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Side by Side Diff: ui/gfx/gl/gl_context.h

Issue 6880218: Removed "compositor" child window that was created by the GPU process. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_GL_GL_CONTEXT_H_ 5 #ifndef UI_GFX_GL_GL_CONTEXT_H_
6 #define UI_GFX_GL_GL_CONTEXT_H_ 6 #define UI_GFX_GL_GL_CONTEXT_H_
7 #pragma once 7 #pragma once
8 8
9 #include <string> 9 #include <string>
10 10
11 #include "build/build_config.h" 11 #include "build/build_config.h"
12 #include "ui/gfx/native_widget_types.h" 12 #include "ui/gfx/native_widget_types.h"
13 #include "ui/gfx/size.h" 13 #include "ui/gfx/size.h"
14 14
15 namespace gfx { 15 namespace gfx {
16 16
17 class GLSurface;
18
17 // Encapsulates an OpenGL context, hiding platform specific management. 19 // Encapsulates an OpenGL context, hiding platform specific management.
18 class GLContext { 20 class GLContext {
19 public: 21 public:
20 GLContext() {} 22 GLContext() {}
21 virtual ~GLContext() {} 23 virtual ~GLContext() {}
22 24
23 // Destroys the GL context. 25 // Destroys the GL context.
24 virtual void Destroy() = 0; 26 virtual void Destroy() = 0;
25 27
26 // Makes the GL context current on the current thread. 28 // Makes the GL context current on the current thread.
27 virtual bool MakeCurrent() = 0; 29 virtual bool MakeCurrent() = 0;
28 30
31 // Releases this GL context as current on the current thread. TODO(apatrick):
32 // implement this in the other GLContexts.
33 virtual void ReleaseCurrent();
34
29 // Returns true if this context is current. 35 // Returns true if this context is current.
30 virtual bool IsCurrent() = 0; 36 virtual bool IsCurrent() = 0;
31 37
32 // Returns true if this context is offscreen. 38 // Returns true if this context is offscreen.
33 virtual bool IsOffscreen() = 0; 39 virtual bool IsOffscreen() = 0;
34 40
35 // Swaps front and back buffers. This has no effect for off-screen 41 // Swaps front and back buffers. This has no effect for off-screen
36 // contexts. 42 // contexts.
37 virtual bool SwapBuffers() = 0; 43 virtual bool SwapBuffers() = 0;
38 44
39 // Get the size of the back buffer. 45 // Get the size of the back buffer.
40 virtual gfx::Size GetSize() = 0; 46 virtual gfx::Size GetSize() = 0;
41 47
48 // Get the surface. TODO(apatrick): remove this when contexts are split from
49 // surfaces.
50 virtual GLSurface* GetSurface();
51
42 // Get the underlying platform specific GL context "handle". 52 // Get the underlying platform specific GL context "handle".
43 virtual void* GetHandle() = 0; 53 virtual void* GetHandle() = 0;
44 54
45 // Set swap interval. This context must be current. 55 // Set swap interval. This context must be current.
46 virtual void SetSwapInterval(int interval) = 0; 56 virtual void SetSwapInterval(int interval) = 0;
47 57
48 // Returns the internal frame buffer object name if the context is backed by 58 // Returns the internal frame buffer object name if the context is backed by
49 // FBO. Otherwise returns 0. 59 // FBO. Otherwise returns 0.
50 virtual unsigned int GetBackingFrameBufferObject(); 60 virtual unsigned int GetBackingFrameBufferObject();
51 61
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75 protected: 85 protected:
76 bool InitializeCommon(); 86 bool InitializeCommon();
77 87
78 private: 88 private:
79 DISALLOW_COPY_AND_ASSIGN(GLContext); 89 DISALLOW_COPY_AND_ASSIGN(GLContext);
80 }; 90 };
81 91
82 } // namespace gfx 92 } // namespace gfx
83 93
84 #endif // UI_GFX_GL_GL_CONTEXT_H_ 94 #endif // UI_GFX_GL_GL_CONTEXT_H_
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