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| 1 /* |
| 2 * The authors of this software are Rob Pike and Ken Thompson. |
| 3 * Copyright (c) 2002 by Lucent Technologies. |
| 4 * Permission to use, copy, modify, and distribute this software for any |
| 5 * purpose without fee is hereby granted, provided that this entire notice |
| 6 * is included in all copies of any software which is or includes a copy |
| 7 * or modification of this software and in all copies of the supporting |
| 8 * documentation for such software. |
| 9 * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED |
| 10 * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE AN
Y |
| 11 * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY |
| 12 * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. |
| 13 */ |
| 14 #include <stdarg.h> |
| 15 #include <string.h> |
| 16 #include "utf.h" |
| 17 #include "utfdef.h" |
| 18 |
| 19 enum |
| 20 { |
| 21 Bit1 = 7, |
| 22 Bitx = 6, |
| 23 Bit2 = 5, |
| 24 Bit3 = 4, |
| 25 Bit4 = 3, |
| 26 Bit5 = 2, |
| 27 |
| 28 T1 = ((1<<(Bit1+1))-1) ^ 0xFF, /* 0000 0000 */ |
| 29 Tx = ((1<<(Bitx+1))-1) ^ 0xFF, /* 1000 0000 */ |
| 30 T2 = ((1<<(Bit2+1))-1) ^ 0xFF, /* 1100 0000 */ |
| 31 T3 = ((1<<(Bit3+1))-1) ^ 0xFF, /* 1110 0000 */ |
| 32 T4 = ((1<<(Bit4+1))-1) ^ 0xFF, /* 1111 0000 */ |
| 33 T5 = ((1<<(Bit5+1))-1) ^ 0xFF, /* 1111 1000 */ |
| 34 |
| 35 Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0111 1111 */ |
| 36 Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0111 1111 1111 */ |
| 37 Rune3 = (1<<(Bit3+2*Bitx))-1, /* 1111 1111 1111 1111 */ |
| 38 Rune4 = (1<<(Bit4+3*Bitx))-1, |
| 39 /* 0001 1111 1111 1111 1111 1111 */ |
| 40 |
| 41 Maskx = (1<<Bitx)-1, /* 0011 1111 */ |
| 42 Testx = Maskx ^ 0xFF, /* 1100 0000 */ |
| 43 |
| 44 Bad = Runeerror, |
| 45 }; |
| 46 |
| 47 /* |
| 48 * Modified by Wei-Hwa Huang, Google Inc., on 2004-09-24 |
| 49 * This is a slower but "safe" version of the old chartorune |
| 50 * that works on strings that are not necessarily null-terminated. |
| 51 * |
| 52 * If you know for sure that your string is null-terminated, |
| 53 * chartorune will be a bit faster. |
| 54 * |
| 55 * It is guaranteed not to attempt to access "length" |
| 56 * past the incoming pointer. This is to avoid |
| 57 * possible access violations. If the string appears to be |
| 58 * well-formed but incomplete (i.e., to get the whole Rune |
| 59 * we'd need to read past str+length) then we'll set the Rune |
| 60 * to Bad and return 0. |
| 61 * |
| 62 * Note that if we have decoding problems for other |
| 63 * reasons, we return 1 instead of 0. |
| 64 */ |
| 65 int |
| 66 charntorune(Rune *rune, const char *str, int length) |
| 67 { |
| 68 int c, c1, c2, c3; |
| 69 long l; |
| 70 |
| 71 /* When we're not allowed to read anything */ |
| 72 if(length <= 0) { |
| 73 goto badlen; |
| 74 } |
| 75 |
| 76 /* |
| 77 * one character sequence (7-bit value) |
| 78 * 00000-0007F => T1 |
| 79 */ |
| 80 c = *(uchar*)str; |
| 81 if(c < Tx) { |
| 82 *rune = c; |
| 83 return 1; |
| 84 } |
| 85 |
