Index: net/socket/tcp_server_socket_unittest.cc |
diff --git a/net/socket/tcp_server_socket_unittest.cc b/net/socket/tcp_server_socket_unittest.cc |
index 59fa4c012984631d14d28a5612b548b0284f1bda..45297fe9c0b044fac8fa4bd678eac98263f96681 100644 |
--- a/net/socket/tcp_server_socket_unittest.cc |
+++ b/net/socket/tcp_server_socket_unittest.cc |
@@ -41,7 +41,7 @@ class TCPServerSocketTest : public PlatformTest { |
*address = IPEndPoint(ip_number, port); |
} |
- static IPEndPoint GetPeerAddress(ClientSocket* socket) { |
+ static IPEndPoint GetPeerAddress(StreamSocket* socket) { |
AddressList address; |
EXPECT_EQ(OK, socket->GetPeerAddress(&address)); |
IPEndPoint endpoint; |
@@ -62,7 +62,7 @@ TEST_F(TCPServerSocketTest, Accept) { |
connecting_socket.Connect(&connect_callback); |
TestCompletionCallback accept_callback; |
- scoped_ptr<ClientSocket> accepted_socket; |
+ scoped_ptr<StreamSocket> accepted_socket; |
int result = socket_.Accept(&accepted_socket, &accept_callback); |
if (result == ERR_IO_PENDING) |
result = accept_callback.WaitForResult(); |
@@ -80,7 +80,7 @@ TEST_F(TCPServerSocketTest, Accept) { |
// Test Accept() callback. |
TEST_F(TCPServerSocketTest, AcceptAsync) { |
TestCompletionCallback accept_callback; |
- scoped_ptr<ClientSocket> accepted_socket; |
+ scoped_ptr<StreamSocket> accepted_socket; |
ASSERT_EQ(ERR_IO_PENDING, socket_.Accept(&accepted_socket, &accept_callback)); |
@@ -103,7 +103,7 @@ TEST_F(TCPServerSocketTest, AcceptAsync) { |
// Accept two connections simultaneously. |
TEST_F(TCPServerSocketTest, Accept2Connections) { |
TestCompletionCallback accept_callback; |
- scoped_ptr<ClientSocket> accepted_socket; |
+ scoped_ptr<StreamSocket> accepted_socket; |
ASSERT_EQ(ERR_IO_PENDING, |
socket_.Accept(&accepted_socket, &accept_callback)); |
@@ -123,7 +123,7 @@ TEST_F(TCPServerSocketTest, Accept2Connections) { |
EXPECT_EQ(OK, accept_callback.WaitForResult()); |
TestCompletionCallback accept_callback2; |
- scoped_ptr<ClientSocket> accepted_socket2; |
+ scoped_ptr<StreamSocket> accepted_socket2; |
int result = socket_.Accept(&accepted_socket2, &accept_callback2); |
if (result == ERR_IO_PENDING) |
result = accept_callback2.WaitForResult(); |