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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "views/controls/progress_bar.h" | 5 #include "views/controls/progress_bar.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/string_util.h" | 10 #include "base/string_util.h" |
11 #include "base/utf_string_conversions.h" | 11 #include "base/utf_string_conversions.h" |
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74 p[1].set(SkIntToScalar(x + w), SkIntToScalar(y)); | 74 p[1].set(SkIntToScalar(x + w), SkIntToScalar(y)); |
75 } else { | 75 } else { |
76 p[1].set(SkIntToScalar(x), SkIntToScalar(y + h)); | 76 p[1].set(SkIntToScalar(x), SkIntToScalar(y + h)); |
77 } | 77 } |
78 SkShader* s = SkGradientShader::CreateLinear( | 78 SkShader* s = SkGradientShader::CreateLinear( |
79 p, colors, points, count, SkShader::kClamp_TileMode, NULL); | 79 p, colors, points, count, SkShader::kClamp_TileMode, NULL); |
80 paint.setShader(s); | 80 paint.setShader(s); |
81 // Need to unref shader, otherwise never deleted. | 81 // Need to unref shader, otherwise never deleted. |
82 s->unref(); | 82 s->unref(); |
83 | 83 |
84 canvas->AsCanvasSkia()->drawPath(path, paint); | 84 canvas->AsCanvasSkia()->skia_canvas()->drawPath(path, paint); |
85 } | 85 } |
86 | 86 |
87 static void FillRoundRect(gfx::Canvas* canvas, | 87 static void FillRoundRect(gfx::Canvas* canvas, |
88 int x, int y, | 88 int x, int y, |
89 int w, int h, | 89 int w, int h, |
90 int corner_radius, | 90 int corner_radius, |
91 SkColor gradient_start_color, | 91 SkColor gradient_start_color, |
92 SkColor gradient_end_color, | 92 SkColor gradient_end_color, |
93 bool gradient_horizontal) { | 93 bool gradient_horizontal) { |
94 if (gradient_start_color != gradient_end_color) { | 94 if (gradient_start_color != gradient_end_color) { |
95 SkColor colors[2] = { gradient_start_color, gradient_end_color }; | 95 SkColor colors[2] = { gradient_start_color, gradient_end_color }; |
96 FillRoundRect(canvas, x, y, w, h, corner_radius, | 96 FillRoundRect(canvas, x, y, w, h, corner_radius, |
97 colors, NULL, 2, gradient_horizontal); | 97 colors, NULL, 2, gradient_horizontal); |
98 } else { | 98 } else { |
99 SkPath path; | 99 SkPath path; |
100 AddRoundRectPath(x, y, w, h, corner_radius, &path); | 100 AddRoundRectPath(x, y, w, h, corner_radius, &path); |
101 SkPaint paint; | 101 SkPaint paint; |
102 paint.setStyle(SkPaint::kFill_Style); | 102 paint.setStyle(SkPaint::kFill_Style); |
103 paint.setFlags(SkPaint::kAntiAlias_Flag); | 103 paint.setFlags(SkPaint::kAntiAlias_Flag); |
104 paint.setColor(gradient_start_color); | 104 paint.setColor(gradient_start_color); |
105 canvas->AsCanvasSkia()->drawPath(path, paint); | 105 canvas->AsCanvasSkia()->skia_canvas()->drawPath(path, paint); |
106 } | 106 } |
107 } | 107 } |
108 | 108 |
109 static void StrokeRoundRect(gfx::Canvas* canvas, | 109 static void StrokeRoundRect(gfx::Canvas* canvas, |
110 int x, int y, | 110 int x, int y, |
111 int w, int h, | 111 int w, int h, |
112 int corner_radius, | 112 int corner_radius, |
113 SkColor stroke_color, | 113 SkColor stroke_color, |
114 int stroke_width) { | 114 int stroke_width) { |
115 SkPath path; | 115 SkPath path; |
116 AddRoundRectPath(x, y, w, h, corner_radius, &path); | 116 AddRoundRectPath(x, y, w, h, corner_radius, &path); |
117 SkPaint paint; | 117 SkPaint paint; |
118 paint.setShader(NULL); | 118 paint.setShader(NULL); |
119 paint.setColor(stroke_color); | 119 paint.setColor(stroke_color); |
120 paint.setStyle(SkPaint::kStroke_Style); | 120 paint.setStyle(SkPaint::kStroke_Style); |
121 paint.setFlags(SkPaint::kAntiAlias_Flag); | 121 paint.setFlags(SkPaint::kAntiAlias_Flag); |
122 paint.setStrokeWidth(SkIntToScalar(stroke_width)); | 122 paint.setStrokeWidth(SkIntToScalar(stroke_width)); |
123 canvas->AsCanvasSkia()->drawPath(path, paint); | 123 canvas->AsCanvasSkia()->skia_canvas()->drawPath(path, paint); |
124 } | 124 } |
125 | 125 |
126 } // anonymous namespace | 126 } // anonymous namespace |
127 | 127 |
128 namespace views { | 128 namespace views { |
129 | 129 |
130 // static | 130 // static |
131 const char ProgressBar::kViewClassName[] = "views/ProgressBar"; | 131 const char ProgressBar::kViewClassName[] = "views/ProgressBar"; |
132 // static: progress bar's maximum value. | 132 // static: progress bar's maximum value. |
133 const int ProgressBar::kMaxProgress = 100; | 133 const int ProgressBar::kMaxProgress = 100; |
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310 View::SetEnabled(enabled); | 310 View::SetEnabled(enabled); |
311 // TODO(denisromanov): Need to switch progress bar color here? | 311 // TODO(denisromanov): Need to switch progress bar color here? |
312 } | 312 } |
313 | 313 |
314 void ProgressBar::GetAccessibleState(ui::AccessibleViewState* state) { | 314 void ProgressBar::GetAccessibleState(ui::AccessibleViewState* state) { |
315 state->role = ui::AccessibilityTypes::ROLE_PROGRESSBAR; | 315 state->role = ui::AccessibilityTypes::ROLE_PROGRESSBAR; |
316 state->state = ui::AccessibilityTypes::STATE_READONLY; | 316 state->state = ui::AccessibilityTypes::STATE_READONLY; |
317 } | 317 } |
318 | 318 |
319 } // namespace views | 319 } // namespace views |
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