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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 (function() { | 4 (function() { |
5 var dataSets = [ | 5 var dataSets = [ |
6 { | 6 { |
7 name: "full_data_linux", | 7 name: "full_data_linux", |
8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111
"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","valu
e":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Dr
iver version","value":"195.36.24"},{"description":"Driver date","value":""},{"de
scription":"Pixel shader version","value":"1.50"},{"description":"Vertex shader
version","value":"1.50"},{"description":"GL version","value":"3.2"},{"descriptio
n":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value
":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 19
5.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_A
RB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_AR
B_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_AR
B_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_AR
B_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_f
loat_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_mul
titexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet
ers GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_
shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_text
ure_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_
texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t
exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_te
xture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_tex
ture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpos
e_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_arr
ay_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirro
r_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable
_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_sep
arate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_
EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_bu
ffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_
framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_format
s GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_E
XT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_pac
ked_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_o
bject GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_E
XT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3
D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_l
atc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_textu
re_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_
env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture
_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object G
L_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_
timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip G
L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_cond
itional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_flo
at GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer G
L_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fra
gment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_
NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_cove
rage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sten
cil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_dat
a_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_N
V_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_tex
ture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_text
ure_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_sha
der2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_
NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program G
L_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_
vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generat
e_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_a
ccum "}], | 8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111
"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","valu
e":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Dr
iver version","value":"195.36.24"},{"description":"Driver date","value":""},{"de
scription":"Pixel shader version","value":"1.50"},{"description":"Vertex shader
version","value":"1.50"},{"description":"GL version","value":"3.2"},{"descriptio
n":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value
":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 19
5.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_A
RB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_AR
B_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_AR
B_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_AR
B_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_f
loat_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_mul
titexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet
ers GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_
shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_text
ure_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_
texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t
exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_te
xture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_tex
ture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpos
e_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_arr
ay_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirro
r_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable
_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_sep
arate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_
EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_bu
ffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_
framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_format
s GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_E
XT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_pac
ked_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_o
bject GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_E
XT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3
D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_l
atc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_textu
re_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_
env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture
_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object G
L_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_
timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip G
L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_cond
itional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_flo
at GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer G
L_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fra
gment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_
NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_cove
rage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sten
cil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_dat
a_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_N
V_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_tex
ture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_text
ure_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_sha
der2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_
NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program G
L_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_
vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generat
e_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_a
ccum "}], |
9 "featureStatus": { | 9 "featureStatus": { |
10 "featureStatus": | 10 "featureStatus": |
11 [ | 11 [ |
12 {"status":"enabled","name":"accelerated_2d_canvas"}, | 12 {"status":"enabled","name":"2d_canvas"}, |
13 {"status":"enabled","name":"accelerated_compositing"}, | 13 {"status":"enabled","name":"3d_css"}, |
| 14 {"status":"enabled","name":"compositing"}, |
14 {"status":"enabled","name":"webgl"}, | 15 {"status":"enabled","name":"webgl"}, |
15 {"status":"enabled","name":"multisampling"} | 16 {"status":"enabled","name":"multisampling"} |
16 ], | 17 ], |
17 "problems":[] | 18 "problems":[] |
18 } | 19 } |
19 }, | 20 }, |
20 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line"
:"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --sho
w-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.
729.0","version_mod":""}, | 21 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line"
:"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --sho
w-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0.
729.0","version_mod":""}, |
21 logMessages: [ ] | 22 logMessages: [ ] |
22 }, | 23 }, |
23 { | 24 { |
(...skipping 11 matching lines...) Expand all Loading... |
35 ] | 36 ] |
36 }, | 37 }, |
37 | 38 |
38 // tests for status | 39 // tests for status |
39 { | 40 { |
40 name: "feature_states", | 41 name: "feature_states", |
41 gpuInfo: {"basic_info":undefined, | 42 gpuInfo: {"basic_info":undefined, |
42 "featureStatus": { | 43 "featureStatus": { |
43 "featureStatus": | 44 "featureStatus": |
44 [ | 45 [ |
45 {"status":"disabled","name":"accelerated_2d_canvas"}, | 46 {"status":"disabled_off","name":"2d_canvas"}, |
46 {"status":"enabled","name":"accelerated_compositing"}, | 47 {"status":"unavailable_software","name":"3d_css"}, |
47 {"status":"software","name":"webgl"}, | 48 {"status":"disabled_software","name":"compositing"}, |
48 {"status":"unavailable","name":"multisampling"} | 49 {"status":"software","name":"compositing"}, |
| 50 {"status":"unavailable_off","name":"webgl"}, |
| 51 {"status":"enabled","name":"multisampling"} |
49 ], | 52 ], |
50 "problems":[ | 53 "problems":[ |
51 {description: "Something wrong", crBugs: [], webkitBugs: []
}, | 54 {description: "Something wrong", crBugs: [], webkitBugs: []
}, |
52 {description: "SomethingElse", crBugs: [], webkitBugs: []}, | 55 {description: "SomethingElse", crBugs: [], webkitBugs: []}, |
53 { | 56 { |
54 description: "WebKit and Chrome bug", | 57 description: "WebKit and Chrome bug", |
55 crBugs: [23456], | 58 crBugs: [23456], |
56 webkitBugs: [789,2123] | 59 webkitBugs: [789,2123] |
57 } | 60 } |
58 ] | 61 ] |
(...skipping 25 matching lines...) Expand all Loading... |
84 var textEl = document.createElement('span'); | 87 var textEl = document.createElement('span'); |
85 textEl.textContent = 'GPU Info:'; | 88 textEl.textContent = 'GPU Info:'; |
86 controlEl.appendChild(textEl); | 89 controlEl.appendChild(textEl); |
87 controlEl.appendChild(selectEl); | 90 controlEl.appendChild(selectEl); |
88 | 91 |
89 document.querySelector('#debug-div').appendChild(controlEl, document.body.fir
stChild); | 92 document.querySelector('#debug-div').appendChild(controlEl, document.body.fir
stChild); |
90 | 93 |
91 browserBridge.applySimulatedData_(dataSets[0]); | 94 browserBridge.applySimulatedData_(dataSets[0]); |
92 | 95 |
93 })(); | 96 })(); |
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