| Index: ui/gfx/canvas_direct2d.h
|
| diff --git a/ui/gfx/canvas_direct2d.h b/ui/gfx/canvas_direct2d.h
|
| index 88ab8bfc4e5b0d9ce1857d27a95fbbf67ca54ef3..83a439c9fa56531a6a846d88bb72774eaf1214f6 100644
|
| --- a/ui/gfx/canvas_direct2d.h
|
| +++ b/ui/gfx/canvas_direct2d.h
|
| @@ -10,7 +10,7 @@
|
|
|
| #include <stack>
|
|
|
| -#include "base/scoped_comptr_win.h"
|
| +#include "base/win/scoped_comptr.h"
|
| #include "ui/gfx/canvas.h"
|
|
|
| namespace gfx {
|
| @@ -86,8 +86,8 @@ class CanvasDirect2D : public Canvas {
|
| void SaveInternal(ID2D1Layer* layer);
|
|
|
| ID2D1RenderTarget* rt_;
|
| - ScopedComPtr<ID2D1GdiInteropRenderTarget> interop_rt_;
|
| - ScopedComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
|
| + base::win::ScopedComPtr<ID2D1GdiInteropRenderTarget> interop_rt_;
|
| + base::win::ScopedComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
|
| static ID2D1Factory* d2d1_factory_;
|
|
|
| // Every time Save* is called, a RenderState object is pushed onto the
|
|
|