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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef NET_SOCKET_SERVER_SOCKET_H_ | |
6 #define NET_SOCKET_SERVER_SOCKET_H_ | |
7 | |
8 #include "base/scoped_ptr.h" | |
9 #include "net/base/completion_callback.h" | |
10 | |
11 namespace net { | |
12 | |
13 class ClientSocket; | |
14 class IPEndPoint; | |
15 | |
16 class ServerSocket { | |
willchan no longer on Chromium
2011/04/18 18:07:17
Can you justify the need for this abstraction?
Sergey Ulanov
2011/04/18 19:40:28
That's mainly to make it easier to unittest code t
willchan no longer on Chromium
2011/04/18 20:08:56
I see. I had thought you were planning on using th
| |
17 public: | |
18 ServerSocket() { } | |
19 virtual ~ServerSocket() { } | |
20 | |
21 // Bind the socket and start listening. Destroy the socket to stop | |
22 // listening. | |
23 virtual int Listen(const net::IPEndPoint& address, int backlog) = 0; | |
24 | |
25 // Gets current address the socket is bound to. | |
26 virtual int GetLocalAddress(IPEndPoint* address) const = 0; | |
27 | |
28 // Accept connection. Callback is called when new connection is | |
29 // accepted. | |
30 virtual int Accept(scoped_ptr<ClientSocket>* socket, | |
31 CompletionCallback* callback) = 0; | |
32 | |
33 private: | |
34 DISALLOW_COPY_AND_ASSIGN(ServerSocket); | |
35 }; | |
36 | |
37 } // namespace net | |
38 | |
39 #endif // NET_SOCKET_TCP_SERVER_SOCKET_H_ | |
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