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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GL_GL_SURFACE_H_ | 5 #ifndef UI_GFX_GL_GL_SURFACE_H_ |
6 #define UI_GFX_GL_GL_SURFACE_H_ | 6 #define UI_GFX_GL_GL_SURFACE_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 #include "ui/gfx/native_widget_types.h" | 10 #include "ui/gfx/native_widget_types.h" |
11 #include "ui/gfx/size.h" | 11 #include "ui/gfx/size.h" |
12 | 12 |
13 namespace gfx { | 13 namespace gfx { |
14 | 14 |
15 // Encapsulates a surface that can be rendered to with GL, hiding platform | 15 // Encapsulates a surface that can be rendered to with GL, hiding platform |
16 // specific management. | 16 // specific management. |
17 class GLSurface { | 17 class GLSurface { |
18 public: | 18 public: |
19 GLSurface() {} | 19 GLSurface() {} |
20 virtual ~GLSurface() {} | 20 virtual ~GLSurface() {} |
21 | 21 |
| 22 // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the |
| 23 // EGL surface associated to be recreated without destroying the associated |
| 24 // context. The implementation of this function for other GLSurface derived |
| 25 // classes is in a pending changelist. |
| 26 virtual bool Initialize() { return true; } |
| 27 |
22 // Destroys the surface. | 28 // Destroys the surface. |
23 virtual void Destroy() = 0; | 29 virtual void Destroy() = 0; |
24 | 30 |
25 // Returns true if this surface is offscreen. | 31 // Returns true if this surface is offscreen. |
26 virtual bool IsOffscreen() = 0; | 32 virtual bool IsOffscreen() = 0; |
27 | 33 |
28 // Swaps front and back buffers. This has no effect for off-screen | 34 // Swaps front and back buffers. This has no effect for off-screen |
29 // contexts. | 35 // contexts. |
30 virtual bool SwapBuffers() = 0; | 36 virtual bool SwapBuffers() = 0; |
31 | 37 |
32 // Get the size of the surface. | 38 // Get the size of the surface. |
33 virtual gfx::Size GetSize() = 0; | 39 virtual gfx::Size GetSize() = 0; |
34 | 40 |
35 // Get the underlying platform specific surface "handle". | 41 // Get the underlying platform specific surface "handle". |
36 virtual void* GetHandle() = 0; | 42 virtual void* GetHandle() = 0; |
37 | 43 |
38 // Returns the internal frame buffer object name if the surface is backed by | 44 // Returns the internal frame buffer object name if the surface is backed by |
39 // FBO. Otherwise returns 0. | 45 // FBO. Otherwise returns 0. |
40 virtual unsigned int GetBackingFrameBufferObject(); | 46 virtual unsigned int GetBackingFrameBufferObject(); |
41 | 47 |
42 private: | 48 private: |
43 DISALLOW_COPY_AND_ASSIGN(GLSurface); | 49 DISALLOW_COPY_AND_ASSIGN(GLSurface); |
44 }; | 50 }; |
45 | 51 |
46 } // namespace gfx | 52 } // namespace gfx |
47 | 53 |
48 #endif // UI_GFX_GL_GL_SURFACE_H_ | 54 #endif // UI_GFX_GL_GL_SURFACE_H_ |
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