| 86 // If we can't read more than one character we must stop |
| 87 if(length <= 1) { |
| 88 goto badlen; |
| 89 } |
| 90 |
| 91 /* |
| 92 * two character sequence (11-bit value) |
| 93 * 0080-07FF => T2 Tx |
| 94 */ |
| 95 c1 = *(uchar*)(str+1) ^ Tx; |
| 96 if(c1 & Testx) |
| 97 goto bad; |
| 98 if(c < T3) { |
| 99 if(c < T2) |
| 100 goto bad; |
| 101 l = ((c << Bitx) | c1) & Rune2; |
| 102 if(l <= Rune1) |
| 103 goto bad; |
| 104 *rune = l; |
| 105 return 2; |
| 106 } |
| 107 |
| 108 // If we can't read more than two characters we must stop |
| 109 if(length <= 2) { |
| 110 goto badlen; |
| 111 } |
| 112 |
| 113 /* |
| 114 * three character sequence (16-bit value) |
| 115 * 0800-FFFF => T3 Tx Tx |
| 116 */ |
| 117 c2 = *(uchar*)(str+2) ^ Tx; |
| 118 if(c2 & Testx) |
| 119 goto bad; |
| 120 if(c < T4) { |
| 121 l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3; |
| 122 if(l <= Rune2) |
| 123 goto bad; |
| 124 *rune = l; |
| 125 return 3; |
| 126 } |
| 127 |
| 128 if (length <= 3) |
| 129 goto badlen; |
| 130 |
| 131 /* |
| 132 * four character sequence (21-bit value) |
| 133 * 10000-1FFFFF => T4 Tx Tx Tx |
| 134 */ |
| 135 c3 = *(uchar*)(str+3) ^ Tx; |
| 136 if (c3 & Testx) |
| 137 goto bad; |
| 138 if (c < T5) { |
| 139 l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4
; |
| 140 if (l <= Rune3) |
| 141 goto bad; |
| 142 *rune = l; |
| 143 return 4; |
| 144 } |
| 145 |
| 146 // Support for 5-byte or longer UTF-8 would go here, but |
| 147 // since we don't have that, we'll just fall through to bad. |
| 148 |
| 149 /* |
| 150 * bad decoding |
| 151 */ |
| 152 bad: |
| 153 *rune = Bad; |
| 154 return 1; |
| 155 badlen: |
| 156 *rune = Bad; |
| 157 return 0; |
| 158 |
| 159 } |
| 160 |
| 161 |
| 162 /* |
| 163 * This is the older "unsafe" version, which works fine on |
| 164 * null-terminated strings. |
| 165 */ |
| 166 int |
| 167 chartorune(Rune *rune, const char *str) |
| 168 { |
| 169 int c, c1, c2, c3; |
| 170 long l; |
| 171 |
| 172 /* |
| 173 * one character sequence |
| 174 * 00000-0007F => T1 |
| 175 */ |
| 176 c = *(uchar*)str; |
| 177 if(c < Tx) { |
| 178 *rune = c; |
| 179 return 1; |
| 180 } |
| 181 |
| 182 /* |
| 183 * two character sequence |
| 184 * 0080-07FF => T2 Tx |
| 185 */ |
| 186 c1 = *(uchar*)(str+1) ^ Tx; |
| 187 if(c1 & Testx) |
| 188 goto bad; |
| 189 if(c < T3) { |
| 190 if(c < T2) |
| 191 goto bad; |
| 192 l = ((c << Bitx) | c1) & Rune2; |
| 193 if(l <= Rune1) |
| 194 goto bad; |
| 195 *rune = l; |
| 196 return 2; |
| 197 } |
| 198 |
| 199 /* |
| 200 * three character sequence |
| 201 * 0800-FFFF => T3 Tx Tx |
| 202 */ |
| 203 c2 = *(uchar*)(str+2) ^ Tx; |
| 204 if(c2 & Testx) |
| 205 goto bad; |
| 206 if(c < T4) { |
| 207 l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3; |
| 208 if(l <= Rune2) |
| 209 goto bad; |
| 210 *rune = l; |
| 211 return 3; |
| 212 } |
| 213 |
| 214 /* |
| 215 * four character sequence (21-bit value) |
| 216 * 10000-1FFFFF => T4 Tx Tx Tx |
| 217 */ |
| 218 c3 = *(uchar*)(str+3) ^ Tx; |
| 219 if (c3 & Testx) |
| 220 goto bad; |
| 221 if (c < T5) { |
