Index: src/virtual-frame-heavy-inl.h |
diff --git a/src/virtual-frame-heavy-inl.h b/src/virtual-frame-heavy-inl.h |
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-// Copyright 2010 the V8 project authors. All rights reserved. |
-// Redistribution and use in source and binary forms, with or without |
-// modification, are permitted provided that the following conditions are |
-// met: |
-// |
-// * Redistributions of source code must retain the above copyright |
-// notice, this list of conditions and the following disclaimer. |
-// * Redistributions in binary form must reproduce the above |
-// copyright notice, this list of conditions and the following |
-// disclaimer in the documentation and/or other materials provided |
-// with the distribution. |
-// * Neither the name of Google Inc. nor the names of its |
-// contributors may be used to endorse or promote products derived |
-// from this software without specific prior written permission. |
-// |
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- |
-#ifndef V8_VIRTUAL_FRAME_HEAVY_INL_H_ |
-#define V8_VIRTUAL_FRAME_HEAVY_INL_H_ |
- |
-#include "type-info.h" |
-#include "register-allocator.h" |
-#include "scopes.h" |
-#include "register-allocator-inl.h" |
-#include "codegen-inl.h" |
- |
-namespace v8 { |
-namespace internal { |
- |
-// On entry to a function, the virtual frame already contains the receiver, |
-// the parameters, and a return address. All frame elements are in memory. |
-VirtualFrame::VirtualFrame() |
- : elements_(parameter_count() + local_count() + kPreallocatedElements), |
- stack_pointer_(parameter_count() + 1) { // 0-based index of TOS. |
- for (int i = 0; i <= stack_pointer_; i++) { |
- elements_.Add(FrameElement::MemoryElement(TypeInfo::Unknown())); |
- } |
- for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
- register_locations_[i] = kIllegalIndex; |
- } |
-} |
- |
- |
-// When cloned, a frame is a deep copy of the original. |
-VirtualFrame::VirtualFrame(VirtualFrame* original) |
- : elements_(original->element_count()), |
- stack_pointer_(original->stack_pointer_) { |
- elements_.AddAll(original->elements_); |
- // Copy register locations from original. |
- memcpy(®ister_locations_, |
- original->register_locations_, |
- sizeof(register_locations_)); |
-} |
- |
- |
-void VirtualFrame::PushFrameSlotAt(int index) { |
- elements_.Add(CopyElementAt(index)); |
-} |
- |
- |
-void VirtualFrame::Push(Register reg, TypeInfo info) { |
- if (is_used(reg)) { |
- int index = register_location(reg); |
- FrameElement element = CopyElementAt(index, info); |
- elements_.Add(element); |
- } else { |
- Use(reg, element_count()); |
- FrameElement element = |
- FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info); |
- elements_.Add(element); |
- } |
-} |
- |
- |
-bool VirtualFrame::ConstantPoolOverflowed() { |
- return FrameElement::ConstantPoolOverflowed(); |
-} |
- |
- |
-bool VirtualFrame::Equals(VirtualFrame* other) { |
-#ifdef DEBUG |
- for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { |
- if (register_location(i) != other->register_location(i)) { |
- return false; |
- } |
- } |
- if (element_count() != other->element_count()) return false; |
-#endif |
- if (stack_pointer_ != other->stack_pointer_) return false; |
- for (int i = 0; i < element_count(); i++) { |
- if (!elements_[i].Equals(other->elements_[i])) return false; |
- } |
- |
- return true; |
-} |
- |
- |
-void VirtualFrame::SetTypeForLocalAt(int index, TypeInfo info) { |
- elements_[local0_index() + index].set_type_info(info); |
-} |
- |
- |
-// Make the type of all elements be MEMORY. |
-void VirtualFrame::SpillAll() { |
- for (int i = 0; i < element_count(); i++) { |
- SpillElementAt(i); |
- } |
-} |
- |
- |
-void VirtualFrame::PrepareForReturn() { |
- // Spill all locals. This is necessary to make sure all locals have |
- // the right value when breaking at the return site in the debugger. |
- for (int i = 0; i < expression_base_index(); i++) { |
- SpillElementAt(i); |
- } |
-} |
- |
- |
-void VirtualFrame::SetTypeForParamAt(int index, TypeInfo info) { |
- elements_[param0_index() + index].set_type_info(info); |
-} |
- |
- |
-void VirtualFrame::Nip(int num_dropped) { |
- ASSERT(num_dropped >= 0); |
- if (num_dropped == 0) return; |
- Result tos = Pop(); |
- if (num_dropped > 1) { |
- Drop(num_dropped - 1); |
- } |
- SetElementAt(0, &tos); |
-} |
- |
- |
-void VirtualFrame::Push(Smi* value) { |
- Push(Handle<Object> (value)); |
-} |
- |
- |
-int VirtualFrame::register_location(Register reg) { |
- return register_locations_[RegisterAllocator::ToNumber(reg)]; |
-} |
- |
- |
-void VirtualFrame::set_register_location(Register reg, int index) { |
- register_locations_[RegisterAllocator::ToNumber(reg)] = index; |
-} |
- |
- |
-bool VirtualFrame::is_used(Register reg) { |
- return register_locations_[RegisterAllocator::ToNumber(reg)] |
- != kIllegalIndex; |
-} |
- |
- |
-void VirtualFrame::SetElementAt(int index, Handle<Object> value) { |
- Result temp(value); |
- SetElementAt(index, &temp); |
-} |
- |
- |
-Result VirtualFrame::CallStub(CodeStub* stub, int arg_count) { |
- PrepareForCall(arg_count, arg_count); |
- return RawCallStub(stub); |
-} |
- |
- |
-int VirtualFrame::parameter_count() { |
- return cgen()->scope()->num_parameters(); |
-} |
- |
- |
-int VirtualFrame::local_count() { |
- return cgen()->scope()->num_stack_slots(); |
-} |
- |
-} } // namespace v8::internal |
- |
-#endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_ |