPS_H_
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