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Side by Side Diff: media/audio/audio_output_dispatcher.h

Issue 6822019: Fix erratic HTML5 audio playback (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 8 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // AudioOutputDispatcher dispatches creation and deletion of audio 5 // AudioOutputDispatcher dispatches creation and deletion of audio
6 // output streams. AudioOutputProxy objects use this class to allocate 6 // output streams. AudioOutputProxy objects use this class to allocate
7 // and recycle actual audio output streams. When playback is started, 7 // and recycle actual audio output streams. When playback is started,
8 // the proxy calls StreamStarted() to get an output stream that it 8 // the proxy calls StreamStarted() to get an output stream that it
9 // uses to play the sound. When playback is stopped, the proxy returns 9 // uses to play the sound. When playback is stopped, the proxy returns
10 // the stream back to the dispatcher by calling StreamStopped(). 10 // the stream back to the dispatcher by calling StreamStopped().
11 // 11 //
12 // To avoid opening and closing audio devices more frequently than it 12 // To avoid opening and closing audio devices more frequently than it
13 // is neccessary, each dispatcher has a pool of inactive physical 13 // is neccessary, each dispatcher has a pool of inactive physical
14 // streams. A stream is closed only if it hasn't been used for a 14 // streams. A stream is closed only if it hasn't been used for a
15 // certain period of time (specified in the constructor). 15 // certain period of time (specified in the constructor).
16 // 16 //
17 // AudioManagerBase creates one AudioOutputDispatcher per each 17 // AudioManagerBase creates one AudioOutputDispatcher per each
18 // possible set of audio parameters, i.e. streams with different 18 // possible set of audio parameters, i.e. streams with different
19 // parameters are managed independently. 19 // parameters are managed independently.
20 20
21 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ 21 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
22 #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ 22 #define MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
23 23
24 #include <vector> 24 #include <vector>
25 #include <list>
scherkus (not reviewing) 2011/04/11 22:32:33 nit: list comes before vector
25 26
26 #include "base/basictypes.h" 27 #include "base/basictypes.h"
27 #include "base/memory/ref_counted.h" 28 #include "base/memory/ref_counted.h"
28 #include "base/timer.h" 29 #include "base/timer.h"
29 #include "media/audio/audio_manager.h" 30 #include "media/audio/audio_manager.h"
30 #include "media/audio/audio_parameters.h" 31 #include "media/audio/audio_parameters.h"
31 32
32 class AudioOutputStream; 33 class AudioOutputStream;
33 class MessageLoop; 34 class MessageLoop;
34 35
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 70
70 // Creates a new physical output stream, opens it and pushes to 71 // Creates a new physical output stream, opens it and pushes to
71 // |streams_|. Returns false if the stream couldn't be created or 72 // |streams_|. Returns false if the stream couldn't be created or
72 // opened. 73 // opened.
73 bool CreateAndOpenStream(); 74 bool CreateAndOpenStream();
74 75
75 // A task scheduled by StreamStarted(). Opens a new stream and puts 76 // A task scheduled by StreamStarted(). Opens a new stream and puts
76 // it in |streams_|. 77 // it in |streams_|.
77 void OpenTask(); 78 void OpenTask();
78 79
80 // Before a stream is reused, it should sit idle for a bit. This task is
81 // called once that time has elapsed.
82 void StopStreamTask();
83
79 // Called by |close_timer_|. Closes all pending stream. 84 // Called by |close_timer_|. Closes all pending stream.
80 void ClosePendingStreams(); 85 void ClosePendingStreams();
81 86
82 AudioManager* audio_manager_; 87 AudioManager* audio_manager_;
83 MessageLoop* message_loop_; 88 MessageLoop* message_loop_;
84 AudioParameters params_; 89 AudioParameters params_;
85 90
86 size_t paused_proxies_; 91 size_t paused_proxies_;
87 std::vector<AudioOutputStream*> streams_; 92 std::vector<AudioOutputStream*> streams_;
93 std::list<AudioOutputStream*> idle_streams_;
Sergey Ulanov 2011/04/09 07:02:05 Please add comments that explain difference betwee
88 base::DelayTimer<AudioOutputDispatcher> close_timer_; 94 base::DelayTimer<AudioOutputDispatcher> close_timer_;
89 95
90 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher); 96 DISALLOW_COPY_AND_ASSIGN(AudioOutputDispatcher);
91 }; 97 };
92 98
93 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_ 99 #endif // MEDIA_AUDIO_AUDIO_OUTPUT_DISPATCHER_H_
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