| 222 l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4
; |
| 223 if (l <= Rune3) |
| 224 goto bad; |
| 225 *rune = l; |
| 226 return 4; |
| 227 } |
| 228 |
| 229 /* |
| 230 * Support for 5-byte or longer UTF-8 would go here, but |
| 231 * since we don't have that, we'll just fall through to bad. |
| 232 */ |
| 233 |
| 234 /* |
| 235 * bad decoding |
| 236 */ |
| 237 bad: |
| 238 *rune = Bad; |
| 239 return 1; |
| 240 } |
| 241 |
| 242 int |
| 243 isvalidcharntorune(const char* str, int length, Rune* rune, int* consumed) { |
| 244 *consumed = charntorune(rune, str, length); |
| 245 return *rune != Runeerror || *consumed == 3; |
| 246 } |
| 247 |
| 248 int |
| 249 runetochar(char *str, const Rune *rune) |
| 250 { |
| 251 /* Runes are signed, so convert to unsigned for range check. */ |
| 252 unsigned long c; |
| 253 |
| 254 /* |
| 255 * one character sequence |
| 256 * 00000-0007F => 00-7F |
| 257 */ |
| 258 c = *rune; |
| 259 if(c <= Rune1) { |
| 260 str[0] = c; |
| 261 return 1; |
| 262 } |
| 263 |
| 264 /* |
| 265 * two character sequence |
| 266 * 0080-07FF => T2 Tx |
| 267 */ |
| 268 if(c <= Rune2) { |
| 269 str[0] = T2 | (c >> 1*Bitx); |
| 270 str[1] = Tx | (c & Maskx); |
| 271 return 2; |
| 272 } |
| 273 |
| 274 /* |
| 275 * If the Rune is out of range, convert it to the error rune. |
| 276 * Do this test here because the error rune encodes to three bytes. |
| 277 * Doing it earlier would duplicate work, since an out of range |
| 278 * Rune wouldn't have fit in one or two bytes. |
| 279 */ |
| 280 if (c > Runemax) |
| 281 c = Runeerror; |
| 282 |
| 283 /* |
| 284 * three character sequence |
| 285 * 0800-FFFF => T3 Tx Tx |
| 286 */ |
| 287 if (c <= Rune3) { |
| 288 str[0] = T3 | (c >> 2*Bitx); |
| 289 str[1] = Tx | ((c >> 1*Bitx) & Maskx); |
| 290 str[2] = Tx | (c & Maskx); |
| 291 return 3; |
| 292 } |
| 293 |
| 294 /* |
| 295 * four character sequence (21-bit value) |
| 296 * 10000-1FFFFF => T4 Tx Tx Tx |
| 297 */ |
| 298 str[0] = T4 | (c >> 3*Bitx); |
| 299 str[1] = Tx | ((c >> 2*Bitx) & Maskx); |
| 300 str[2] = Tx | ((c >> 1*Bitx) & Maskx); |
| 301 str[3] = Tx | (c & Maskx); |
| 302 return 4; |
| 303 } |
| 304 |
| 305 int |
| 306 runelen(Rune rune) |
| 307 { |
| 308 char str[10]; |
| 309 |
| 310 return runetochar(str, &rune); |
| 311 } |
| 312 |
| 313 int |
| 314 runenlen(const Rune *r, int nrune) |
| 315 { |
| 316 int nb, c; |
| 317 |
| 318 nb = 0; |
| 319 while(nrune--) { |
| 320 c = *r++; |
| 321 if (c <= Rune1) |
| 322 nb++; |
| 323 else if (c <= Rune2) |
| 324 nb += 2; |
| 325 else if (c <= Rune3) |
| 326 nb += 3; |
| 327 else /* assert(c <= Rune4) */ |
| 328 nb += 4; |
| 329 } |
| 330 return nb; |
| 331 } |
| 332 |
| 333 int |
| 334 fullrune(const char *str, int n) |
| 335 { |
| 336 if (n > 0) { |
| 337 int c = *(uchar*)str; |
| 338 if (c < Tx) |
| 339 return 1; |
| 340 if (n > 1) { |
| 341 if (c < T3) |
| 342 return 1; |
| 343 if (n > 2) { |
| 344 if (c < T4 || n > 3) |
| 345 return 1; |
| 346 } |
| 347 } |
| 348 } |
| 349 return 0; |
| 350 } |
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