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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 42 // The following const declarations are shared with other native JS files. | 42 // The following const declarations are shared with other native JS files. |
| 43 // They are all declared at this one spot to avoid const redeclaration errors. | 43 // They are all declared at this one spot to avoid const redeclaration errors. |
| 44 const $Object = global.Object; | 44 const $Object = global.Object; |
| 45 const $Array = global.Array; | 45 const $Array = global.Array; |
| 46 const $String = global.String; | 46 const $String = global.String; |
| 47 const $Number = global.Number; | 47 const $Number = global.Number; |
| 48 const $Function = global.Function; | 48 const $Function = global.Function; |
| 49 const $Boolean = global.Boolean; | 49 const $Boolean = global.Boolean; |
| 50 const $NaN = 0/0; | 50 const $NaN = 0/0; |
| 51 | 51 |
| 52 | 52 // ECMA-262 Section 11.9.3. |
| 53 // ECMA-262, section 11.9.1, page 55. | |
| 54 function EQUALS(y) { | 53 function EQUALS(y) { |
| 55 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); | 54 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); |
| 56 var x = this; | 55 var x = this; |
| 57 | 56 |
| 58 // NOTE: We use iteration instead of recursion, because it is | |
| 59 // difficult to call EQUALS with the correct setting of 'this' in | |
| 60 // an efficient way. | |
| 61 while (true) { | 57 while (true) { |
| 62 if (IS_NUMBER(x)) { | 58 if (IS_NUMBER(x)) { |
| 63 if (y == null) return 1; // not equal | 59 while (true) { |
| 64 return %NumberEquals(x, %ToNumber(y)); | 60 if (IS_NUMBER(y)) return %NumberEquals(x, y); |
| 61 if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal |
| 62 if (!IS_SPEC_OBJECT(y)) { |
| 63 // String or boolean. |
| 64 return %NumberEquals(x, %ToNumber(y)); |
| 65 } |
| 66 y = %ToPrimitive(y, NO_HINT); |
| 67 } |
| 65 } else if (IS_STRING(x)) { | 68 } else if (IS_STRING(x)) { |
| 66 if (IS_STRING(y)) return %StringEquals(x, y); | 69 while (true) { |
| 70 if (IS_STRING(y)) return %StringEquals(x, y); |
| 71 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y); |
| 72 if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y)); |
| 73 if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal |
| 74 y = %ToPrimitive(y, NO_HINT); |
| 75 } |
| 76 } else if (IS_BOOLEAN(x)) { |
| 77 if (IS_BOOLEAN(y)) return %_ObjectEquals(x, y) ? 0 : 1; |
| 78 if (IS_NULL_OR_UNDEFINED(y)) return 1; |
| 67 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y); | 79 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y); |
| 68 if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y)); | 80 if (IS_STRING(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y)); |
| 69 if (y == null) return 1; // not equal | 81 // y is object. |
| 82 x = %ToNumber(x); |
| 70 y = %ToPrimitive(y, NO_HINT); | 83 y = %ToPrimitive(y, NO_HINT); |
| 71 } else if (IS_BOOLEAN(x)) { | 84 } else if (IS_NULL_OR_UNDEFINED(x)) { |
| 72 if (IS_BOOLEAN(y)) { | 85 return IS_NULL_OR_UNDEFINED(y) ? 0 : 1; |
| 73 return %_ObjectEquals(x, y) ? 0 : 1; | |
| 74 } | |
| 75 if (y == null) return 1; // not equal | |
| 76 return %NumberEquals(%ToNumber(x), %ToNumber(y)); | |
| 77 } else if (x == null) { | |
| 78 // NOTE: This checks for both null and undefined. | |
| 79 return (y == null) ? 0 : 1; | |
| 80 } else { | 86 } else { |
| 81 // x is not a number, boolean, null or undefined. | 87 // x is an object. |
| 82 if (y == null) return 1; // not equal | |
| 83 if (IS_SPEC_OBJECT(y)) { | 88 if (IS_SPEC_OBJECT(y)) { |
| 84 return %_ObjectEquals(x, y) ? 0 : 1; | 89 return %_ObjectEquals(x, y) ? 0 : 1; |
| 85 } | 90 } |
| 86 | 91 if (IS_NULL_OR_UNDEFINED(y)) return 1; // not equal |
| 92 if (IS_BOOLEAN(y)) y = %ToNumber(y); |
| 87 x = %ToPrimitive(x, NO_HINT); | 93 x = %ToPrimitive(x, NO_HINT); |
| 88 } | 94 } |
| 89 } | 95 } |
| 90 } | 96 } |
| 91 | 97 |
| 92 // ECMA-262, section 11.9.4, page 56. | 98 // ECMA-262, section 11.9.4, page 56. |
| 93 function STRICT_EQUALS(x) { | 99 function STRICT_EQUALS(x) { |
| 94 if (IS_STRING(this)) { | 100 if (IS_STRING(this)) { |
| 95 if (!IS_STRING(x)) return 1; // not equal | 101 if (!IS_STRING(x)) return 1; // not equal |
| 96 return %StringEquals(this, x); | 102 return %StringEquals(this, x); |
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| 634 throw %MakeTypeError('cannot_convert_to_primitive', []); | 640 throw %MakeTypeError('cannot_convert_to_primitive', []); |
| 635 } | 641 } |
| 636 | 642 |
| 637 | 643 |
| 638 // NOTE: Setting the prototype for Array must take place as early as | 644 // NOTE: Setting the prototype for Array must take place as early as |
| 639 // possible due to code generation for array literals. When | 645 // possible due to code generation for array literals. When |
| 640 // generating code for a array literal a boilerplate array is created | 646 // generating code for a array literal a boilerplate array is created |
| 641 // that is cloned when running the code. It is essiential that the | 647 // that is cloned when running the code. It is essiential that the |
| 642 // boilerplate gets the right prototype. | 648 // boilerplate gets the right prototype. |
| 643 %FunctionSetPrototype($Array, new $Array(0)); | 649 %FunctionSetPrototype($Array, new $Array(0)); |
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