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1 // Copyright 2010 the V8 project authors. All rights reserved. | |
2 // Redistribution and use in source and binary forms, with or without | |
3 // modification, are permitted provided that the following conditions are | |
4 // met: | |
5 // | |
6 // * Redistributions of source code must retain the above copyright | |
7 // notice, this list of conditions and the following disclaimer. | |
8 // * Redistributions in binary form must reproduce the above | |
9 // copyright notice, this list of conditions and the following | |
10 // disclaimer in the documentation and/or other materials provided | |
11 // with the distribution. | |
12 // * Neither the name of Google Inc. nor the names of its | |
13 // contributors may be used to endorse or promote products derived | |
14 // from this software without specific prior written permission. | |
15 // | |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 | |
28 #include "v8.h" | |
29 | |
30 #include "codegen-inl.h" | |
31 #include "register-allocator-inl.h" | |
32 #include "virtual-frame-inl.h" | |
33 | |
34 namespace v8 { | |
35 namespace internal { | |
36 | |
37 void VirtualFrame::SetElementAt(int index, Result* value) { | |
38 int frame_index = element_count() - index - 1; | |
39 ASSERT(frame_index >= 0); | |
40 ASSERT(frame_index < element_count()); | |
41 ASSERT(value->is_valid()); | |
42 FrameElement original = elements_[frame_index]; | |
43 | |
44 // Early exit if the element is the same as the one being set. | |
45 bool same_register = original.is_register() | |
46 && value->is_register() | |
47 && original.reg().is(value->reg()); | |
48 bool same_constant = original.is_constant() | |
49 && value->is_constant() | |
50 && original.handle().is_identical_to(value->handle()); | |
51 if (same_register || same_constant) { | |
52 value->Unuse(); | |
53 return; | |
54 } | |
55 | |
56 InvalidateFrameSlotAt(frame_index); | |
57 | |
58 if (value->is_register()) { | |
59 if (is_used(value->reg())) { | |
60 // The register already appears on the frame. Either the existing | |
61 // register element, or the new element at frame_index, must be made | |
62 // a copy. | |
63 int i = register_location(value->reg()); | |
64 | |
65 if (i < frame_index) { | |
66 // The register FrameElement is lower in the frame than the new copy. | |
67 elements_[frame_index] = CopyElementAt(i); | |
68 } else { | |
69 // There was an early bailout for the case of setting a | |
70 // register element to itself. | |
71 ASSERT(i != frame_index); | |
72 elements_[frame_index] = elements_[i]; | |
73 elements_[i] = CopyElementAt(frame_index); | |
74 if (elements_[frame_index].is_synced()) { | |
75 elements_[i].set_sync(); | |
76 } | |
77 elements_[frame_index].clear_sync(); | |
78 set_register_location(value->reg(), frame_index); | |
79 for (int j = i + 1; j < element_count(); j++) { | |
80 if (elements_[j].is_copy() && elements_[j].index() == i) { | |
81 elements_[j].set_index(frame_index); | |
82 } | |
83 } | |
84 } | |
85 } else { | |
86 // The register value->reg() was not already used on the frame. | |
87 Use(value->reg(), frame_index); | |
88 elements_[frame_index] = | |
89 FrameElement::RegisterElement(value->reg(), | |
90 FrameElement::NOT_SYNCED, | |
91 value->type_info()); | |
92 } | |
93 } else { | |
94 ASSERT(value->is_constant()); | |
95 elements_[frame_index] = | |
96 FrameElement::ConstantElement(value->handle(), | |
97 FrameElement::NOT_SYNCED); | |
98 } | |
99 value->Unuse(); | |
100 } | |
101 | |
102 | |
103 // Create a duplicate of an existing valid frame element. | |
104 // We can pass an optional number type information that will override the | |
105 // existing information about the backing element. The new information must | |
106 // not conflict with the existing type information and must be equally or | |
