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Issue 6811012: Remove some dead code. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 8 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_VIRTUAL_FRAME_HEAVY_INL_H_
29 #define V8_VIRTUAL_FRAME_HEAVY_INL_H_
30
31 #include "type-info.h"
32 #include "register-allocator.h"
33 #include "scopes.h"
34 #include "register-allocator-inl.h"
35 #include "codegen-inl.h"
36
37 namespace v8 {
38 namespace internal {
39
40 // On entry to a function, the virtual frame already contains the receiver,
41 // the parameters, and a return address. All frame elements are in memory.
42 VirtualFrame::VirtualFrame()
43 : elements_(parameter_count() + local_count() + kPreallocatedElements),
44 stack_pointer_(parameter_count() + 1) { // 0-based index of TOS.
45 for (int i = 0; i <= stack_pointer_; i++) {
46 elements_.Add(FrameElement::MemoryElement(TypeInfo::Unknown()));
47 }
48 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
49 register_locations_[i] = kIllegalIndex;
50 }
51 }
52
53
54 // When cloned, a frame is a deep copy of the original.
55 VirtualFrame::VirtualFrame(VirtualFrame* original)
56 : elements_(original->element_count()),
57 stack_pointer_(original->stack_pointer_) {
58 elements_.AddAll(original->elements_);
59 // Copy register locations from original.
60 memcpy(&register_locations_,
61 original->register_locations_,
62 sizeof(register_locations_));
63 }
64
65
66 void VirtualFrame::PushFrameSlotAt(int index) {
67 elements_.Add(CopyElementAt(index));
68 }
69
70
71 void VirtualFrame::Push(Register reg, TypeInfo info) {
72 if (is_used(reg)) {
73 int index = register_location(reg);
74 FrameElement element = CopyElementAt(index, info);
75 elements_.Add(element);
76 } else {
77 Use(reg, element_count());
78 FrameElement element =
79 FrameElement::RegisterElement(reg, FrameElement::NOT_SYNCED, info);
80 elements_.Add(element);
81 }
82 }
83
84
85 bool VirtualFrame::ConstantPoolOverflowed() {
86 return FrameElement::ConstantPoolOverflowed();
87 }
88
89
90 bool VirtualFrame::Equals(VirtualFrame* other) {
91 #ifdef DEBUG
92 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
93 if (register_location(i) != other->register_location(i)) {
94 return false;
95 }
96 }
97 if (element_count() != other->element_count()) return false;
98 #endif
99 if (stack_pointer_ != other->stack_pointer_) return false;
100 for (int i = 0; i < element_count(); i++) {
101 if (!elements_[i].Equals(other->elements_[i])) return false;
102 }
103
104 return true;
105 }
106
107
108 void VirtualFrame::SetTypeForLocalAt(int index, TypeInfo info) {
109 elements_[local0_index() + index].set_type_info(info);
110 }
111
112
113 // Make the type of all elements be MEMORY.
114 void VirtualFrame::SpillAll() {
115 for (int i = 0; i < element_count(); i++) {
116 SpillElementAt(i);
117 }
118 }
119
120
121 void VirtualFrame::PrepareForReturn() {
122 // Spill all locals. This is necessary to make sure all locals have
123 // the right value when breaking at the return site in the debugger.
124 for (int i = 0; i < expression_base_index(); i++) {
125 SpillElementAt(i);
126 }
127 }
128
129
130 void VirtualFrame::SetTypeForParamAt(int index, TypeInfo info) {
131 elements_[param0_index() + index].set_type_info(info);
132 }
133
134
135 void VirtualFrame::Nip(int num_dropped) {
136 ASSERT(num_dropped >= 0);
137 if (num_dropped == 0) return;
138 Result tos = Pop();
139 if (num_dropped > 1) {
140 Drop(num_dropped - 1);
141 }
142 SetElementAt(0, &tos);
143 }
144
145
146 void VirtualFrame::Push(Smi* value) {
147 Push(Handle<Object> (value));
148 }
149
150
151 int VirtualFrame::register_location(Register reg) {
152 return register_locations_[RegisterAllocator::ToNumber(reg)];
153 }
154
155
156 void VirtualFrame::set_register_location(Register reg, int index) {
157 register_locations_[RegisterAllocator::ToNumber(reg)] = index;
158 }
159
160
161 bool VirtualFrame::is_used(Register reg) {
162 return register_locations_[RegisterAllocator::ToNumber(reg)]
163 != kIllegalIndex;
164 }
165
166
167 void VirtualFrame::SetElementAt(int index, Handle<Object> value) {
168 Result temp(value);
169 SetElementAt(index, &temp);
170 }
171
172
173 Result VirtualFrame::CallStub(CodeStub* stub, int arg_count) {
174 PrepareForCall(arg_count, arg_count);
175 return RawCallStub(stub);
176 }
177
178
179 int VirtualFrame::parameter_count() {
180 return cgen()->scope()->num_parameters();
181 }
182
183
184 int VirtualFrame::local_count() {
185 return cgen()->scope()->num_stack_slots();
186 }
187
188 } } // namespace v8::internal
189
190 #endif // V8_VIRTUAL_FRAME_HEAVY_INL_H_
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