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Unified Diff: content/gpu/gpu_render_thread.h

Issue 6793054: Moved code that runs in both the browser and GPU process from content/gpu to content/common/gpu. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 9 months ago
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Index: content/gpu/gpu_render_thread.h
===================================================================
--- content/gpu/gpu_render_thread.h (revision 80399)
+++ content/gpu/gpu_render_thread.h (working copy)
@@ -1,93 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_GPU_GPU_RENDER_THREAD_H_
-#define CONTENT_GPU_GPU_RENDER_THREAD_H_
-#pragma once
-
-#include <string>
-
-#include "base/basictypes.h"
-#include "base/hash_tables.h"
-#include "base/command_line.h"
-#include "base/memory/ref_counted.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/time.h"
-#include "build/build_config.h"
-#include "content/common/child_thread.h"
-#include "content/common/gpu_info.h"
-#include "content/gpu/gpu_channel.h"
-#include "content/gpu/gpu_config.h"
-#include "content/gpu/x_util.h"
-#include "ipc/ipc_channel.h"
-#include "ipc/ipc_message.h"
-#include "ui/gfx/native_widget_types.h"
-
-namespace IPC {
-struct ChannelHandle;
-}
-
-// A GpuRenderThread is a thread responsible for issuing rendering commands to
-// a GPU. There is currently only one per GPU process. This might change. Assume
-// there are many, all running on different threads.
-//
-// A GpuRenderThread can also be hosted in the browser process in single process
-// or in-process GPU modes. In this case there is no corresponding
-// GpuChildThread and this is the reason the GpuChildThread is referenced via
-// a pointer to IPC::Message::Sender, which can be implemented by other hosts
-// to send IPC messages to the browser process IO thread on the
-// GpuRenderThread's behalf.
-class GpuRenderThread : public IPC::Channel::Listener,
- public IPC::Message::Sender {
- public:
- GpuRenderThread(IPC::Message::Sender* browser_channel,
- GpuWatchdogThread* gpu_watchdog_thread,
- MessageLoop* io_message_loop,
- base::WaitableEvent* shutdown_event);
- ~GpuRenderThread();
-
- // Remove the channel for a particular renderer.
- void RemoveChannel(int renderer_id);
-
- // Listener overrides.
- virtual bool OnMessageReceived(const IPC::Message& msg);
-
- // Sender overrides.
- virtual bool Send(IPC::Message* msg);
-
- private:
- // Message handlers.
- void OnEstablishChannel(int renderer_id);
- void OnCloseChannel(const IPC::ChannelHandle& channel_handle);
- void OnSynchronize();
- void OnCreateViewCommandBuffer(
- gfx::PluginWindowHandle window,
- int32 render_view_id,
- int32 renderer_id,
- const GPUCreateCommandBufferConfig& init_params);
-#if defined(OS_MACOSX)
- void OnAcceleratedSurfaceBuffersSwappedACK(
- int renderer_id, int32 route_id, uint64 swap_buffers_count);
- void OnDestroyCommandBuffer(int renderer_id, int32 renderer_view_id);
-#endif
-
- MessageLoop* io_message_loop_;
- base::WaitableEvent* shutdown_event_;
-
- // Either an IPC channel to the browser or, if the GpuRenderThread is
- // running in the browser process, a Sender implementation that will post
- // IPC messages to the UI thread.
- IPC::Message::Sender* browser_channel_;
-
- // These objects manage channels to individual renderer processes there is
- // one channel for each renderer process that has connected to this GPU
- // process.
- typedef base::hash_map<int, scoped_refptr<GpuChannel> > GpuChannelMap;
- GpuChannelMap gpu_channels_;
- GpuWatchdogThread* watchdog_thread_;
-
- DISALLOW_COPY_AND_ASSIGN(GpuRenderThread);
-};
-
-#endif // CONTENT_GPU_GPU_RENDER_THREAD_H_
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