107 // more precise. The default parameter value kUninitialized means that there | |
108 // is no additional information. | |
109 FrameElement VirtualFrame::CopyElementAt(int index, TypeInfo info) { | |
110 ASSERT(index >= 0); | |
111 ASSERT(index < element_count()); | |
112 | |
113 FrameElement target = elements_[index]; | |
114 FrameElement result; | |
115 | |
116 switch (target.type()) { | |
117 case FrameElement::CONSTANT: | |
118 // We do not copy constants and instead return a fresh unsynced | |
119 // constant. | |
120 result = FrameElement::ConstantElement(target.handle(), | |
121 FrameElement::NOT_SYNCED); | |
122 break; | |
123 | |
124 case FrameElement::COPY: | |
125 // We do not allow copies of copies, so we follow one link to | |
126 // the actual backing store of a copy before making a copy. | |
127 index = target.index(); | |
128 ASSERT(elements_[index].is_memory() || elements_[index].is_register()); | |
129 // Fall through. | |
130 | |
131 case FrameElement::MEMORY: // Fall through. | |
132 case FrameElement::REGISTER: { | |
133 // All copies are backed by memory or register locations. | |
134 result.set_type(FrameElement::COPY); | |
135 result.clear_copied(); | |
136 result.clear_sync(); | |
137 result.set_index(index); | |
138 elements_[index].set_copied(); | |
139 // Update backing element's number information. | |
140 TypeInfo existing = elements_[index].type_info(); | |
141 ASSERT(!existing.IsUninitialized()); | |
142 // Assert that the new type information (a) does not conflict with the | |
143 // existing one and (b) is equally or more precise. | |
144 ASSERT((info.ToInt() & existing.ToInt()) == existing.ToInt()); | |
145 ASSERT((info.ToInt() | existing.ToInt()) == info.ToInt()); | |
146 | |
147 elements_[index].set_type_info(!info.IsUninitialized() | |
148 ? info | |
149 : existing); | |
150 break; | |
151 } | |
152 case FrameElement::INVALID: | |
153 // We should not try to copy invalid elements. | |
154 UNREACHABLE(); | |
155 break; | |
156 } | |
157 return result; | |
158 } | |
159 | |
160 | |
161 // Modify the state of the virtual frame to match the actual frame by adding | |
162 // extra in-memory elements to the top of the virtual frame. The extra | |
163 // elements will be externally materialized on the actual frame (eg, by | |
164 // pushing an exception handler). No code is emitted. | |
165 void VirtualFrame::Adjust(int count) { | |
166 ASSERT(count >= 0); | |
167 ASSERT(stack_pointer_ == element_count() - 1); | |
168 | |
169 for (int i = 0; i < count; i++) { | |
170 elements_.Add(FrameElement::MemoryElement(TypeInfo::Unknown())); | |
171 } | |
172 stack_pointer_ += count; | |
173 } | |
174 | |
175 | |
176 void VirtualFrame::ForgetElements(int count) { | |
177 ASSERT(count >= 0); | |
178 ASSERT(element_count() >= count); | |
179 | |
180 for (int i = 0; i < count; i++) { | |
181 FrameElement last = elements_.RemoveLast(); | |
182 if (last.is_register()) { | |
183 // A hack to properly count register references for the code | |
184 // generator's current frame and also for other frames. The | |
185 // same code appears in PrepareMergeTo. | |
186 if (cgen()->frame() == this) { | |
187 Unuse(last.reg()); | |
188 } else { | |
189 set_register_location(last.reg(), kIllegalIndex); | |
190 } | |
191 } | |
192 } | |
193 } | |
194 | |
195 | |
196 // Make the type of the element at a given index be MEMORY. | |
197 void VirtualFrame::SpillElementAt(int index) { | |
198 if (!elements_[index].is_valid()) return; | |
199 | |
200 SyncElementAt(index); | |
201 // Number type information is preserved. | |
202 // Copies get their number information from their backing element. | |
203 TypeInfo info; | |
204 if (!elements_[index].is_copy()) { | |
205 info = elements_[index].type_info(); | |
206 } else { | |
207 info = elements_[elements_[index].index()].type_info(); | |
208 } | |
209 // The element is now in memory. Its copied flag is preserved. | |
