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Side by Side Diff: base/threading/simple_thread.h

Issue 6949009: Add support for real-time audio threads. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is
6 // Chrome's message-loop based Thread abstraction, and if you are a 6 // Chrome's message-loop based Thread abstraction, and if you are a
7 // thread running in the browser, there will likely be assumptions 7 // thread running in the browser, there will likely be assumptions
8 // that your thread will have an associated message loop. 8 // that your thread will have an associated message loop.
9 // 9 //
10 // This is a simple thread interface that backs to a native operating system 10 // This is a simple thread interface that backs to a native operating system
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97 97
98 // Return True if Start() has ever been called. 98 // Return True if Start() has ever been called.
99 bool HasBeenStarted() { return event_.IsSignaled(); } 99 bool HasBeenStarted() { return event_.IsSignaled(); }
100 100
101 // Return True if Join() has evern been called. 101 // Return True if Join() has evern been called.
102 bool HasBeenJoined() { return joined_; } 102 bool HasBeenJoined() { return joined_; }
103 103
104 // Overridden from PlatformThread::Delegate: 104 // Overridden from PlatformThread::Delegate:
105 virtual void ThreadMain(); 105 virtual void ThreadMain();
106 106
107 // Only set priorities with a careful understanding of the consequences.
108 // This is meant for very limited use cases.
109 void SetThreadPriority(ThreadPriority priority) {
110 PlatformThread::SetThreadPriority(thread_, priority);
111 }
112
107 private: 113 private:
108 const std::string name_prefix_; 114 const std::string name_prefix_;
109 std::string name_; 115 std::string name_;
110 const Options options_; 116 const Options options_;
111 PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join! 117 PlatformThreadHandle thread_; // PlatformThread handle, invalid after Join!
112 WaitableEvent event_; // Signaled if Start() was ever called. 118 WaitableEvent event_; // Signaled if Start() was ever called.
113 PlatformThreadId tid_; // The backing thread's id. 119 PlatformThreadId tid_; // The backing thread's id.
114 bool joined_; // True if Join has been called. 120 bool joined_; // True if Join has been called.
115 }; 121 };
116 122
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175 int num_threads_; 181 int num_threads_;
176 std::vector<DelegateSimpleThread*> threads_; 182 std::vector<DelegateSimpleThread*> threads_;
177 std::queue<Delegate*> delegates_; 183 std::queue<Delegate*> delegates_;
178 base::Lock lock_; // Locks delegates_ 184 base::Lock lock_; // Locks delegates_
179 WaitableEvent dry_; // Not signaled when there is no work to do. 185 WaitableEvent dry_; // Not signaled when there is no work to do.
180 }; 186 };
181 187
182 } // namespace base 188 } // namespace base
183 189
184 #endif // BASE_THREADING_SIMPLE_THREAD_H_ 190 #endif // BASE_THREADING_SIMPLE_THREAD_H_
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