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Issue 6870004: Usability improvements to about:gpu status (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 8 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 (function() { 4 (function() {
5 var dataSets = [ 5 var dataSets = [
6 { 6 {
7 name: "full_data_linux", 7 name: "full_data_linux",
8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111 "},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","valu e":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Dr iver version","value":"195.36.24"},{"description":"Driver date","value":""},{"de scription":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"descriptio n":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value ":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 19 5.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_A RB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_AR B_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_AR B_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_AR B_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_f loat_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_mul titexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet ers GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_ shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_text ure_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_ texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_te xture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_tex ture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpos e_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_arr ay_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirro r_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable _uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_sep arate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_ EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_bu ffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_ framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_format s GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_E XT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_pac ked_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_o bject GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_E XT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3 D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_l atc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_textu re_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_ env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture _lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object G L_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_ timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip G L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_cond itional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_flo at GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer G L_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fra gment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_ NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_cove rage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sten cil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_dat a_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_N V_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_tex ture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_text ure_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_sha der2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_ NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program G L_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_ vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generat e_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_a ccum "}], 8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111 "},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","valu e":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Dr iver version","value":"195.36.24"},{"description":"Driver date","value":""},{"de scription":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"descriptio n":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value ":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 19 5.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_A RB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_AR B_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_AR B_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_AR B_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_f loat_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_mul titexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet ers GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_ shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_text ure_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_ texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_te xture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_tex ture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpos e_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_arr ay_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirro r_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable _uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_sep arate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_ EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_bu ffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_ framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_format s GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_E XT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_pac ked_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_o bject GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_E XT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3 D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_l atc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_textu re_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_ env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture _lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object G L_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_ timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip G L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_cond itional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_flo at GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer G L_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fra gment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_ NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_cove rage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sten cil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_dat a_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_N V_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_tex ture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_text ure_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_sha der2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_ NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program G L_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_ vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generat e_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_a ccum "}],
9 "featureStatus": { 9 "featureStatus": {
10 "featureStatus": 10 "featureStatus":
11 [ 11 [
12 {"status":"enabled","name":"accelerated_2d_canvas"}, 12 {"status":"enabled","name":"2d_canvas"},
13 {"status":"enabled","name":"accelerated_compositing"}, 13 {"status":"enabled","name":"3d_css"},
14 {"status":"enabled","name":"compositing"},
14 {"status":"enabled","name":"webgl"}, 15 {"status":"enabled","name":"webgl"},
15 {"status":"enabled","name":"multisampling"} 16 {"status":"enabled","name":"multisampling"}
16 ], 17 ],
17 "problems":[] 18 "problems":[]
18 } 19 }
19 }, 20 },
20 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line" :"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --sho w-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0. 729.0","version_mod":""}, 21 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line" :"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --sho w-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0. 729.0","version_mod":""},
21 logMessages: [ ] 22 logMessages: [ ]
22 }, 23 },
23 { 24 {
(...skipping 11 matching lines...) Expand all
35 ] 36 ]
36 }, 37 },
37 38
38 // tests for status 39 // tests for status
39 { 40 {
40 name: "feature_states", 41 name: "feature_states",
41 gpuInfo: {"basic_info":undefined, 42 gpuInfo: {"basic_info":undefined,
42 "featureStatus": { 43 "featureStatus": {
43 "featureStatus": 44 "featureStatus":
44 [ 45 [
45 {"status":"disabled","name":"accelerated_2d_canvas"}, 46 {"status":"disabled_off","name":"2d_canvas"},
46 {"status":"enabled","name":"accelerated_compositing"}, 47 {"status":"unavailable_software","name":"3d_css"},
47 {"status":"software","name":"webgl"}, 48 {"status":"disabled_software","name":"compositing"},
48 {"status":"unavailable","name":"multisampling"} 49 {"status":"software","name":"compositing"},
50 {"status":"unavailable_off","name":"webgl"},
51 {"status":"enabled","name":"multisampling"}
49 ], 52 ],
50 "problems":[ 53 "problems":[
51 {description: "Something wrong", crBugs: [], webkitBugs: [] }, 54 {description: "Something wrong", crBugs: [], webkitBugs: [] },
52 {description: "SomethingElse", crBugs: [], webkitBugs: []}, 55 {description: "SomethingElse", crBugs: [], webkitBugs: []},
53 { 56 {
54 description: "WebKit and Chrome bug", 57 description: "WebKit and Chrome bug",
55 crBugs: [23456], 58 crBugs: [23456],
56 webkitBugs: [789,2123] 59 webkitBugs: [789,2123]
57 } 60 }
58 ] 61 ]
(...skipping 25 matching lines...) Expand all
84 var textEl = document.createElement('span'); 87 var textEl = document.createElement('span');
85 textEl.textContent = 'GPU Info:'; 88 textEl.textContent = 'GPU Info:';
86 controlEl.appendChild(textEl); 89 controlEl.appendChild(textEl);
87 controlEl.appendChild(selectEl); 90 controlEl.appendChild(selectEl);
88 91
89 document.querySelector('#debug-div').appendChild(controlEl, document.body.fir stChild); 92 document.querySelector('#debug-div').appendChild(controlEl, document.body.fir stChild);
90 93
91 browserBridge.applySimulatedData_(dataSets[0]); 94 browserBridge.applySimulatedData_(dataSets[0]);
92 95
93 })(); 96 })();
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