210 FrameElement new_element = FrameElement::MemoryElement(info); | |
211 if (elements_[index].is_copied()) { | |
212 new_element.set_copied(); | |
213 } | |
214 if (elements_[index].is_untagged_int32()) { | |
215 new_element.set_untagged_int32(true); | |
216 } | |
217 if (elements_[index].is_register()) { | |
218 Unuse(elements_[index].reg()); | |
219 } | |
220 elements_[index] = new_element; | |
221 } | |
222 | |
223 | |
224 // Clear the dirty bit for the element at a given index. | |
225 void VirtualFrame::SyncElementAt(int index) { | |
226 if (index <= stack_pointer_) { | |
227 if (!elements_[index].is_synced()) SyncElementBelowStackPointer(index); | |
228 } else if (index == stack_pointer_ + 1) { | |
229 SyncElementByPushing(index); | |
230 } else { | |
231 SyncRange(stack_pointer_ + 1, index); | |
232 } | |
233 } | |
234 | |
235 | |
236 void VirtualFrame::PrepareMergeTo(VirtualFrame* expected) { | |
237 // Perform state changes on this frame that will make merge to the | |
238 // expected frame simpler or else increase the likelihood that his | |
239 // frame will match another. | |
240 for (int i = 0; i < element_count(); i++) { | |
241 FrameElement source = elements_[i]; | |
242 FrameElement target = expected->elements_[i]; | |
243 | |
244 if (!target.is_valid() || | |
245 (target.is_memory() && !source.is_memory() && source.is_synced())) { | |
246 // No code needs to be generated to invalidate valid elements. | |
247 // No code needs to be generated to move values to memory if | |
248 // they are already synced. We perform those moves here, before | |
249 // merging. | |
250 if (source.is_register()) { | |
251 // If the frame is the code generator's current frame, we have | |
252 // to decrement both the frame-internal and global register | |
253 // counts. | |
254 if (cgen()->frame() == this) { | |
255 Unuse(source.reg()); | |
256 } else { | |
257 set_register_location(source.reg(), kIllegalIndex); | |
258 } | |
259 } | |
260 elements_[i] = target; | |
261 } else if (target.is_register() && !target.is_synced() && | |
262 !source.is_memory()) { | |
263 // If an element's target is a register that doesn't need to be | |
264 // synced, and the element is not in memory, then the sync state | |
265 // of the element is irrelevant. We clear the sync bit. | |
266 ASSERT(source.is_valid()); | |
267 elements_[i].clear_sync(); | |
268 } | |
269 } | |
270 } | |
271 | |
272 | |
273 void VirtualFrame::PrepareForCall(int spilled_args, int dropped_args) { | |
274 ASSERT(height() >= dropped_args); | |
275 ASSERT(height() >= spilled_args); | |
276 ASSERT(dropped_args <= spilled_args); | |
277 | |
278 SyncRange(0, element_count() - 1); | |
279 // Spill registers. | |
280 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
281 if (is_used(i)) { | |
282 SpillElementAt(register_location(i)); | |
283 } | |
284 } | |
285 | |
286 // Spill the arguments. | |
287 for (int i = element_count() - spilled_args; i < element_count(); i++) { | |
288 if (!elements_[i].is_memory()) { | |
289 SpillElementAt(i); | |
290 } | |
291 } | |
292 | |
293 // Forget the frame elements that will be popped by the call. | |
294 Forget(dropped_args); | |
295 } | |
296 | |
297 | |
298 // If there are any registers referenced only by the frame, spill one. | |
299 Register VirtualFrame::SpillAnyRegister() { | |
300 // Find the leftmost (ordered by register number) register whose only | |
301 // reference is in the frame. | |
302 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
303 if (is_used(i) && cgen()->allocator()->count(i) == 1) { | |
304 SpillElementAt(register_location(i)); | |
305 ASSERT(!cgen()->allocator()->is_used(i)); | |
306 return RegisterAllocator::ToRegister(i); | |
307 } | |
308 } | |
309 return no_reg; | |
310 } | |
311 | |
312 } } // namespace v8::internal | |
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