Index: ui/gfx/canvas_direct2d.h |
diff --git a/ui/gfx/canvas_direct2d.h b/ui/gfx/canvas_direct2d.h |
index 88ab8bfc4e5b0d9ce1857d27a95fbbf67ca54ef3..83a439c9fa56531a6a846d88bb72774eaf1214f6 100644 |
--- a/ui/gfx/canvas_direct2d.h |
+++ b/ui/gfx/canvas_direct2d.h |
@@ -10,7 +10,7 @@ |
#include <stack> |
-#include "base/scoped_comptr_win.h" |
+#include "base/win/scoped_comptr.h" |
#include "ui/gfx/canvas.h" |
namespace gfx { |
@@ -86,8 +86,8 @@ class CanvasDirect2D : public Canvas { |
void SaveInternal(ID2D1Layer* layer); |
ID2D1RenderTarget* rt_; |
- ScopedComPtr<ID2D1GdiInteropRenderTarget> interop_rt_; |
- ScopedComPtr<ID2D1DrawingStateBlock> drawing_state_block_; |
+ base::win::ScopedComPtr<ID2D1GdiInteropRenderTarget> interop_rt_; |
+ base::win::ScopedComPtr<ID2D1DrawingStateBlock> drawing_state_block_; |
static ID2D1Factory* d2d1_factory_; |
// Every time Save* is called, a RenderState object is pushed onto the |