Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index 13e73c17998459b2309f01f25376842a36d7024b..ccaf5c3e9a988858641b47957a26d1b28c5ca978 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -22,6 +22,7 @@ |
#include "gpu/command_buffer/common/gles2_cmd_format.h" |
#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
#include "gpu/command_buffer/common/id_allocator.h" |
+#include "gpu/command_buffer/common/trace_event.h" |
#include "gpu/command_buffer/service/buffer_manager.h" |
#include "gpu/command_buffer/service/cmd_buffer_engine.h" |
#include "gpu/command_buffer/service/context_group.h" |
@@ -34,7 +35,6 @@ |
#include "gpu/command_buffer/service/shader_manager.h" |
#include "gpu/command_buffer/service/shader_translator.h" |
#include "gpu/command_buffer/service/texture_manager.h" |
-#include "gpu/common/gpu_trace_event.h" |
#include "gpu/GLES2/gles2_command_buffer.h" |
#include "ui/gfx/gl/gl_context.h" |
#include "ui/gfx/gl/gl_implementation.h" |
@@ -5576,7 +5576,7 @@ error::Error GLES2DecoderImpl::DoTexImage2D( |
error::Error GLES2DecoderImpl::HandleTexImage2D( |
uint32 immediate_data_size, const gles2::TexImage2D& c) { |
- GPU_TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleTexImage2D"); |
+ TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleTexImage2D"); |
tex_image_2d_failed_ = true; |
GLenum target = static_cast<GLenum>(c.target); |
GLint level = static_cast<GLint>(c.level); |
@@ -5890,7 +5890,7 @@ void GLES2DecoderImpl::DoTexSubImage2D( |
error::Error GLES2DecoderImpl::HandleTexSubImage2D( |
uint32 immediate_data_size, const gles2::TexSubImage2D& c) { |
- GPU_TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleTexSubImage2D"); |
+ TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleTexSubImage2D"); |
GLboolean internal = static_cast<GLboolean>(c.internal); |
if (internal == GL_TRUE && tex_image_2d_failed_) |
return error::kNoError; |
@@ -6314,7 +6314,7 @@ error::Error GLES2DecoderImpl::HandleShaderBinary( |
error::Error GLES2DecoderImpl::HandleSwapBuffers( |
uint32 immediate_data_size, const gles2::SwapBuffers& c) { |
- GPU_TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleSwapBuffers"); |
+ TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleSwapBuffers"); |
// If offscreen then don't actually SwapBuffers to the display. Just copy |
// the rendered frame to another frame buffer. |
if (offscreen_target_frame_buffer_.get()) { |
@@ -6360,7 +6360,7 @@ error::Error GLES2DecoderImpl::HandleSwapBuffers( |
return error::kNoError; |
} |
} else { |
- GPU_TRACE_EVENT0("gpu", "GLContext::SwapBuffers"); |
+ TRACE_EVENT0("gpu", "GLContext::SwapBuffers"); |
if (!context_->SwapBuffers()) { |
LOG(ERROR) << "Context lost because SwapBuffers failed."; |
return error::kLostContext; |
@@ -6376,7 +6376,7 @@ error::Error GLES2DecoderImpl::HandleSwapBuffers( |
error::Error GLES2DecoderImpl::HandleSetLatchCHROMIUM( |
uint32 immediate_data_size, const gles2::SetLatchCHROMIUM& c) { |
- GPU_TRACE_EVENT0("gpu", "SetLatch"); |
+ TRACE_EVENT0("gpu", "SetLatch"); |
// Ensure the side effects of previous commands are visible to other contexts. |
// There is no need to do this for ANGLE because it uses a |
// single D3D device for all contexts. |
@@ -6403,7 +6403,7 @@ error::Error GLES2DecoderImpl::HandleSetLatchCHROMIUM( |
error::Error GLES2DecoderImpl::HandleWaitLatchCHROMIUM( |
uint32 immediate_data_size, const gles2::WaitLatchCHROMIUM& c) { |
- GPU_TRACE_EVENT0("gpu", "WaitLatch"); |
+ TRACE_EVENT0("gpu", "WaitLatch"); |
int32 shm_id = gpu::kLatchSharedMemoryId; |
uint32 latch_id = c.latch_id; |
uint32 shm_offset = 0; |